| Commit message (Collapse) | Author | Age | Files | Lines |
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This will allow to dump the active shaders when a hang is
detected. Only the ASM will be dumped for now.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The device object contains the debug flags.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reduce size of radv_pipeline.c and improve code isolation. More
code can probably moved but it's a start.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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malloc() failures are unrelated to the device memory.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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A return code error is stored in the command buffer and should
be returned to the user via EndCommandBuffer().
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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In my opinion, this improves code readability.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Just to make sure we are using the set 0, because it's the
only one which is saved/restored when doing meta operations.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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ac_to_float() does a superset of what it does.
Signed-off-by: Dave Airlie <[email protected]>
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We'll need to use ac_to_integer() for other stuff in ac_llvm_build.c.
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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Just moved to newly shared code.
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fixes: e8d57802f (radv/gfx9: allocate events from uncached VA space)
Signed-off-by: Dave Airlie <[email protected]>
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This fixes some observed hangs on CIK GPUs.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This copies what amdgpu-pro does, and allocates the memory
for an event with an uncached mtype.
This fixes hangs with:
dEQP-VK.api.command_buffers.record_simul_use_primary
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is a precursor to the gfx9 fix to use uncached for the event
memory. Move to the interface which allows setting the flags,
but wrap it to avoid having to copy it around the place.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Useless to track which one has been updated because we
re-upload all the vertex buffers in one shot.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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It's always false.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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152->144.
Signed-off-by: Dave Airlie <[email protected]>
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1168->1160.
Signed-off-by: Dave Airlie <[email protected]>
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1480->1472.
Signed-off-by: Dave Airlie <[email protected]>
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544->536
Signed-off-by: Dave Airlie <[email protected]>
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1632->1624.
Signed-off-by: Dave Airlie <[email protected]>
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904->896.
Signed-off-by: Dave Airlie <[email protected]>
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malloc() failures are unrelated to the device memory.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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There were some overlapping changes in gfx9 especially in the CB/DB
blocks which made register dumps rather misleading.
The split is along the lines of the header files, so we'll print VI-only
fields on SI and CI, for example, but we won't print GFX9 fields on
SI/CI/VI, and we won't print SI/CI/VI fields on GFX9.
Acked-by: Marek Olšák <[email protected]>
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Acked-by: Marek Olšák <[email protected]>
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Automatically re-use table entries like StringTable and IntTable do.
This allows us to get rid of the "fields_owner" logic, and simplifies
the next change.
Acked-by: Marek Olšák <[email protected]>
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Acked-by: Marek Olšák <[email protected]>
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This reverts commit 611076a41aac3095a82dff2432943d7f8d429822.
With the two previous commits, vega shouldn't be unstable,
doesn't pass CTS, but can do a complete run, and games shouldn't
hang anymore, so bring it back online.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is required on GFX9, fixes a bug in Talos where all the
mipmaps overlay each other.
Just pushing this as well as it fixes Talos.
Cc: "17.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This causes hangs in some of the CTS tests with a 2d
1536x2 texture.
This fixes hangs with:
dEQP-VK.pipeline.image.suballocation.sampling_type.combined.iew_type.1d_aray.format.r4g4b4a4_unorm_pack16.count_1.size.512x1_array_of_3
if we reenable it, make sure these don't regress.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.2" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The VI sizing only applies to VI.
This fixes:
dEQP-VK.image.image_size.buffer.*
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Fixes: f4e499ec791 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Dave Airlie <[email protected]>
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Found by inspection.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This reduces the size from 96 to 80 bytes but putting all the
32-bit sizes at the start.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is completely unused now.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Otherwise radv_cmd_state_setup_attachments() will complain it has no clearvalues,
when called via radv_process_depth_image_inplace().
v2: use LOAD/STORE instead of DONT_CARE, to preserve stencil values.
Signed-off-by: Xavier Bouchoux <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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For approx 5-10% performance improvement in dota2.
Reviewed-by: Dave Airlie <[email protected]>
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The separate flush cs gets in the way of batchchain.
Reviewed-by: Dave Airlie <[email protected]>
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Otherwise, the simultaneous uage bit doesn't get set from the begin
info, which we need for batchchaining.
Fixes: f4e499ec791 "radv: add initial non-conformant radv vulkan driver"
Reviewed-by: Dave Airlie <[email protected]>
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It's fairly simple for now, but this might be quite useful.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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For radv, in order to report VM faults when detected.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This introduces a new separate option because the output can
be quite verbose. If spirv-dis is not found in the path, this
debug option is useless.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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