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* Android: Fix LLVM duplicated symbols linking for N and MRob Herring2017-08-211-3/+1
* ac/nir: fixup layer/viewport export for GFX9.Dave Airlie2017-08-211-7/+25
* radv: disable support for VEGA for now.Dave Airlie2017-08-181-0/+5
* radv: disable texture gather workaround on gfx9.Dave Airlie2017-08-171-1/+1
* radv/gfx9: for fast clear use is_linear flag.Dave Airlie2017-08-161-1/+1
* radv/gfx9: fix tile swizzle handling for gfx9David Airlie2017-08-162-11/+8
* radv/gfx9: handle GFX9 opaque metadataDavid Airlie2017-08-161-4/+5
* radv: emit db_htile_surface reg on gfx9 as wellDavid Airlie2017-08-161-1/+2
* radv/gfx9: remove some leftover gfx6 descriptor setup.Dave Airlie2017-08-161-4/+0
* radv/gfx9: fix set predication packet.Dave Airlie2017-08-161-9/+12
* ac: fail shader compilation if libelf is replaced by an incompatible versionMarek Olšák2017-08-102-3/+11
* radv: force cs/ps/l2 flush at end of command stream. (v2)Dave Airlie2017-08-091-1/+4
* ac/nir: fix saturate emissionConnor Abbott2017-08-081-2/+2
* radv: remove semicolon in if(...);Bas Nieuwenhuizen2017-08-081-1/+1
* radv: Fix decompression on multisampled depth buffersAlex Smith2017-08-072-35/+69
* radv: Don't allow fmask swizzling for shareable images.Bas Nieuwenhuizen2017-08-071-1/+4
* radv: fix MSAA on SI gpus.Dave Airlie2017-08-071-3/+7
* radv: add separate fmask tile swizzle counter.Dave Airlie2017-08-073-3/+11
* radv: fix f16->f32 denorm handling for SI/CIK. (v2)Dave Airlie2017-08-071-2/+16
* radv: Use the correct channel for alpha in resolve srgb conversion.Bas Nieuwenhuizen2017-08-061-1/+1
* radv: Only convert linear->srgb in compute resolves.Bas Nieuwenhuizen2017-08-065-79/+54
* radv: Don't use SRGB format for image stores during resolve.Bas Nieuwenhuizen2017-08-062-1/+24
* radv: generate the same driver UUID as radeonsiAndres Rodriguez2017-08-062-1/+9
* radv: generate same device UUID as radeonsiAndres Rodriguez2017-08-061-7/+4
* ac/gpu: add driver/device UUID query helpersAndres Rodriguez2017-08-062-0/+32
* radv: avoid GPU hangs if someone does a resolve with non-multisample src (v2)Dave Airlie2017-08-051-0/+5
* radv: also fix texture image descriptors for mipmap tile swizzleDave Airlie2017-08-041-1/+2
* radv: fix tile swizzle regression on mipmaps.Dave Airlie2017-08-041-5/+6
* ac/surface: align DCC size for surfaces that use tile swizzleMarek Olšák2017-08-041-2/+9
* ac/surface: limit tile swizzle to non-mipmaps on SIMarek Olšák2017-08-041-1/+3
* ac/surface: enable tile swizzle for mipmapped texturesMarek Olšák2017-08-041-34/+46
* ac/surface: set structure size and handle errors for AddrComputeBaseSwizzleMarek Olšák2017-08-041-1/+8
* ac/surface: increment surf_index only when tile swizzle is allowedMarek Olšák2017-08-043-4/+6
* ac/surface: compute tile swizzle only when it's allowedMarek Olšák2017-08-041-2/+4
* ac/surface: add RADEON_SURF_SHAREABLEMarek Olšák2017-08-041-0/+1
* ac/surface: remove RADEON_SURF_HAS_TILE_MODE_INDEXMarek Olšák2017-08-043-5/+0
* ac/surface: move tile_swizzle to ac_surface and document itMarek Olšák2017-08-044-8/+25
* android: ac/common: always build NIR translationMauro Rossi2017-08-031-1/+2
* ac: add ac_shader_abi.h in distcheckJuan A. Suarez Romero2017-08-031-0/+1
* radv: Add suballocation for shaders.Bas Nieuwenhuizen2017-08-035-21/+93
* radeonsi: fix streamout overflow predication on VI+Nicolai Hähnle2017-08-021-0/+1
* ac/nir: Add float cast before shadow comparator clamp.Bas Nieuwenhuizen2017-08-021-1/+2
* radeon/ac: use ds_swizzle for derivs on si/cik.Dave Airlie2017-08-023-24/+43
* ac/nir: fix nir_op_unpack_64_2x32_split_y emissionConnor Abbott2017-08-011-1/+1
* ac/nir: fix lsb emissionConnor Abbott2017-08-011-1/+11
* radv: handle 10-bit format clamping workaround.Dave Airlie2017-08-018-16/+51
* radv: Don't underflow non-visible VRAM size.Bas Nieuwenhuizen2017-07-311-2/+4
* ac/common: always build NIR translationNicolai Hähnle2017-07-311-7/+2
* ac/nir: implement load_frag_coord intrinsicNicolai Hähnle2017-07-311-0/+10
* ac/nir: pass ac_llvm_context to unpack_paramNicolai Hähnle2017-07-311-18/+18