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* radv/wsi: Compute correct row_pitch for GFX9.Dave Airlie2017-08-271-2/+6
* radv: Fix sparse BO mapping merging.Bas Nieuwenhuizen2017-08-251-0/+1
* radv: Fix off by one in MAX_VBS assert.Bas Nieuwenhuizen2017-08-251-1/+1
* radv: Don't set a new subpass on compute resolve.Bas Nieuwenhuizen2017-08-251-8/+0
* radv: Remove some intel comments from the resolve code.Bas Nieuwenhuizen2017-08-253-21/+0
* radv: don't crash if we have no framebufferDave Airlie2017-08-251-0/+4
* radv/gfx9: gfx9 has buffer sizing rules like pre-VI.Dave Airlie2017-08-251-1/+1
* radv: fix predication on gfx9Dave Airlie2017-08-251-1/+3
* ac/debug: use util_strchrnul() to fix android build errorMauro Rossi2017-08-241-1/+2
* radeonsi: get the raster config from AMDGPU on SIMarek Olšák2017-08-242-0/+5
* radv: Expose VK_KHX_multiview.Bas Nieuwenhuizen2017-08-242-0/+18
* radv: Implement multiview draws.Bas Nieuwenhuizen2017-08-242-33/+112
* radv: Implement determining the has_multiview_view_index key.Bas Nieuwenhuizen2017-08-241-4/+16
* ac/nir: Add shader support for multiviews.Bas Nieuwenhuizen2017-08-244-2/+44
* radv: Add multiview clears.Bas Nieuwenhuizen2017-08-243-19/+47
* radv: Store multiview info in renderpass.Bas Nieuwenhuizen2017-08-242-1/+27
* ac/nir: Make shader key a struct.Bas Nieuwenhuizen2017-08-244-22/+24
* radv: Use 0 for the layer id if the vertex shader does not export it.Bas Nieuwenhuizen2017-08-241-3/+4
* ac/nir: Implement input attachments with layered rendering.Bas Nieuwenhuizen2017-08-241-2/+11
* ac/nir: Determine if input attachments are used in the info pass.Bas Nieuwenhuizen2017-08-242-1/+11
* ac/nir: Cast sources of integer ops to int.Bas Nieuwenhuizen2017-08-241-0/+16
* radv/gfx9: don't expose linear depth on vega.Dave Airlie2017-08-241-0/+4
* radv: don't degrade tiling mode for small compressed or depth texture.Dave Airlie2017-08-241-6/+10
* radv/gfx9: only minify image view width/height/depth before gfx9.Dave Airlie2017-08-242-7/+15
* radv/image: don't rescale width/height if the format isn't changingDave Airlie2017-08-241-4/+6
* radv: cleanup some image view descriptor setup.Dave Airlie2017-08-242-13/+21
* radv/gfx9: emit sx_mrt_blend registersDave Airlie2017-08-243-3/+134
* radv: bump space check for indexed draw.Dave Airlie2017-08-241-1/+1
* radv/gfx9: fixup db/stencil disable.Dave Airlie2017-08-241-3/+7
* radv/gfx9: fix level count in color register setup.Dave Airlie2017-08-241-1/+1
* radv/gfx9: use total levels in texture descriptorDave Airlie2017-08-241-1/+1
* radv: Implement bc optimize.Bas Nieuwenhuizen2017-08-243-0/+33
* ac/nir: refactor input variable iteration.Bas Nieuwenhuizen2017-08-241-19/+11
* ac/debug: invoke valgrind checks while parsing IBsNicolai Hähnle2017-08-231-0/+20
* ac/debug: annotate IB dumps with the raw valuesNicolai Hähnle2017-08-231-18/+66
* ac/debug: use an explicit getter for fetching words from the IBNicolai Hähnle2017-08-231-153/+215
* ac/surface/gfx9: don't allow DCC for the smallest mipmap levelsMarek Olšák2017-08-221-1/+18
* gallium/radeon: clean up EOP_DATA_SEL magic numbersMarek Olšák2017-08-221-6/+4
* radeonsi/gfx9: properly handle imported textures with unexpected swizzle modeMarek Olšák2017-08-221-0/+5
* amd/common: split out ac_parse_ib_chunk from ac_parse_ibNicolai Hähnle2017-08-222-8/+32
* Android: Fix LLVM duplicated symbols linking for N and MRob Herring2017-08-211-3/+1
* ac/nir: fixup layer/viewport export for GFX9.Dave Airlie2017-08-211-7/+25
* radv: disable support for VEGA for now.Dave Airlie2017-08-181-0/+5
* radv: disable texture gather workaround on gfx9.Dave Airlie2017-08-171-1/+1
* radv/gfx9: for fast clear use is_linear flag.Dave Airlie2017-08-161-1/+1
* radv/gfx9: fix tile swizzle handling for gfx9David Airlie2017-08-162-11/+8
* radv/gfx9: handle GFX9 opaque metadataDavid Airlie2017-08-161-4/+5
* radv: emit db_htile_surface reg on gfx9 as wellDavid Airlie2017-08-161-1/+2
* radv/gfx9: remove some leftover gfx6 descriptor setup.Dave Airlie2017-08-161-4/+0
* radv/gfx9: fix set predication packet.Dave Airlie2017-08-161-9/+12