| Commit message (Collapse) | Author | Age | Files | Lines |
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This adds support to radv_GetPhysicalDeviceXlibPresentationSupportKHR
and radv_GetPhysicalDeviceXcbPresentationSupportKHR to check if the
local device file descriptor is compatible with the descriptor
retrieved from the X server via DRI3.
This will stop radv binding to an X server until we have prime
support in place. Hopefully apps use this API before trying
to render things.
v2: drop unneeded function, don't leak memory. (jekstrand)
v3: also check in surface_get_support callback.
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just keeps popping up minor problems and regressions we should
revisit in a more sustainable manner later.
This also reverts:
Revert "radv: query cmds should mark a cmd buffer as having draws."
Revert "radv: also fixup event emission to not get culled."
This reverts commit d1640e79328af4a63c056e3ccab299a3bffbede7.
This reverts commit 8b47b97215af7157bc15676167cab73aa5a61a76.
This reverts commit b4b19afebeac84ddce3f1f8b7ffe0da6474fe29a.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This iterates the fast clear flush across the layers in the
specified range.
It also moves the compute resolve flush into the function
and builds the range in there.
This fixes:
dEQP-VK.geometry.layered.* regressions since fast clears.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This struct is 5 dwords, we should really just pass a pointer
to it.
Signed-off-by: Dave Airlie <[email protected]>
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This fixes:
dEQP-VK.renderpass.formats.a2b10g10r10_unorm_pack32*
regressions.
Fixes:
f22836dbdd radv: Add CPU color packing for VK_FORMAT_A2B10G10R10_UNORM_PACK32.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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I assume this wants to check if all pipelines use the same SGPR for
the rings.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Acked-by: Edward O'Callaghan <[email protected]>
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Even though the preferred stance is not to fix incorrect applications
via the driver, this prevents some nasty GPU hangs.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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It selects v_med3_f32, which has the same rate & size.
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
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sffbh needs to be suffixed with ".i32"
Reviewed-by: Dave Airlie <[email protected]>
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This one only keeps allocated memory in the list, and list nodes
in the descriptor sets. Thsi doesn't need messing around with
max_sets, and we get automatic merging of free regions.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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We only use the freed ones after all free space has been used. If
the app only allocates small descriptor sets, we might go over
max_sets before the memory is full.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
CC: <[email protected]>
Fixes: f4e499ec79147f4172f3669ae9dafd941aaeeb65
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Reviewed-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Since we shared imsb, makes sense to share umsb.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Use the newer intrinsic.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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We want to use a different intrinsic on newer llvm, so move this
code to a shared area.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is used in DOOM, so provide the fast clear path for it.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This is possibly a bad idea, I might have to consider a better one.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes a regression with the remove non-draw cmd buffers in
queries.
Fixes: 8b47b97215a radv: detect command buffers that do no work and drop them (v2)
Signed-off-by: Dave Airlie <[email protected]>
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This ports the remains of the workarounds from radeonsi for
the non-TESS cases. It should provide equivalent workarounds
for hawaii and bonarie.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Dave Airlie <[email protected]>
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Just one bonaire fix.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "13.0 17.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Once the color alignment was fixed this works fine now.
Tested-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just adds the padding to align this to an 8 dword boundary.
Tested-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just a CIK fix ported from radeonsi.
Tested-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "13.0 17.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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On some CIK (Hawaii) this needs to be at least 64k, I'm not 100% sure
it doesn't need to be 128k.
This was causing fast clear eliminate to overwrite the previous buffer,
which since my gfx init code, was the indirect buffer.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=99692
Tested-by: Kai Wasserbäch <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "13.0 17.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This uses the common code to emit the correct intrinsic.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This lets us use the new intrinsic on the correct
version of llvm.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Luzipher on irc report this hangs his Hawaii, disable for now
until I get time to debug.
Signed-off-by: Dave Airlie <[email protected]>
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This uses the common fs interp code to use the new
llvm intrinsics so llvm can drop the old ones.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This puts the common gfx state for the device into an
indirect buffer, and just calls out to it, on CIK and above.
This is taken from what radeonsi does.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is just prep work for the following patch to use
a common gfx init indirect buffer.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is just a trivial cleanup.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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If a buffer is just full of flushes we flush things on command
buffer submission, so don't bother submitting these.
This will reduce some CPU overhead on dota2, which submits a fair
few command streams that don't end up drawing anything.
v2: reorganise loop to count first then malloc,
rename some vars (Bas)
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The struct have different size, so the arrays have different stride.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Just noticed we do a fair bit of unneeded searching here.
Since we know that the buffers in a CS are unique already,
the first time we get any buffers, we can just memcpy those into
place, and when we are searching for subsequent CSes, we only
have to search up until where the previous unique buffers were.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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It's legal to submit just semaphores with no command streams,
this patch fixes this case by emitting the empty cs, it also
handles the fence emission for this case better.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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For allowing fast color clears in the main render targets of dota2.
[airlied: fix clear_vals[1] as suggested by Andres.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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We need to initialize dcc like we do in the subpass path.
v2: fix initial/final layouts
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Works for me on dota2 and talos now.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Andres Rodriguez <[email protected]>
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As was done for dcc and cmask.
Cc: "17.0" <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.0" <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Andres Rodriguez <[email protected]>
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CMASK alignment can be greater than image data alignment, so pass
it to the app so that it knows what alignment to backing memory
should have.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Cc: <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This fixes the vulkan samples deferredmultisampling test.
Cc: "17.0" <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Suggested by Marek.
Reviewed-by: Marek Olšák <[email protected]>
Acked-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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If we have an indirect index here we need to scale it by attribute slots
e.g. is this is vec2[256] then we get an indir_index in the 0.255 range
but the vec2 are aligned inside vec4 slots. So scale the indir index,
then extract the channels.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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