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Author
Age
Files
Lines
*
radv/gfx9: fix tile swizzle handling for gfx9
David Airlie
2017-08-16
2
-11
/
+8
*
radv/gfx9: handle GFX9 opaque metadata
David Airlie
2017-08-16
1
-4
/
+5
*
radv: emit db_htile_surface reg on gfx9 as well
David Airlie
2017-08-16
1
-1
/
+2
*
radv/gfx9: remove some leftover gfx6 descriptor setup.
Dave Airlie
2017-08-16
1
-4
/
+0
*
radv/gfx9: fix set predication packet.
Dave Airlie
2017-08-16
1
-9
/
+12
*
ac: fail shader compilation if libelf is replaced by an incompatible version
Marek Olšák
2017-08-10
2
-3
/
+11
*
radv: force cs/ps/l2 flush at end of command stream. (v2)
Dave Airlie
2017-08-09
1
-1
/
+4
*
ac/nir: fix saturate emission
Connor Abbott
2017-08-08
1
-2
/
+2
*
radv: remove semicolon in if(...);
Bas Nieuwenhuizen
2017-08-08
1
-1
/
+1
*
radv: Fix decompression on multisampled depth buffers
Alex Smith
2017-08-07
2
-35
/
+69
*
radv: Don't allow fmask swizzling for shareable images.
Bas Nieuwenhuizen
2017-08-07
1
-1
/
+4
*
radv: fix MSAA on SI gpus.
Dave Airlie
2017-08-07
1
-3
/
+7
*
radv: add separate fmask tile swizzle counter.
Dave Airlie
2017-08-07
3
-3
/
+11
*
radv: fix f16->f32 denorm handling for SI/CIK. (v2)
Dave Airlie
2017-08-07
1
-2
/
+16
*
radv: Use the correct channel for alpha in resolve srgb conversion.
Bas Nieuwenhuizen
2017-08-06
1
-1
/
+1
*
radv: Only convert linear->srgb in compute resolves.
Bas Nieuwenhuizen
2017-08-06
5
-79
/
+54
*
radv: Don't use SRGB format for image stores during resolve.
Bas Nieuwenhuizen
2017-08-06
2
-1
/
+24
*
radv: generate the same driver UUID as radeonsi
Andres Rodriguez
2017-08-06
2
-1
/
+9
*
radv: generate same device UUID as radeonsi
Andres Rodriguez
2017-08-06
1
-7
/
+4
*
ac/gpu: add driver/device UUID query helpers
Andres Rodriguez
2017-08-06
2
-0
/
+32
*
radv: avoid GPU hangs if someone does a resolve with non-multisample src (v2)
Dave Airlie
2017-08-05
1
-0
/
+5
*
radv: also fix texture image descriptors for mipmap tile swizzle
Dave Airlie
2017-08-04
1
-1
/
+2
*
radv: fix tile swizzle regression on mipmaps.
Dave Airlie
2017-08-04
1
-5
/
+6
*
ac/surface: align DCC size for surfaces that use tile swizzle
Marek Olšák
2017-08-04
1
-2
/
+9
*
ac/surface: limit tile swizzle to non-mipmaps on SI
Marek Olšák
2017-08-04
1
-1
/
+3
*
ac/surface: enable tile swizzle for mipmapped textures
Marek Olšák
2017-08-04
1
-34
/
+46
*
ac/surface: set structure size and handle errors for AddrComputeBaseSwizzle
Marek Olšák
2017-08-04
1
-1
/
+8
*
ac/surface: increment surf_index only when tile swizzle is allowed
Marek Olšák
2017-08-04
3
-4
/
+6
*
ac/surface: compute tile swizzle only when it's allowed
Marek Olšák
2017-08-04
1
-2
/
+4
*
ac/surface: add RADEON_SURF_SHAREABLE
Marek Olšák
2017-08-04
1
-0
/
+1
*
ac/surface: remove RADEON_SURF_HAS_TILE_MODE_INDEX
Marek Olšák
2017-08-04
3
-5
/
+0
*
ac/surface: move tile_swizzle to ac_surface and document it
Marek Olšák
2017-08-04
4
-8
/
+25
*
android: ac/common: always build NIR translation
Mauro Rossi
2017-08-03
1
-1
/
+2
*
ac: add ac_shader_abi.h in distcheck
Juan A. Suarez Romero
2017-08-03
1
-0
/
+1
*
radv: Add suballocation for shaders.
Bas Nieuwenhuizen
2017-08-03
5
-21
/
+93
*
radeonsi: fix streamout overflow predication on VI+
Nicolai Hähnle
2017-08-02
1
-0
/
+1
*
ac/nir: Add float cast before shadow comparator clamp.
Bas Nieuwenhuizen
2017-08-02
1
-1
/
+2
*
radeon/ac: use ds_swizzle for derivs on si/cik.
Dave Airlie
2017-08-02
3
-24
/
+43
*
ac/nir: fix nir_op_unpack_64_2x32_split_y emission
Connor Abbott
2017-08-01
1
-1
/
+1
*
ac/nir: fix lsb emission
Connor Abbott
2017-08-01
1
-1
/
+11
*
radv: handle 10-bit format clamping workaround.
Dave Airlie
2017-08-01
8
-16
/
+51
*
radv: Don't underflow non-visible VRAM size.
Bas Nieuwenhuizen
2017-07-31
1
-2
/
+4
*
ac/common: always build NIR translation
Nicolai Hähnle
2017-07-31
1
-7
/
+2
*
ac/nir: implement load_frag_coord intrinsic
Nicolai Hähnle
2017-07-31
1
-0
/
+10
*
ac/nir: pass ac_llvm_context to unpack_param
Nicolai Hähnle
2017-07-31
1
-18
/
+18
*
ac/nir,radeonsi: add and use ac_shader_abi::frag_pos
Nicolai Hähnle
2017-07-31
2
-13
/
+18
*
ac/nir,radeonsi: add and use ac_shader_abi::{ancillary,sample_coverage}
Nicolai Hähnle
2017-07-31
2
-6
/
+6
*
ac/nir,radv: move force_persample to ac_shader_info::force_persample
Nicolai Hähnle
2017-07-31
6
-6
/
+10
*
radeonsi: use new function ac_build_umin for edgeflag clamping
Nicolai Hähnle
2017-07-31
2
-0
/
+8
*
ac/nir: clamp shadow texture comparison value on VI
Nicolai Hähnle
2017-07-31
1
-1
/
+13
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