| Commit message (Collapse) | Author | Age | Files | Lines |
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Otherwise fast color/depth clears can't work because they depend
on the framebuffer.
This fixes the following CTS (when the small hint is disabled):
- dEQP-VK.geometry.layered.1d_array.secondary_cmd_buffer
- dEQP-VK.geometry.layered.2d_array.secondary_cmd_buffer
- dEQP-VK.geometry.layered.cube.secondary_cmd_buffer
- dEQP-VK.geometry.layered.cube_array.secondary_cmd_buffer
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110810
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107986
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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It's tricky on GFX9, so only GFX8 for now.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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And fallback to slow color clears.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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For clearing only one level.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Tested-by: Dieter Nützel <[email protected]>
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Apparently the android part was never ported to meson.
CC: <[email protected]>
Acked-by: Samuel Pitoiset <[email protected]>
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This brings the nir path in line with the TGSI path.
Totals from affected shaders:
SGPRS: 2984 -> 2984 (0.00 %)
VGPRS: 2792 -> 2652 (-5.01 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 247380 -> 248072 (0.28 %) bytes
LDS: 0 -> 0 (0.00 %) blocks
Max Waves: 121 -> 132 (9.09 %)
Wait states: 0 -> 0 (0.00 %)
Most of the change came from DiRT: Showdown, and came from sinking SSBO
loads.
Reviewed-by: Timothy Arceri <[email protected]>
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inaccessiblememonly means that it doesn't modify memory accesible via
normal LLVM pointers. This lets LLVM's dead store elimination, memcpy
forwarding, etc. ignore functions with this attribute. We don't
represent descriptors as pointers, so this property is always true of
buffer and image stores. There are plans to represent descriptors via
pointers, but this just means that now nothing is inaccessiblememonly,
as LLVM will then understand loads/stores via its usual alias analysis.
Radeonsi was mistakenly only setting it if the driver could prove that
there were no reads, and then it was cargo-culted into ac_llvm_build
and ac_llvm_to_nir. Rip it out of everything.
statistics with nir enabled:
Totals from affected shaders:
SGPRS: 152 -> 152 (0.00 %)
VGPRS: 128 -> 132 (3.12 %)
Spilled SGPRs: 0 -> 0 (0.00 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 0 -> 0 (0.00 %) dwords per thread
Code Size: 9324 -> 9244 (-0.86 %) bytes
LDS: 2 -> 2 (0.00 %) blocks
Max Waves: 17 -> 17 (0.00 %)
Wait states: 0 -> 0 (0.00 %)
The only difference was a manhattan31 shader.
Acked-by: Timothy Arceri <[email protected]>
Acked-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This fixes new CTS dEQP-VK.pipeline.depth_range_unrestricted.*.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This allows us to disable the FMASK decompress pass when
transitioning from CB writes to shader reads.
This will likely be improved and enabled by default in the future.
No CTS regressions on GFX8 but a few number of multisample CTS
failures on GFX9 (they look related to the small hint).
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Found while working on DCC for MSAA.
Fixes: 6b976024a87 ("radv: add support for FMASK expand")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Only skip levels without DCC when it's a DCC decompression.
Whoops.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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In other words, make use of radv_dcc_enabled() instead of
radv_image_has_dcc() all over the places.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Support got removed in the new addrlib update.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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And some cleanups.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Acked-by: Bas Nieuwenhuizen <[email protected]>
Tested-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Otherwise the buffer loads/stores in the bufimage meta operations fail.
If we decompress DCC then we can use the "canonical" format compatible
with the not-supported format.
CC: <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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This fixes a segfault when forcing DCC decompressions on compute
because internal meta objects are not created since the on-demand
stuff.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-By: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-By: Bas Nieuwenhuizen <[email protected]>
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Instead of re-computing in the driver. The 3d and cube flags
are correctly set, so the same values should returned by
ac_compute_surface().
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-By: Bas Nieuwenhuizen <[email protected]>
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Trivial.
Signed-off-by: Samuel Pitoiset <[email protected]>
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LLVM r363339 changed llvm.amdgcn.icmp.i* to llvm.amdgcn.icmp.i64.i*.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-By: Bas Nieuwenhuizen <[email protected]>
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and clean up
Reviewed-by: Samuel Pitoiset <[email protected]>
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Fixes the following building error in Android:
In file included from external/mesa/src/amd/common/ac_llvm_helper.cpp:34:
In file included from external/mesa/src/amd/common/ac_llvm_build.h:30:
In file included from external/mesa/src/compiler/nir/nir.h:40:
In file included from external/mesa/src/compiler/nir_types.h:36:
external/mesa/src/compiler/glsl_types.h:37:10: fatal error: 'main/config.h' file not found
^~~~~~~~~~~~~~~
1 error generated.
Fixes: bd4c661 ("ac,ac/nir: use a better sync scope for shared atomics")
Signed-off-by: Mauro Rossi <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Fixes building errors due to libmesa_util and libexpat dependencies:
In file included from external/mesa/src/amd/vulkan/radv_device.c:52:
external/mesa/src/util/xmlpool.h:115:10: fatal error: 'xmlpool/options.h' file not found
^~~~~~~~~~~~~~~~~~~
1 error generated.
FAILED: out/target/product/x86_64/obj_x86/SHARED_LIBRARIES/vulkan.radv_intermediates/LINKED/vulkan.radv.so
...
external/mesa/src/util/xmlconfig.c:670: error: undefined reference to 'XML_ParserCreate'
...
clang.real: error: linker command failed with exit code 1 (use -v to see invocation)
Fixes: 3c2e826 ("radv: Add support for driconf.")
Signed-off-by: Mauro Rossi <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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('shader_ballot')
Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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This commit also renames existing AMD capabilities:
- gcn_shader -> amd_gcn_shader
- trinary_minmax -> amd_trinary_minmax
Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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We have to emit a CACHE_FLUSH_AND_INV_TS_EVENT to be sure all
prior GPU work is done. While we are at it, also flush and
invalidate DB.
This fixes the following CTS (when the small hint is disabled):
dEQP-VK.query_pool.statistics_query.reset_before_copy.*
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-By: Bas Nieuwenhuizen <[email protected]>
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Do not want it for perf reasons. Always have to disable DCC when
transferring to external queue.
Reviewed-by: Samuel Pitoiset <[email protected]>
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