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* radv: Let count be dynamic in radv_break_on_count.Bas Nieuwenhuizen2017-04-111-3/+3
* radv: Rename query pipeline/set layout.Bas Nieuwenhuizen2017-04-112-13/+13
* radv: Use VK_WHOLE_SIZE for the query buffer bindings.Bas Nieuwenhuizen2017-04-111-2/+2
* radv: Use a shader for occlusion CmdCopyQueryPoolResults.Bas Nieuwenhuizen2017-04-111-74/+64
* radv: Add occlusion query shader.Bas Nieuwenhuizen2017-04-114-0/+435
* ac: add unreachable() in ac_build_image_opcode()Samuel Pitoiset2017-04-101-0/+2
* amd/addrlib: use correct variable name in headerThomas Hindoe Paaboel Andersen2017-04-101-1/+1
* radv: don't call radeon_check_space in radv_BindDescriptorSetsFredrik Höglund2017-04-071-5/+0
* radv: implement VK_KHR_descriptor_update_templateFredrik Höglund2017-04-075-0/+231
* radv: implement VK_KHR_push_descriptorFredrik Höglund2017-04-076-2/+128
* radv: replace an assertion with a conditionalFredrik Höglund2017-04-071-3/+3
* radv: refactor radv_UpdateDescriptorSetsFredrik Höglund2017-04-072-12/+52
* amd/addrlib: automake: add all headers to the tarballEmil Velikov2017-04-051-0/+2
* amd/addrlib: second update for Vega10 + bug fixesMarek Olšák2017-04-0417-2132/+3298
* radv: Increase descriptor limits.Bas Nieuwenhuizen2017-04-041-14/+14
* radv: Rework guard band calculation.Bas Nieuwenhuizen2017-04-031-40/+15
* radv: Enable VK_KHR_incremental_present.Bas Nieuwenhuizen2017-04-033-1/+15
* vulkan/wsi: Plumb present regions through the common codeJason Ekstrand2017-04-031-1/+2
* radv: fix interp at sample code.Dave Airlie2017-04-041-3/+1
* radv: overhaul fragment shader sample positions.Dave Airlie2017-04-045-51/+87
* radv/ac: fix texture derivative orderingDave Airlie2017-04-041-2/+2
* radv/ac: round cube array coordinate before fixup.Dave Airlie2017-04-041-1/+5
* radv: move to using common buffer load format.Dave Airlie2017-04-041-8/+5
* amd/addrlib: fix optimized build warningsGrazvydas Ignotas2017-04-031-1/+1
* radv: fix order of the guardband register emission.Dave Airlie2017-04-021-2/+2
* radv: enable tessellation shaders.Dave Airlie2017-04-012-9/+10
* radv/ac: setup lds for tessellationDave Airlie2017-04-011-0/+12
* radv: add ia_multi_vgt_param tessellation support.Dave Airlie2017-04-011-2/+30
* radv/cmd: emit tessellation state.Dave Airlie2017-04-011-4/+109
* radv/pipeline: handle tessellation shader compilationDave Airlie2017-04-011-0/+142
* radv/ac: handle writing out tess factors.Dave Airlie2017-04-011-0/+238
* radv/ac: add support for TCS/TES inputs/outputs.Dave Airlie2017-04-011-10/+508
* radv/ac: add clip support for tess eval shader.Dave Airlie2017-04-011-0/+5
* radv/ac: hook up tessellation intrinsics.Dave Airlie2017-04-011-1/+34
* radv/ac: hook up shader information handling for tessellationDave Airlie2017-04-011-0/+26
* radv/pipeline: start calculating tess stage.Dave Airlie2017-04-012-9/+208
* radv: add tessellation support to variant code.Dave Airlie2017-04-011-6/+9
* radv: add tessellation support to shader namingDave Airlie2017-04-011-1/+3
* radv: add tess ctrl stage barrier workaround for SI.Dave Airlie2017-04-011-2/+10
* radv/ac: add support for patch inputs to unique index code.Dave Airlie2017-04-011-0/+8
* radv: port polaris vgt vertex reuse workaround.Dave Airlie2017-04-012-1/+18
* radv: configure tessellation distribution register.Dave Airlie2017-04-011-4/+12
* radv/ac: setup tessellation shader inputs.Dave Airlie2017-04-011-1/+81
* radv/ac: setup tess rings on compiler side.Dave Airlie2017-04-012-1/+14
* radv: add tessellation ring allocation support. (v2)Dave Airlie2017-04-013-13/+203
* radv: add support for some device specific tess information.Dave Airlie2017-04-012-0/+8
* radv/ac: add tess changes to shader keys/infoDave Airlie2017-04-011-0/+40
* radv: add tess shader stage user data support.Dave Airlie2017-04-011-7/+38
* radv: use defines for ring descriptor offsets.Dave Airlie2017-04-012-4/+11
* radv: add helper function to denote if tess is enabled on a pipeline.Dave Airlie2017-04-011-0/+5