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* ac: add if/loop build helpersTimothy Arceri2018-03-083-0/+211
* radv: enable AMD_gcn_shader extensionDaniel Schürmann2018-03-072-0/+4
* ac: implement AMD_gcn_shader extended instructionsDaniel Schürmann2018-03-071-0/+28
* radv: Don't emit a warning on VI-GFX9.Bas Nieuwenhuizen2018-03-071-1/+3
* radv: Enable vulkan 1.1.0 for configurations that can support it.Bas Nieuwenhuizen2018-03-071-0/+2
* radv: Disable sampler ycbcr conversion.Bas Nieuwenhuizen2018-03-072-0/+24
* radv: Expose that we don't support any VK_KHR_16_bit_storage parts.Bas Nieuwenhuizen2018-03-071-0/+9
* radv: Implement vkEnumerateInstanceVersion.Bas Nieuwenhuizen2018-03-071-0/+7
* radv: Add trivial device group implementation.Bas Nieuwenhuizen2018-03-075-0/+79
* radv: Implement vkCmdDispatchBase.Bas Nieuwenhuizen2018-03-072-3/+41
* radv: Implement VkGetDeviceQueue2.Bas Nieuwenhuizen2018-03-071-2/+16
* radv: Support VkPhysicalDeviceProtectedMemoryFeatures.Bas Nieuwenhuizen2018-03-071-0/+6
* radv: Support VkPhysicalDeviceShaderDrawParameterFeatures.Bas Nieuwenhuizen2018-03-071-0/+6
* radv: Implement VK_KHR_maintenance3.Bas Nieuwenhuizen2018-03-073-4/+90
* radv: Add minimal subgroup support.Bas Nieuwenhuizen2018-03-074-0/+70
* radv: Change client version check.Bas Nieuwenhuizen2018-03-071-1/+1
* radv: Update MAX_API_VERSION to 1.1.0Bas Nieuwenhuizen2018-03-077-37/+37
* ac/nir: Add vote_ieq/vote_feq lowering pass.Bas Nieuwenhuizen2018-03-075-5/+99
* nir: Generalize nir_intrinsic_vote_eqJason Ekstrand2018-03-071-1/+1
* vulkan: Rename multiview from KHX to KHRJason Ekstrand2018-03-073-8/+8
* radeonsi: fix passing address32_hi to LLVM for high valuesMarek Olšák2018-03-072-3/+3
* radv: Add entrypoints generation with the new vk.xmlBas Nieuwenhuizen2018-03-071-107/+164
* ac/nir: don't put lod into args if it's zero.Dave Airlie2018-03-071-2/+1
* radv: report the scratch private memory size with shader statsSamuel Pitoiset2018-03-061-1/+3
* ac/nir: count the scratch private memory sizeSamuel Pitoiset2018-03-062-2/+9
* ac: add ac_count_scratch_private_memory()Samuel Pitoiset2018-03-062-0/+34
* ac/nir: only enable used channels when exporting parametersSamuel Pitoiset2018-03-061-4/+20
* ac: update enabled channels mask when optimizing PARAM exportsSamuel Pitoiset2018-03-061-2/+16
* ac/nir: pass the number of enabled channels to si_llvm_init_export_args()Samuel Pitoiset2018-03-061-8/+13
* ac/shader: scan output usage mask for VS and TESSamuel Pitoiset2018-03-062-0/+22
* vulkan: do not expose surface/swapchain extensions on AndroidTapani Pälli2018-03-061-2/+2
* ac: pass the unmodified number of components to load gs inputsTimothy Arceri2018-03-061-2/+2
* ac: add ac_build_fsign()Samuel Pitoiset2018-03-053-25/+28
* ac: add ac_build_isign()Samuel Pitoiset2018-03-053-24/+28
* ac: add ac_build_fract()Samuel Pitoiset2018-03-053-26/+34
* ac/radv: move lower_indirect_derefs() to ac_nir_to_llvm.cTimothy Arceri2018-03-055-48/+44
* radv: Fix copying from 3D images starting at non-zero depth.Bas Nieuwenhuizen2018-03-051-0/+3
* radv: do not set pending_reset_query in BeginCommandBuffer()Samuel Pitoiset2018-03-021-7/+0
* ac: fix nir_intrinsic_shared_atomic_comp_swap handlingTimothy Arceri2018-03-021-1/+1
* radv: only emit cache flushes when the pool size is large enoughSamuel Pitoiset2018-03-013-11/+15
* radv: keep track of the query pool sizeSamuel Pitoiset2018-03-012-5/+5
* radv: make sure to emit cache flushes before starting a querySamuel Pitoiset2018-03-013-7/+33
* radv: Use the syncobj wait ioctl to wait on fences if possible.Bas Nieuwenhuizen2018-03-013-9/+26
* radv: Implement more efficient !waitAll fence waiting.Bas Nieuwenhuizen2018-03-013-0/+75
* radv: Implement waiting on non-submitted fences.Bas Nieuwenhuizen2018-03-011-2/+11
* radv: Implement WaitForFences with !waitAll.Bas Nieuwenhuizen2018-03-011-5/+15
* ac/nir: fix shared atomic operations.Dave Airlie2018-03-011-5/+5
* ac/nir: don't apply slice rounding on txf_msDave Airlie2018-03-011-1/+1
* ac/shader: move scanning some info about input PS declarationsSamuel Pitoiset2018-02-285-15/+26
* ac/radv: move load base vertex abi setup to vertex shader.Dave Airlie2018-02-281-1/+1