| Commit message (Collapse) | Author | Age | Files | Lines |
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Mirrors
1e40f694831 "ac/surface: fix CMASK fast clear for NPOT textures with mipmapping on SI/CI/VI"
CC: <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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No clue what gets fixed by this but both radeonsi and amdvlk do it.
CC: <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Just mirror the radeonsi bits. Since this is just adding the extra
switch entries for new HW I think this should be fine for stable.
CC: <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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ac_surface.c: gfx6_compute_surface says
/* DB doesn't support linear layouts. */
Now if we expose linear depth and create a linear depth image
and use CmdCopyImage to copy into it, we can't map the underlying
memory and read it linearly which I think should work.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Fixes Vulkan CTS CL#2849. Similar to the ANV driver.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Never used.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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The shader info pass takes care of this now.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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It's a special case because both are combined into a single array.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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CTS doesn't test input clip/cull distances for the fragment
shader stage, which explains why this was totally broken. I
wrote a simple test locally that works now.
This fixes a crash with GTA V and DXVK.
Note that we are exporting unused parameters from the vertex
shader now, but this can't be optimized easily because we don't
keep the fragment shader info...
Cc: [email protected]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107477
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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While adding transfer queues to radv, I started writing some tests,
the first test I wrote fell over copying a buffer larger than this
limit.
Checked AMDVLK and found the correct limit.
Cc: <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Now that image load/store intrinsics are variable-width, we need to set
num_components accordingly. In 15d39f474b890, both glsl_to_nir and
spirv_to_nir were updated to properly set num_components but radv meta
was left behind.
Fixes: 15d39f474b890 "nir: Make image load/store intrinsics..."
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Tested-by: Bas Nieuwenhuizen <[email protected]>
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CC: <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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This commit expands the current memory access enum to contain the extra
two bits provided for images. We choose to follow the SPIR-V convention
of NonReadable and NonWriteable because readonly implies that you *can*
read so readonly + writeonly doesn't make as much sense as NonReadable +
NonWriteable.
Reviewed-by: Kenneth Graunke <[email protected]>
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This fixes VM faults and corruption.
Cc: 18.1 18.2 <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This reverts commit ae7898dfdbe5c8dab7d11c71862353f1ae43feb0.
Turns out the python scripts are _not_ fully python 3 compatible.
As Ilia reported using get_xmlpool.py with LANG=C produces some weird
output - see the link for details.
Even though the issue was spotted with the autoconf build, it exposes a
genuine problem with the script (and lack of lang handling of the meson
build.)
https://lists.freedesktop.org/archives/mesa-dev/2018-August/203508.html
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Pretty much all of the scripts are python2+3 compatible.
Check and allow using python3, while adjusting the PYTHON2 refs.
Note:
- python3.4 is used as it's the earliest supported version
- python3 chosen prior to python2
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Eric Engestrom <[email protected]>
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Single-sample color and single-sample depth (not stencil)
are coherent with shaders.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]
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Without this patch mesa doesn't compile:
In file included from ../mesa-9999/src/amd/addrlib/addrinterface.cpp:39:
../mesa-9999/src/util/macros.h:29:10: fatal error: c99_compat.h: No such file or directory
#include "c99_compat.h"
^~~~~~~~~~~~~~
compilation terminated.
Fixes: 15ca5ce99a80d9ebb5ef2b1aca6ea00784931de4
("amd/addrlib: mark returnCode as MAYBE_UNUSED in")
Signed-off-by: Mariusz Ceier <[email protected]>
Acked-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Currently if 64bit and 32bit programs are used interchangeably, radv
will keep overwriting the cache. Use separate cache files to avoid
that.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Thanks to reproducible builds, binary file timestamps may be identical
for both 32bit and 64bit packages when built from the same source.
This means radv will use the same cache for both 32 and 64 bit
processes, which leads to crashes.
Conveniently there is a spare byte in cache_uuid, let's place the
pointer size there.
Fixes: f4e499ec79 "radv: add initial non-conformant radv vulkan driver"
CC: 18.1 18.2 <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107601
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105904
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Addr::V1::EgBasedLib::HwlGetSizeAdjustmentMicroTiled
Only used, when asserts are enabled.
Fixes an unused-but-set-variable warning with GCC 8:
../../../src/amd/addrlib/r800/egbaddrlib.cpp: In member function 'virtual long long unsigned int Addr::V1::EgBasedLib::HwlGetSizeAdjustmentMicroTiled(unsigned int, unsigned int, ADDR_SURFACE_FLAGS, unsigned int, unsigned int, unsigned int, unsigned int*, unsigned int*) const':
../../../src/amd/addrlib/r800/egbaddrlib.cpp:4111:13: warning: variable 'physicalSliceSize' set but not used [-Wunused-but-set-variable]
UINT_64 physicalSliceSize;
^~~~~~~~~~~~~~~~~
Signed-off-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Addr::V1::EgBasedLib::SanityCheckMacroTiled (v2)
Only used, when asserts are enabled.
Fixes an unused-variable warning with GCC 8:
../../../src/amd/addrlib/r800/egbaddrlib.cpp: In member function 'int Addr::V1::EgBasedLib::SanityCheckMacroTiled(ADDR_TILEINFO*) const':
../../../src/amd/addrlib/r800/egbaddrlib.cpp:982:13: warning: unused variable 'numPipes' [-Wunused-variable]
UINT_32 numPipes = HwlGetPipes(pTileInfo);
^~~~~~~~
v2: Don't realign other variable definitions, to keep in line with file
style (Marek)
Signed-off-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Addr::V2::Gfx9Lib::ComputeStereoInfo (v2)
Only used, when asserts are enabled.
Fixes an unused-variable warning with GCC 8:
../../../src/amd/addrlib/gfx9/gfx9addrlib.cpp: In member function 'ADDR_E_RETURNCODE Addr::V2::Gfx9Lib::ComputeStereoInfo(const ADDR2_COMPUTE_SURFACE_INFO_INPUT*, ADDR2_COMPUTE_SURFACE_INFO_OUTPUT*, unsigned int*) const':
../../../src/amd/addrlib/gfx9/gfx9addrlib.cpp:3879:34: warning: unused variable 'pEqToCheck' [-Wunused-variable]
const ADDR_EQUATION *pEqToCheck = &m_equationTable[eqIndex];
^~~~~~~~~~
v2: Don't realign other variable definitions, to keep in line with file
style (Marek)
Signed-off-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Addr::V2::Gfx9Lib::HwlComputeBlock256Equation
Only used, when asserts are enabled.
Fixes an unused-but-set-variable warning with GCC 8:
../../../src/amd/addrlib/gfx9/gfx9addrlib.cpp: In member function 'virtual ADDR_E_RETURNCODE Addr::V2::Gfx9Lib::HwlComputeBlock256Equation(AddrResourceType, AddrSwizzleMode, unsigned int, ADDR_EQUATION*) const':
../../../src/amd/addrlib/gfx9/gfx9addrlib.cpp:2473:15: warning: variable 'microBlockDim' set but not used [-Wunused-but-set-variable]
Dim2d microBlockDim = Block256_2d[elementBytesLog2];
^~~~~~~~~~~~~
Signed-off-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Only used, when asserts are enabled.
Fixes an unused-but-set-variable warning with GCC 8:
../../../src/amd/addrlib/addrinterface.cpp: In function 'int ElemGetExportNorm(ADDR_HANDLE, const ELEM_GETEXPORTNORM_INPUT*)':
../../../src/amd/addrlib/addrinterface.cpp:835:23: warning: variable 'returnCode' set but not used [-Wunused-but-set-variable]
ADDR_E_RETURNCODE returnCode = ADDR_OK;
^~~~~~~~~~
Signed-off-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This fixes a crash in build_tex_intrinsic() when trying to
launch the Basemark GPU benchmark on GFX8. It looks like
there is still something wrong because some frames are black.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106980
CC: 18.2 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Otherwise, nir_lower_clip_cull_distance_arrays might report
wrong number of output clips/culls because it relies on
shader output variables and some of them might be dead.
This fixes a rendering issue with Dolphin and Super Mario
Sunshine.
Fixes: b0c643d8f5 ("spirv: Use NIR per-member splitting")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107610
CC: 18.2 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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it causes corruption on several different GPU generations.
Cc: 18.2 <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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This fixes a regression with some Unity demos. Not sure
what the root cause of the problem is, especially because
the driver doesn't perform any fast color clears. So, it
shouldn't be needed to decompress DCC. RadeonSI says that
the decompression is relatively cheap if the surface has
been decompressed already.
One possible improvement is to two use predicates, one for
DCC and one for FCE that could be cleared when DCC, FMASK
or CMASK are performed by the driver. That might skip some
unnecessary decompression passes (not DCC though).
Fixes: ff7daadca1 ("radv: enable/disable predication for the DCC decompression pass")
CC: 18.2 <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107563
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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When the number of unique BO is 0, we optimize the list creation
by copying all buffers of the current CS directly into it. But
this is only valid if the CS doesn't have virtual buffers,
otherwise they are not added and hw might report VM faults.
This fixes VM faults with:
dEQP-VK.sparse_resources.image_sparse_binding.2d.rgba8ui.1024_128_1
CC: <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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We have to do a fast-clear eliminate when clearing DCC
metadata with 0x20202020. I don't know if that fixes anything
but that seems correct to me.
CC: 18.2 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This was missing when VK_EXT_conditional_rendering has been
implemented. The predication type should be -1 to avoid
restoring previous state when performing a decompression pass
with DCC enabled.
Note that we don't have to handle secondary command buffers
because we don't support this feature currently.
CC: 18.2 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Seems like DXVK depends on that and it might get reverted
upstream. Since apps are not supposed to use 0 in v2 anyway,
we should be safe implementing the old behavior there.
Fixes: 66e12451ac4 "radv: Update to new VK_EXT_vertex_attribute_divisor to version 2."
CC: 18.2 <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Seems that in a single case we use the renderpass before checking
the pipeline, so check the renderpass before we use it.
Fixes: fbcd1673144 "radv: Add on-demand compilation of built-in shaders."
Tested-by: Timothy Arceri <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Cc: <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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This option allows us to remove additional s_waitcnt instructions
because s_barrier internally does s_waitcnt 0.
Though, apparently there is a problem with LDS accesses that
causes rendering issues with FFXV and DXVK. Disable this
optimization for now (RadeonSI still uses it).
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107460
CC: 18.2 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reported by Coverity.
Fixes: fbcd167314 ("radv: Add on-demand compilation of built-in shaders.")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The last parameter of radeon_set_sh_reg_seq() is the number of
dwords to emit. We were lucky because WAVES_PER_SH(0x3) is 3 but
it was initialized to 0.
COMPUTE_RESOURCE_LIMITS is correctly set when generating
compute pipelines, so we don't need to initialize it.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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