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* radv: enable geometryShader and multiViewport capabilities.Dave Airlie2017-01-311-2/+2
* radv: handle layer export from vs->fs properlyDave Airlie2017-01-313-2/+23
* radv: emit esgs itemsize register.Dave Airlie2017-01-311-0/+2
* radv: handle prim id inputs to fragment shader.Dave Airlie2017-01-311-1/+15
* radv: emit geometry shaders to hardwareDave Airlie2017-01-311-2/+96
* radv: emit geometry ring size and pointers via preamble (v2)Dave Airlie2017-01-313-11/+230
* radv: add gs ring size calculations to pipeline.Dave Airlie2017-01-312-0/+34
* radv: add pipeline creation support for geometry shaders (v2.1)Dave Airlie2017-01-313-8/+124
* radv/ac: handle primitive idDave Airlie2017-01-312-1/+11
* radv/ac: handle emitting vertex outputs to esgs ring.Dave Airlie2017-01-312-1/+38
* radv/ac: handle gs inputsDave Airlie2017-01-311-0/+56
* radv/ac: add geom input support to get deref offset.Dave Airlie2017-01-311-8/+14
* radv/ac: handle invocation and primitive id intrinsicsDave Airlie2017-01-311-0/+9
* radv/ac: handle geometry emit vertex and end prim intrinsics.Dave Airlie2017-01-311-0/+126
* radv/ac: handle emitting gs epilogueDave Airlie2017-01-311-0/+14
* radv/ac: add copy shader creationDave Airlie2017-01-312-0/+88
* radv/ac: setup function parameters for vs as es and copy shader.Dave Airlie2017-01-311-17/+32
* radv: pass some necessary gs info back to state handling.Dave Airlie2017-01-312-0/+7
* radv: emit vertex shader to correct hw block.Dave Airlie2017-01-311-1/+20
* radv/ac: propogate as_es flag into shader info from key.Dave Airlie2017-01-312-0/+4
* radv: extend shader stage code to cover geometry shaders.Dave Airlie2017-01-311-8/+22
* radv/ac: start setting up the geom shader rings (v2)Dave Airlie2017-01-312-3/+63
* radv/ac: handle geom shader sgpr/vgpr inputsDave Airlie2017-01-312-0/+41
* radv/ac: add geom shader sendmsg defines.Dave Airlie2017-01-311-0/+8
* radv/ac: add some geom shader info from nir->ac shader.Dave Airlie2017-01-312-0/+12
* radv: move hw vertex shader emit to separate functionDave Airlie2017-01-311-29/+40
* radv: fixup ia multi vgt param code to handle geom shaders.Dave Airlie2017-01-311-11/+9
* radv: add code to set gs_table_depth.Dave Airlie2017-01-312-0/+35
* radv: add small helper to denote when a geom shader is in the pipeline.Dave Airlie2017-01-311-0/+5
* radv: Prevent Coverity warningRobert Foss2017-01-301-0/+2
* radv/ac: implement txs for buffer textures.Dave Airlie2017-01-311-0/+5
* radv/ac: handle nir irem opcode.Dave Airlie2017-01-311-0/+3
* radv/ac: fix multisample subpass image.Dave Airlie2017-01-311-5/+6
* radv: handle transfer_write as a dst flag.Dave Airlie2017-01-311-0/+1
* radv: Expose VK_KHR_maintenance1Andres Rodriguez2017-01-301-0/+4
* radv: Fix vkCmdCopyImage for 2d slices into 3d ImagesAndres Rodriguez2017-01-301-1/+4
* radv: Expose transfer format features.Bas Nieuwenhuizen2017-01-301-0/+11
* radv: Don't allow any operations on non-supported depth/stencil formats.Bas Nieuwenhuizen2017-01-301-4/+5
* radv: use new error codes for AllocateDescriptorSetsAndres Rodriguez2017-01-301-1/+1
* radv: vkAllocateCommandBuffers should NULL all output handlesAndres Rodriguez2017-01-301-0/+3
* radv: add trim command pool stubAndres Rodriguez2017-01-301-0/+7
* radv: Handle command buffers that need scratch memory.Bas Nieuwenhuizen2017-01-303-6/+199
* radv: Track scratch usage across pipelines & command buffers.Bas Nieuwenhuizen2017-01-304-8/+119
* radv/ac: Add compiler support for spilling.Bas Nieuwenhuizen2017-01-307-23/+42
* radv/amdgpu: Support a preamble CS.Bas Nieuwenhuizen2017-01-304-15/+56
* various: Fix missing DumpModule with recent LLVM.Bas Nieuwenhuizen2017-01-293-1/+12
* radv/ac: Use base in push constant loads.Bas Nieuwenhuizen2017-01-281-2/+5
* radv: drop support for VK_AMD_NEGATIVE_VIEWPORT_HEIGHTAndres Rodriguez2017-01-281-4/+0
* radv: implement VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2Dave Airlie2017-01-282-1/+73
* radv: use proper maximum slice for layered viewDave Airlie2017-01-281-2/+4