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gallium_va_encpackedheader01
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Author
Age
Files
Lines
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*
radv: move some image info into a separate struct.
Dave Airlie
2017-05-03
13
-80
/
+90
*
radv: provide a helper for comparing an image extents.
Dave Airlie
2017-05-03
2
-2
/
+11
*
radv: Use correct stage for ready bit.
Bas Nieuwenhuizen
2017-05-02
1
-9
/
+24
*
radv: Add top of pipe timestamp queries.
Bas Nieuwenhuizen
2017-05-02
2
-12
/
+27
*
radv: Add NIR loop unrolling.
Bas Nieuwenhuizen
2017-05-02
1
-0
/
+10
*
ac: automake: sort sources list alphabetically
Emil Velikov
2017-04-28
1
-3
/
+3
*
ac: include all sources in the tarball
Emil Velikov
2017-04-28
1
-0
/
+1
*
radeon/ac: remove assert causing regression
Dave Airlie
2017-04-27
1
-1
/
+0
*
radeon/ac: fix build on llvm 3.8.1
Dave Airlie
2017-04-27
1
-0
/
+1
*
radv/ac: eliminate unused vertex shader outputs. (v2)
Dave Airlie
2017-04-27
3
-21
/
+45
*
radeonsi/ac: move vertex export remove to common code.
Dave Airlie
2017-04-27
5
-1
/
+221
*
radv: fix regression in descriptor set freeing.
Dave Airlie
2017-04-27
1
-1
/
+1
*
radv: Enable userspace fence checking.
Bas Nieuwenhuizen
2017-04-26
3
-3
/
+36
*
radv/ac: setup mrt exports then export them in one go. (v2)
Dave Airlie
2017-04-25
1
-15
/
+19
*
radv/ac: overhaul vs output/ps input routing
Dave Airlie
2017-04-25
3
-37
/
+55
*
radv/ac: move point coord after layer/viewport.
Dave Airlie
2017-04-25
1
-6
/
+7
*
android: radv/ac: Fix nir.h include
Mauro Rossi
2017-04-24
1
-0
/
+2
*
radv/ac: copy llvm machine feature flags from radeonsi.
Dave Airlie
2017-04-24
1
-1
/
+1
*
radv: Enable lowering fdiv in nir.
Bas Nieuwenhuizen
2017-04-23
1
-0
/
+1
*
radv: Use the correct pipeline for dispatches.
Bas Nieuwenhuizen
2017-04-22
1
-3
/
+3
*
radv: Prefetch compute shader too.
Bas Nieuwenhuizen
2017-04-21
1
-0
/
+1
*
radv/ac: use tex_lz if we can.
Dave Airlie
2017-04-20
1
-6
/
+16
*
ac: fix build after LLVM 5.0 SVN r300718
Christoph Haag
2017-04-20
1
-0
/
+4
*
radv: Set variant code_size when created from the cache.
Bas Nieuwenhuizen
2017-04-20
1
-0
/
+1
*
radv: Add shader prefetch.
Bas Nieuwenhuizen
2017-04-19
3
-0
/
+18
*
radv: Remove binding buffer count.
Bas Nieuwenhuizen
2017-04-19
3
-13
/
+10
*
radv: Don't try to find gaps for non-freeable descriptors.
Bas Nieuwenhuizen
2017-04-19
1
-2
/
+3
*
radv: Use host memory pool for non-freeable descriptors.
Bas Nieuwenhuizen
2017-04-19
2
-16
/
+57
*
radv: Don't allocate dynamic descriptors separately.
Bas Nieuwenhuizen
2017-04-19
1
-12
/
+4
*
radv/meta: Fix nir_builder.h include
Mike Lothian
2017-04-19
1
-1
/
+1
*
radv/ac: Fix nir.h include
Mike Lothian
2017-04-19
1
-1
/
+1
*
radv/meta: refactor out some common shaders.
Dave Airlie
2017-04-19
5
-104
/
+43
*
radv/meta: generate position for blit shaders.
Dave Airlie
2017-04-19
1
-51
/
+16
*
radv/meta: reduce vertex buffer in blit2d.
Dave Airlie
2017-04-19
1
-28
/
+7
*
radv/meta: reduce vertex buffer usage in clear shaders
Dave Airlie
2017-04-19
3
-53
/
+25
*
radv/meta: avoid using vertex buffer for resolve shader.
Dave Airlie
2017-04-19
1
-67
/
+7
*
radv/meta: move depth decompress to using inline vertex data
Dave Airlie
2017-04-19
1
-69
/
+6
*
radv/meta: move fast clear to generate vertices in shader.
Dave Airlie
2017-04-19
1
-68
/
+6
*
radv/meta: add common shader vertex generation function
Dave Airlie
2017-04-19
2
-0
/
+39
*
radv/meta: add support for save/restore meta without vertex data.
Dave Airlie
2017-04-19
2
-8
/
+38
*
radv: drop debugging leftovers code in descriptor set patches.
Dave Airlie
2017-04-19
1
-3
/
+0
*
radv: add support for 32 descriptor sets.
Dave Airlie
2017-04-19
2
-7
/
+7
*
radv/ac: add support for indirect access of descriptor sets.
Dave Airlie
2017-04-19
5
-18
/
+105
*
radv: start allocating user sgprs
Dave Airlie
2017-04-19
1
-13
/
+74
*
radv/ac: mark used descriptor sets in shader info.
Dave Airlie
2017-04-19
2
-0
/
+35
*
radv/ac: frag shader only needs ring offsets if sample positions enabled
Dave Airlie
2017-04-19
1
-1
/
+4
*
radv/ac: move needs_push_constants to shader info.
Dave Airlie
2017-04-19
3
-10
/
+11
*
radv: optimise compute shader grid size emission.
Dave Airlie
2017-04-19
4
-13
/
+29
*
radv: start conditionalising vertex inputs. (v2)
Dave Airlie
2017-04-19
4
-14
/
+63
*
radv/ac: add initial pre-pass for shader info gathering
Dave Airlie
2017-04-19
6
-9
/
+116
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