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gallium_va_encpackedheader01
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Author
Age
Files
Lines
*
radv: Add CPU color packing for VK_FORMAT_A2B10G10R10_UNORM_PACK32.
Bas Nieuwenhuizen
2017-02-08
1
-2
/
+6
*
radv: handle dcc in explicit image resolve path. (v2)
Dave Airlie
2017-02-07
1
-3
/
+8
*
radv: Enable fast clears by default.
Bas Nieuwenhuizen
2017-02-07
3
-4
/
+4
*
radv: pass FMASK alignment to application
Dave Airlie
2017-02-07
1
-0
/
+1
*
radv: Pass DCC alignment to application.
Bas Nieuwenhuizen
2017-02-07
1
-0
/
+1
*
radv: Pass CMASK alignment to application.
Bas Nieuwenhuizen
2017-02-07
1
-0
/
+1
*
radv/ac: avoid the fmask path when doing txs.
Dave Airlie
2017-02-06
1
-1
/
+2
*
radeon/ac: move common llvm build functions to a separate file.
Dave Airlie
2017-02-07
6
-851
/
+933
*
radv: fix shared memory load/stores.
Dave Airlie
2017-02-03
1
-0
/
+7
*
radv/ac: correctly size shared memory usage.
Dave Airlie
2017-02-03
1
-1
/
+1
*
radv: fix compute shared memory stores since 64-bit.
Dave Airlie
2017-02-03
1
-1
/
+3
*
radv/ac: move to using shared emit_ddxy code.
Dave Airlie
2017-02-03
1
-68
/
+7
*
radeonsi/ac: move most of emit_ddxy to shared code.
Dave Airlie
2017-02-03
2
-0
/
+86
*
radv/ac: use shared thread id code
Dave Airlie
2017-02-03
1
-42
/
+2
*
radeonsi/ac: move get thread id to shared code.
Dave Airlie
2017-02-03
2
-1
/
+53
*
radv/ac: migrate to using shared code for some load/store stuff.
Dave Airlie
2017-02-03
1
-103
/
+28
*
radeonsi/ac: move tbuffer store and buffer load to shared code.
Dave Airlie
2017-02-03
2
-1
/
+198
*
radeonsi/ac: move a bunch of load/store related things to common code.
Dave Airlie
2017-02-03
2
-0
/
+87
*
android: fix llvm, elf dependencies for M, N releases
Mauro Rossi
2017-02-01
1
-1
/
+1
*
radv: handle VK_QUEUE_FAMILY_IGNORED in image transitions (v3)
Dave Airlie
2017-02-02
4
-12
/
+15
*
radv/ac: handle clip/cull distance sizing in geometry shader outputs
Dave Airlie
2017-02-02
1
-8
/
+10
*
radv/ac: add const_index to fetch index for gs inputs
Dave Airlie
2017-02-02
1
-1
/
+1
*
radeonsi/ac: move frag interp emission code to shared llvm code.
Dave Airlie
2017-02-02
2
-0
/
+85
*
radv: Enable VK_KHR_shader_draw_parameters.
Bas Nieuwenhuizen
2017-02-01
2
-0
/
+5
*
radv: Pass draw index to shader.
Bas Nieuwenhuizen
2017-02-01
1
-5
/
+9
*
radv/ac: Add draw index support.
Bas Nieuwenhuizen
2017-02-01
1
-2
/
+8
*
radv: Enable Float64 support.
Bas Nieuwenhuizen
2017-02-01
2
-1
/
+2
*
radv/ac: Implement Float64 SSBO loads.
Bas Nieuwenhuizen
2017-02-01
1
-26
/
+49
*
radv/ac: Implement Float64 UBO loads.
Bas Nieuwenhuizen
2017-02-01
1
-2
/
+6
*
radv/ac: Implement Float64 load/store var.
Bas Nieuwenhuizen
2017-02-01
1
-53
/
+48
*
radv/ac: Implement Float64 SSBO stores.
Bas Nieuwenhuizen
2017-02-01
1
-3
/
+14
*
radv/ac: Add core Float64 support.
Bas Nieuwenhuizen
2017-02-01
1
-44
/
+129
*
radv/ac: apply slice rounding to 1d arrays as well.
Dave Airlie
2017-01-31
1
-5
/
+15
*
radv/geom: check if esgs and gsvs ring exists before filling geom rings
Dave Airlie
2017-01-31
1
-3
/
+6
*
radv: enable geometryShader and multiViewport capabilities.
Dave Airlie
2017-01-31
1
-2
/
+2
*
radv: handle layer export from vs->fs properly
Dave Airlie
2017-01-31
3
-2
/
+23
*
radv: emit esgs itemsize register.
Dave Airlie
2017-01-31
1
-0
/
+2
*
radv: handle prim id inputs to fragment shader.
Dave Airlie
2017-01-31
1
-1
/
+15
*
radv: emit geometry shaders to hardware
Dave Airlie
2017-01-31
1
-2
/
+96
*
radv: emit geometry ring size and pointers via preamble (v2)
Dave Airlie
2017-01-31
3
-11
/
+230
*
radv: add gs ring size calculations to pipeline.
Dave Airlie
2017-01-31
2
-0
/
+34
*
radv: add pipeline creation support for geometry shaders (v2.1)
Dave Airlie
2017-01-31
3
-8
/
+124
*
radv/ac: handle primitive id
Dave Airlie
2017-01-31
2
-1
/
+11
*
radv/ac: handle emitting vertex outputs to esgs ring.
Dave Airlie
2017-01-31
2
-1
/
+38
*
radv/ac: handle gs inputs
Dave Airlie
2017-01-31
1
-0
/
+56
*
radv/ac: add geom input support to get deref offset.
Dave Airlie
2017-01-31
1
-8
/
+14
*
radv/ac: handle invocation and primitive id intrinsics
Dave Airlie
2017-01-31
1
-0
/
+9
*
radv/ac: handle geometry emit vertex and end prim intrinsics.
Dave Airlie
2017-01-31
1
-0
/
+126
*
radv/ac: handle emitting gs epilogue
Dave Airlie
2017-01-31
1
-0
/
+14
*
radv/ac: add copy shader creation
Dave Airlie
2017-01-31
2
-0
/
+88
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