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* ac: fail shader compilation if libelf is replaced by an incompatible versionMarek Olšák2017-08-102-3/+11
* radv: force cs/ps/l2 flush at end of command stream. (v2)Dave Airlie2017-08-091-1/+4
* ac/nir: fix saturate emissionConnor Abbott2017-08-081-2/+2
* radv: remove semicolon in if(...);Bas Nieuwenhuizen2017-08-081-1/+1
* radv: Fix decompression on multisampled depth buffersAlex Smith2017-08-072-35/+69
* radv: Don't allow fmask swizzling for shareable images.Bas Nieuwenhuizen2017-08-071-1/+4
* radv: fix MSAA on SI gpus.Dave Airlie2017-08-071-3/+7
* radv: add separate fmask tile swizzle counter.Dave Airlie2017-08-073-3/+11
* radv: fix f16->f32 denorm handling for SI/CIK. (v2)Dave Airlie2017-08-071-2/+16
* radv: Use the correct channel for alpha in resolve srgb conversion.Bas Nieuwenhuizen2017-08-061-1/+1
* radv: Only convert linear->srgb in compute resolves.Bas Nieuwenhuizen2017-08-065-79/+54
* radv: Don't use SRGB format for image stores during resolve.Bas Nieuwenhuizen2017-08-062-1/+24
* radv: generate the same driver UUID as radeonsiAndres Rodriguez2017-08-062-1/+9
* radv: generate same device UUID as radeonsiAndres Rodriguez2017-08-061-7/+4
* ac/gpu: add driver/device UUID query helpersAndres Rodriguez2017-08-062-0/+32
* radv: avoid GPU hangs if someone does a resolve with non-multisample src (v2)Dave Airlie2017-08-051-0/+5
* radv: also fix texture image descriptors for mipmap tile swizzleDave Airlie2017-08-041-1/+2
* radv: fix tile swizzle regression on mipmaps.Dave Airlie2017-08-041-5/+6
* ac/surface: align DCC size for surfaces that use tile swizzleMarek Olšák2017-08-041-2/+9
* ac/surface: limit tile swizzle to non-mipmaps on SIMarek Olšák2017-08-041-1/+3
* ac/surface: enable tile swizzle for mipmapped texturesMarek Olšák2017-08-041-34/+46
* ac/surface: set structure size and handle errors for AddrComputeBaseSwizzleMarek Olšák2017-08-041-1/+8
* ac/surface: increment surf_index only when tile swizzle is allowedMarek Olšák2017-08-043-4/+6
* ac/surface: compute tile swizzle only when it's allowedMarek Olšák2017-08-041-2/+4
* ac/surface: add RADEON_SURF_SHAREABLEMarek Olšák2017-08-041-0/+1
* ac/surface: remove RADEON_SURF_HAS_TILE_MODE_INDEXMarek Olšák2017-08-043-5/+0
* ac/surface: move tile_swizzle to ac_surface and document itMarek Olšák2017-08-044-8/+25
* android: ac/common: always build NIR translationMauro Rossi2017-08-031-1/+2
* ac: add ac_shader_abi.h in distcheckJuan A. Suarez Romero2017-08-031-0/+1
* radv: Add suballocation for shaders.Bas Nieuwenhuizen2017-08-035-21/+93
* radeonsi: fix streamout overflow predication on VI+Nicolai Hähnle2017-08-021-0/+1
* ac/nir: Add float cast before shadow comparator clamp.Bas Nieuwenhuizen2017-08-021-1/+2
* radeon/ac: use ds_swizzle for derivs on si/cik.Dave Airlie2017-08-023-24/+43
* ac/nir: fix nir_op_unpack_64_2x32_split_y emissionConnor Abbott2017-08-011-1/+1
* ac/nir: fix lsb emissionConnor Abbott2017-08-011-1/+11
* radv: handle 10-bit format clamping workaround.Dave Airlie2017-08-018-16/+51
* radv: Don't underflow non-visible VRAM size.Bas Nieuwenhuizen2017-07-311-2/+4
* ac/common: always build NIR translationNicolai Hähnle2017-07-311-7/+2
* ac/nir: implement load_frag_coord intrinsicNicolai Hähnle2017-07-311-0/+10
* ac/nir: pass ac_llvm_context to unpack_paramNicolai Hähnle2017-07-311-18/+18
* ac/nir,radeonsi: add and use ac_shader_abi::frag_posNicolai Hähnle2017-07-312-13/+18
* ac/nir,radeonsi: add and use ac_shader_abi::{ancillary,sample_coverage}Nicolai Hähnle2017-07-312-6/+6
* ac/nir,radv: move force_persample to ac_shader_info::force_persampleNicolai Hähnle2017-07-316-6/+10
* radeonsi: use new function ac_build_umin for edgeflag clampingNicolai Hähnle2017-07-312-0/+8
* ac/nir: clamp shadow texture comparison value on VINicolai Hähnle2017-07-311-1/+13
* ac/nir: add always_vector argument to ac_build_gather_values_extendedNicolai Hähnle2017-07-313-19/+13
* ac/nir,radeonsi: add ac_shader_abi::front_faceNicolai Hähnle2017-07-312-3/+3
* ac/nir: pass ac_nir_context to emit_ddxyNicolai Hähnle2017-07-311-15/+14
* ac/nir: pass ac_nir_context to SSBO intrinsic handlersNicolai Hähnle2017-07-311-55/+59
* ac/nir: load buffer descriptors via ac_shader_abi::load_ssboNicolai Hähnle2017-07-312-8/+30