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* radv: move some image info into a separate struct.Dave Airlie2017-05-0313-80/+90
* radv: provide a helper for comparing an image extents.Dave Airlie2017-05-032-2/+11
* radv: Use correct stage for ready bit.Bas Nieuwenhuizen2017-05-021-9/+24
* radv: Add top of pipe timestamp queries.Bas Nieuwenhuizen2017-05-022-12/+27
* radv: Add NIR loop unrolling.Bas Nieuwenhuizen2017-05-021-0/+10
* ac: automake: sort sources list alphabeticallyEmil Velikov2017-04-281-3/+3
* ac: include all sources in the tarballEmil Velikov2017-04-281-0/+1
* radeon/ac: remove assert causing regressionDave Airlie2017-04-271-1/+0
* radeon/ac: fix build on llvm 3.8.1Dave Airlie2017-04-271-0/+1
* radv/ac: eliminate unused vertex shader outputs. (v2)Dave Airlie2017-04-273-21/+45
* radeonsi/ac: move vertex export remove to common code.Dave Airlie2017-04-275-1/+221
* radv: fix regression in descriptor set freeing.Dave Airlie2017-04-271-1/+1
* radv: Enable userspace fence checking.Bas Nieuwenhuizen2017-04-263-3/+36
* radv/ac: setup mrt exports then export them in one go. (v2)Dave Airlie2017-04-251-15/+19
* radv/ac: overhaul vs output/ps input routingDave Airlie2017-04-253-37/+55
* radv/ac: move point coord after layer/viewport.Dave Airlie2017-04-251-6/+7
* android: radv/ac: Fix nir.h includeMauro Rossi2017-04-241-0/+2
* radv/ac: copy llvm machine feature flags from radeonsi.Dave Airlie2017-04-241-1/+1
* radv: Enable lowering fdiv in nir.Bas Nieuwenhuizen2017-04-231-0/+1
* radv: Use the correct pipeline for dispatches.Bas Nieuwenhuizen2017-04-221-3/+3
* radv: Prefetch compute shader too.Bas Nieuwenhuizen2017-04-211-0/+1
* radv/ac: use tex_lz if we can.Dave Airlie2017-04-201-6/+16
* ac: fix build after LLVM 5.0 SVN r300718Christoph Haag2017-04-201-0/+4
* radv: Set variant code_size when created from the cache.Bas Nieuwenhuizen2017-04-201-0/+1
* radv: Add shader prefetch.Bas Nieuwenhuizen2017-04-193-0/+18
* radv: Remove binding buffer count.Bas Nieuwenhuizen2017-04-193-13/+10
* radv: Don't try to find gaps for non-freeable descriptors.Bas Nieuwenhuizen2017-04-191-2/+3
* radv: Use host memory pool for non-freeable descriptors.Bas Nieuwenhuizen2017-04-192-16/+57
* radv: Don't allocate dynamic descriptors separately.Bas Nieuwenhuizen2017-04-191-12/+4
* radv/meta: Fix nir_builder.h includeMike Lothian2017-04-191-1/+1
* radv/ac: Fix nir.h includeMike Lothian2017-04-191-1/+1
* radv/meta: refactor out some common shaders.Dave Airlie2017-04-195-104/+43
* radv/meta: generate position for blit shaders.Dave Airlie2017-04-191-51/+16
* radv/meta: reduce vertex buffer in blit2d.Dave Airlie2017-04-191-28/+7
* radv/meta: reduce vertex buffer usage in clear shadersDave Airlie2017-04-193-53/+25
* radv/meta: avoid using vertex buffer for resolve shader.Dave Airlie2017-04-191-67/+7
* radv/meta: move depth decompress to using inline vertex dataDave Airlie2017-04-191-69/+6
* radv/meta: move fast clear to generate vertices in shader.Dave Airlie2017-04-191-68/+6
* radv/meta: add common shader vertex generation functionDave Airlie2017-04-192-0/+39
* radv/meta: add support for save/restore meta without vertex data.Dave Airlie2017-04-192-8/+38
* radv: drop debugging leftovers code in descriptor set patches.Dave Airlie2017-04-191-3/+0
* radv: add support for 32 descriptor sets.Dave Airlie2017-04-192-7/+7
* radv/ac: add support for indirect access of descriptor sets.Dave Airlie2017-04-195-18/+105
* radv: start allocating user sgprsDave Airlie2017-04-191-13/+74
* radv/ac: mark used descriptor sets in shader info.Dave Airlie2017-04-192-0/+35
* radv/ac: frag shader only needs ring offsets if sample positions enabledDave Airlie2017-04-191-1/+4
* radv/ac: move needs_push_constants to shader info.Dave Airlie2017-04-193-10/+11
* radv: optimise compute shader grid size emission.Dave Airlie2017-04-194-13/+29
* radv: start conditionalising vertex inputs. (v2)Dave Airlie2017-04-194-14/+63
* radv/ac: add initial pre-pass for shader info gatheringDave Airlie2017-04-196-9/+116