| Commit message (Collapse) | Author | Age | Files | Lines |
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The static library is analogous to the intel ISL, which is required for
both hardware and (to be added) testing library.
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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If the user created a fence with VK_FENCE_CREATE_SIGNALED_BIT set, we
shouldn't fail to wait for a fence if it was not submitted since that is
not necessary.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This squashes all the radv development up until now into
one for merging.
History can be found:
https://github.com/airlied/mesa/tree/semi-interesting
This requires llvm 3.9 and is in no way considered
a conformant vulkan implementation. It can run a number
of vulkan applications, and supports all GPUs using
the amdgpu kernel driver.
Thanks to Intel for providing anv and spirv->nir,
and Emil Velikov for reviewing build integration.
Parts of this are:
Reviewed-by: Nicolai Hähnle <[email protected]>
Acked-by: Edward O'Callaghan <[email protected]>
Authors: Bas Nieuwenhuizen and Dave Airlie
Signed-off-by: Dave Airlie <[email protected]>
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Otherwise it won't be picked in the tarball and the build will fail.
Fixes: 91ec6e56649 ("radeonsi/compute: Use the HSA abi for non-TGSI
compute shaders v3")
Signed-off-by: Emil Velikov <[email protected]>
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This patch switches non-TGSI compute shaders over to using the HSA
ABI described here:
https://github.com/RadeonOpenCompute/ROCm-Docs/blob/master/AMDGPU-ABI.md
The HSA ABI provides a much cleaner interface for compute shaders and allows
us to share more code in the compiler with the HSA stack.
The main changes in this patch are:
- We now pass the scratch buffer resource into the shader via user sgprs
rather than using relocations.
- Grid/Block sizes are now passed to the shader via the dispatch packet
rather than at the beginning of the kernel arguments.
Typically for HSA, the CP firmware will create the dispatch packet and set
up the user sgprs automatically. However, in Mesa we let the driver do
this work. The main reason for this is that I haven't researched how to
get the CP to do all these things, and I'm not sure if it is supported
for all GPUs.
v2:
- Add comments explaining why we are setting certain bits of the scratch
resource descriptor.
v3:
- Use amdgcn-mesa-mesa3d triple instead of amdgcn--mesa3d.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Android porting of the following commits:
f1f1ba3 "radeonsi: move sid.h/r600d_common.h to a common place."
69fca64 "amd/addrlib: move addrlib from amdgpu winsys to common code"
This patch fixes android building errors
Reviewed-by: Dave Airlie <[email protected]>
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Acked-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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This just moves these to a common header file.
Acked-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Step one to merging radv would be to move some files around.
This only adds the include path to r600/radeonsi, because later
we want to avoid having to add it to the generic target paths.
Acked-by: Marek Olšák <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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