| Commit message (Collapse) | Author | Age | Files | Lines |
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This one is easy to miss, because it's not documented in any internal doc.
Reviewed-by: Nicolai Hähnle <[email protected]>
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With nir_intrinsic_ssbo_atomic_comp_swap we run out of params.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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This fixes:
dEQP-VK.pipeline.multisample_interpolation.offset_interpolate_at_sample_position.*
This should probably be 2 when sample shading is enabled, but I'm
not sure.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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We need to force persample shading when
a) shader uses sample_id
b) shader uses sample_position
c) shader uses sample qualifier.
Also since ps_iter_samples can now change independently of the
rasterizer samples we need to move setting the regs more often.
This fixes:
dEQP-VK.pipeline.multisample_interpolation.centroid_interpolate_at_consistency.*
dEQP-VK.pipeline.multisample_interpolation.centroid_qualifier_inside_primitive.137_191_1.*
dEQP-VK.pipeline.multisample_interpolation.sample_interpolate_at_distinct_values.*
dEQP-VK.pipeline.multisample_interpolation.sample_qualifier_distinct_values.128_128_1.*
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Meta was using it before it was set. I suspect we typically don't
want to dump meta shaders, so just set it to false in the beginning.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Not sure about the deprecation path, but this intrinsic
can be lowered to SMEM loads. This results in a significant
Talos performance improvement.
v2: Fix for LLVM attribute changes.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reported-by: Ilia Mirkin <[email protected]>
Cc: "13.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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If radv_device_get_cache_uuid() fails result will be VK_SUCCESS as set
by the radv_init_wsi() call above.
Fixes: d943839 (radv: Use library mtime for cache UUID.)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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radv_amdgpu_winsys_create() does not take ownership of the fd, thus we
end up leaking it as we return with VK_SUCCESS.
Cc: Dave Airlie <[email protected]>
Cc: "13.0" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This fixes:
dEQP-VK.api.image_clearing.clear_color_image.3d*
These were hitting an assert as the code wasn't taking the
baseMipLevel into account when minify the image depth.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
Cc: "13.0" <[email protected]>
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This fixes the fix:
radv/ac/llvm: fix regression with shadow samplers fix
Signed-off-by: Dave Airlie <[email protected]>
Cc: "13.0" <[email protected]>
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This fixes b56b54cbf1d8e70c87a434da5350d11533e5fed8:
radv/ac/llvm: shadow samplers only return one value
It makes sure we only do that for shadow sampling, as
opposed to sizing requests.
Signed-off-by: Dave Airlie <[email protected]>
Cc: "13.0" <[email protected]>
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The intrinsic engine asserts in llvm due to this.
Reported-by: Christoph Haag <[email protected]>
Cc: "13.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The same fix was posted for radeonsi, so port it here.
Reviewed-by: Edward O'Callaghan <[email protected]>
Cc: "13.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Cap up-to the number of properties available while copying the data.
Otherwise we might crash and/or leak data.
Cc: Dave Airlie <[email protected]>
Cc: "13.0" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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radv_queue_init() always returns VK_SUCCESS, so caller does not need
to check return value of radv_queue_init().
Signed-off-by: Mun Gwan-gyeong <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Not needed anymore.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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The code didn't limit the offsets to the number supplied, so
if we expected 3 but only got 2 we were accessing undefined memory.
This fixes random failures in:
dEQP-VK.glsl.texture_functions.texelfetchoffset.sampler2darray_*
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "13.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes:
dEQP-VK.api.copy_and_blit.blit_image.simple_tests.mirror*
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This is just a cleanup before I rework this code to fix mirrored
blits.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Dave Airlie <[email protected]>
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The driver already supports this extension in practice.
Reviewed-by: Dave Airlie <[email protected]>
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radv_tex_wrap() already supports VK_SAMPLER_ADDRESS_MODE_MIRROR_CLAMP_TO_EDGE,
so all that's needed is to advertise support for the extension.
Reviewed-by: Dave Airlie <[email protected]>
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Ported from radeonsi.
Note that si_make_texture_descriptor() already sets img7 to the mask
value referred to in the comment.
Reviewed-by: Dave Airlie <[email protected]>
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This seems like it would conform better with the spec.
noticed while digging into fast clears.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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I've started working on a shader-db alike for Vulkan,
it's based on vktrace and it records pipelines, this
adds support to dump the shader stats exactly like
radeonsi does, so I can reuse the shader-db scripts it
uses.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The sample id is packed into bits 8-12, so adjust
things properly.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes a bunch of crashes in CTS tests looking for this.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This cleans up the ddxy emission along the same lines as
radeonsi. It also means we don't use LDS on VI chips we
use the dspermute interface, it also removes some duplicated
code.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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For the hw resolve there is no need to emit any sort
of texture coordinates, so drop them all in the meta path.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Invalidates the cache when someone switches cards.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
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We want to also invalidate the cache when LLVM gets changed. As the
specific LLVM revision is not fixed at build time, we will need to
check at runtime. Computing a checksum for LLVM is going to be very
expensive, so just use the mtime.
Tested on my computer that the returned DSO for the LLVM symbol is
actually the LLVM DSO.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
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No sense in repeatedly determining it. Also, it might be dependent
on the device as shaders get compiled differently for SI/CIK/VI etc.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
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The translation to llvm was failing here due to required lod.
This fixes some new SteamVR shaders.
Cc: "13.0" <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes the image view for sampling just the depth.
It removes some pointless swizzle code, and adds
a missing case for the x8_d24 format.
Fixes:
dEQP-VK.renderpass.formats.d32_sfloat_s8_uint.input.*
dEQP-VK.renderpass.formats.d24_unorm_s8_uint.input.*
dEQP-VK.renderpass.formats.x8_d24_unorm_pack32.input.*
Cc: "13.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes 9 of the
dEQP-VK.renderpass.attachment_allocation.input_output.*
tests.
Cc: "13.0" <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This fixes a number of CTS tests like:
dEQP-VK.glsl.texture_gather.basic.2d.rgba8ui.size_npot.clamp_to_edge_repeat
Cc: "13.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Just return if the passed in swapchain is NULL.
Fixes: dEQP-VK.wsi.xlib.swapchain.destroy.null_handle
Cc: "13.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Autotools goes smart on us warning that foo_SOURCES variable is present
yet a target with name foo is missing. Rename things (like we do
throughout the build) to silence the warnings.
Signed-off-by: Emil Velikov <[email protected]>
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This pulls amd/common build rules into upper level makefile,
along with amd/addlib which is already there.
v2: [Emil Velikov]
- Move NEED_RADEON_LLVM conditional, drop amd/common from SUBDIRS
- Drop AM_ from common_libamd_common_la*
Signed-off-by: Emil Velikov <[email protected]>
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This is a port of commit a4a59172482d50318a5ae7f99021bcf0125e0f53:
Add guards to prevent dereferencing NULL dynamic pipeline state. Asserts
of pCreateInfo members are moved to the earliest points at which they
should not be NULL.
This fixes a segfault, related to pColorBlendState, seen in Talos Principle
which I've observed after startup is completed and when exiting the menus,
depending on when Vulkan rendering is selected.
v2: moved the NULL check in radv_pipeline_init_blend_state to after the
declarations.
Acked-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This fixes a NULL pointer dereference for intrinsics with more than
one function attribute introduced in commit 2fdaf38.
The fix is ported from the lp_build_intrinsic changes in commit 8bdd52c.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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I just noticed the new vulkan headers changed a prototype,
so I've decided to import them and fix the drivers to use the
new API.
Acked-by: Jason Ekstrand <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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We can only read the valid samples if this is an MSAA
texture, which means the type field must be 0x14 or 0x15.
This fixes:
dEQP-VK.glsl.texture_functions.query.texturesamples.*
Cc: "13.0" <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Earlier commit renamed the file radeon_icd.json{,.in} but missed one
reference of the file - in EXTRA_DIST.
Cc: "13.0" <[email protected]>
Fixes: 0f434a68a ("radv: Suffix the radeon_icd file with the host CPU")
Signed-off-by: Emil Velikov <[email protected]>
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Reported-by: Jan Vesely <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Ported from corresponding changes to gallivm.
tested build against 3.9 and master.
Signed-off-by: Dave Airlie <[email protected]>
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Port of the anv commit d96345de989 ("anv: Suffix the intel_icd file with
the host CPU").
v2: s/intel_icd/radeon_icd/ in commit summary (Gražvydas)
Cc: "13.0" <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Dave Airlie <[email protected]> (IRC)
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