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* radv: fix shared memory load/stores.Dave Airlie2017-02-031-0/+7
* radv/ac: correctly size shared memory usage.Dave Airlie2017-02-031-1/+1
* radv: fix compute shared memory stores since 64-bit.Dave Airlie2017-02-031-1/+3
* radv/ac: move to using shared emit_ddxy code.Dave Airlie2017-02-031-68/+7
* radeonsi/ac: move most of emit_ddxy to shared code.Dave Airlie2017-02-032-0/+86
* radv/ac: use shared thread id codeDave Airlie2017-02-031-42/+2
* radeonsi/ac: move get thread id to shared code.Dave Airlie2017-02-032-1/+53
* radv/ac: migrate to using shared code for some load/store stuff.Dave Airlie2017-02-031-103/+28
* radeonsi/ac: move tbuffer store and buffer load to shared code.Dave Airlie2017-02-032-1/+198
* radeonsi/ac: move a bunch of load/store related things to common code.Dave Airlie2017-02-032-0/+87
* android: fix llvm, elf dependencies for M, N releasesMauro Rossi2017-02-011-1/+1
* radv: handle VK_QUEUE_FAMILY_IGNORED in image transitions (v3)Dave Airlie2017-02-024-12/+15
* radv/ac: handle clip/cull distance sizing in geometry shader outputsDave Airlie2017-02-021-8/+10
* radv/ac: add const_index to fetch index for gs inputsDave Airlie2017-02-021-1/+1
* radeonsi/ac: move frag interp emission code to shared llvm code.Dave Airlie2017-02-022-0/+85
* radv: Enable VK_KHR_shader_draw_parameters.Bas Nieuwenhuizen2017-02-012-0/+5
* radv: Pass draw index to shader.Bas Nieuwenhuizen2017-02-011-5/+9
* radv/ac: Add draw index support.Bas Nieuwenhuizen2017-02-011-2/+8
* radv: Enable Float64 support.Bas Nieuwenhuizen2017-02-012-1/+2
* radv/ac: Implement Float64 SSBO loads.Bas Nieuwenhuizen2017-02-011-26/+49
* radv/ac: Implement Float64 UBO loads.Bas Nieuwenhuizen2017-02-011-2/+6
* radv/ac: Implement Float64 load/store var.Bas Nieuwenhuizen2017-02-011-53/+48
* radv/ac: Implement Float64 SSBO stores.Bas Nieuwenhuizen2017-02-011-3/+14
* radv/ac: Add core Float64 support.Bas Nieuwenhuizen2017-02-011-44/+129
* radv/ac: apply slice rounding to 1d arrays as well.Dave Airlie2017-01-311-5/+15
* radv/geom: check if esgs and gsvs ring exists before filling geom ringsDave Airlie2017-01-311-3/+6
* radv: enable geometryShader and multiViewport capabilities.Dave Airlie2017-01-311-2/+2
* radv: handle layer export from vs->fs properlyDave Airlie2017-01-313-2/+23
* radv: emit esgs itemsize register.Dave Airlie2017-01-311-0/+2
* radv: handle prim id inputs to fragment shader.Dave Airlie2017-01-311-1/+15
* radv: emit geometry shaders to hardwareDave Airlie2017-01-311-2/+96
* radv: emit geometry ring size and pointers via preamble (v2)Dave Airlie2017-01-313-11/+230
* radv: add gs ring size calculations to pipeline.Dave Airlie2017-01-312-0/+34
* radv: add pipeline creation support for geometry shaders (v2.1)Dave Airlie2017-01-313-8/+124
* radv/ac: handle primitive idDave Airlie2017-01-312-1/+11
* radv/ac: handle emitting vertex outputs to esgs ring.Dave Airlie2017-01-312-1/+38
* radv/ac: handle gs inputsDave Airlie2017-01-311-0/+56
* radv/ac: add geom input support to get deref offset.Dave Airlie2017-01-311-8/+14
* radv/ac: handle invocation and primitive id intrinsicsDave Airlie2017-01-311-0/+9
* radv/ac: handle geometry emit vertex and end prim intrinsics.Dave Airlie2017-01-311-0/+126
* radv/ac: handle emitting gs epilogueDave Airlie2017-01-311-0/+14
* radv/ac: add copy shader creationDave Airlie2017-01-312-0/+88
* radv/ac: setup function parameters for vs as es and copy shader.Dave Airlie2017-01-311-17/+32
* radv: pass some necessary gs info back to state handling.Dave Airlie2017-01-312-0/+7
* radv: emit vertex shader to correct hw block.Dave Airlie2017-01-311-1/+20
* radv/ac: propogate as_es flag into shader info from key.Dave Airlie2017-01-312-0/+4
* radv: extend shader stage code to cover geometry shaders.Dave Airlie2017-01-311-8/+22
* radv/ac: start setting up the geom shader rings (v2)Dave Airlie2017-01-312-3/+63
* radv/ac: handle geom shader sgpr/vgpr inputsDave Airlie2017-01-312-0/+41
* radv/ac: add geom shader sendmsg defines.Dave Airlie2017-01-311-0/+8