| Commit message (Collapse) | Author | Age | Files | Lines |
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The Vulkan spec doesn't have any words for vertex attributes alignment.
Fixes a test failure on GFX6 and a GPU hang on GFX10 with:
dEQP-VK.spirv_assembly.instruction.spirv1p4.entrypoint.tess_con_pc_entry_point
vkpipeline-db results on GFX10:
Totals from affected shaders:
SGPRS: 463772 -> 472972 (1.98 %)
VGPRS: 343208 -> 343752 (0.16 %)
Spilled SGPRs: 323 -> 336 (4.02 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Code Size: 13806200 -> 14164472 (2.60 %) bytes
Max Waves: 84021 -> 83755 (-0.32 %)
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2161
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The Vulkan spec says that StorageImageMultisample and ImageMSArray
SPIRV-V capabilities must be enabled if the
shaderStorageImageMultisample feature is supported.
This fixes a warning with RenderDoc.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2212
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Global load/store instructions can't know if the offset is
out-of-bound because they don't use descriptors (no range).
Fix this by clamping the offset for arrays that are indexed
with a non-constant offset that's greater or equal to the array
size.
This fixes VM faults and GPU hangs with Dead Rising 4.
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/2148
Fixes: 71a67942003 ("ac/nir: Enable nir_opt_large_constants")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This is correct per the Vulkan spec format equivalence table.
Fixes: f36b52740a0 "radv/android: Add android hardware buffer queries."
Reviewed-by: Eric Anholt <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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It either clears the whole HTILE buffer or part of it depending
on the HTILE mask parameter.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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I don't think this makes much differences and a potential clear
following the initialization will overwrite HTILE anyways.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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For depth+stencil images, the driver might use an optimized path
if only one aspect is cleared. It either clears the depth or the
stencil part of HTILE. Because the two separate aspects might use
the same HTILE memory we have to synchronize.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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PA_SC_AA_CONFIG might be updated when conversative rasterization is
enabled. Because the driver only re-emits the multisample state if
the number of samples is different, that register value might not
be updated correctly.
Found by inspection, doesn't fix anything known.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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They don't have to be updated dynamically.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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For consistency.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Gives a very slight decrease in code size:
Totals from affected shaders:
Code Size: 1708488 -> 1702768 (-0.33 %) bytes
Max Waves: 2858 -> 2855 (-0.10 %)
Reviewed-by: Rhys Perry <[email protected]>
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pipeline-db changes for GFX7:
80310 shaders in 40472 tests
Totals:
SGPRS: 3655900 -> 3643916 (-0.33 %)
VGPRS: 2678324 -> 2686324 (0.30 %)
Spilled SGPRs: 1730 -> 1634 (-5.55 %)
Spilled VGPRs: 14 -> 21 (50.00 %)
Scratch size: 15540 -> 15536 (-0.03 %) dwords per thread
Code Size: 136106120 -> 135457616 (-0.48 %) bytes
LDS: 1259 -> 1259 (0.00 %) blocks
Max Waves: 601014 -> 600206 (-0.13 %)
Totals from affected shaders:
SGPRS: 307832 -> 295848 (-3.89 %)
VGPRS: 267864 -> 275864 (2.99 %)
Spilled SGPRs: 770 -> 674 (-12.47 %)
Spilled VGPRs: 14 -> 21 (50.00 %)
Scratch size: 16 -> 12 (-25.00 %) dwords per thread
Code Size: 22007488 -> 21358984 (-2.95 %) bytes
LDS: 65 -> 65 (0.00 %) blocks
Max Waves: 28668 -> 27860 (-2.82 %)
Reviewed-by: Rhys Perry <[email protected]>
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pipeline-db changes for GFX7:
80310 shaders in 40472 tests
Totals:
SGPRS: 3655300 -> 3655900 (0.02 %)
VGPRS: 2677732 -> 2678324 (0.02 %)
Spilled SGPRs: 1730 -> 1730 (0.00 %)
Spilled VGPRs: 14 -> 14 (0.00 %)
Scratch size: 15540 -> 15540 (0.00 %) dwords per thread
Code Size: 136488364 -> 136106120 (-0.28 %) bytes
LDS: 1259 -> 1259 (0.00 %) blocks
Max Waves: 601039 -> 601014 (-0.00 %)
Totals from affected shaders:
SGPRS: 316312 -> 316912 (0.19 %)
VGPRS: 273844 -> 274436 (0.22 %)
Spilled SGPRs: 770 -> 770 (0.00 %)
Spilled VGPRs: 14 -> 14 (0.00 %)
Scratch size: 16 -> 16 (0.00 %) dwords per thread
Code Size: 22724904 -> 22342660 (-1.68 %) bytes
LDS: 114 -> 114 (0.00 %) blocks
Max Waves: 30861 -> 30836 (-0.08 %)
Reviewed-by: Rhys Perry <[email protected]>
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This patch also disables AMD_shader_ballot on GFX7 by default if ACO is used.
Note that shader_ballot works correctly, but performance seems inferior.
To enable shader_ballot use RADV_PERFTEST=shader_ballot.
Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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This patch also adds the scalar temporary for scans on SI/CI
Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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ACO writes an unused 3rd operand for internal usage
which makes LLVM recoginize it as illegal instruction.
Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Co-authored-by: Daniel Schürmann <[email protected]>
Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Reviewed-by: Rhys Perry <[email protected]>
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Signed-off-by: Timur Kristóf <[email protected]>
Reviewed-by: Daniel Schürmann <[email protected]>
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Previously, it would only work when the ballot size was set to the
lane mask. This patch makes is possible to set the ballot size
to either 32-bit or 64-bit for wave32 mode.
Signed-off-by: Timur Kristóf <[email protected]>
Reviewed-by: Daniel Schürmann <[email protected]>
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Signed-off-by: Timur Kristóf <[email protected]>
Reviewed-by: Rhys Perry <[email protected]>
Reviewed-by: Daniel Schürmann <[email protected]>
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Signed-off-by: Timur Kristóf <[email protected]>
Reviewed-by: Daniel Schürmann <[email protected]>
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Currently all usages of exec and vcc are hardcoded to use s2 regclass.
This commit makes it possible to use s1 in wave32 mode and
s2 in wave64 mode.
Signed-off-by: Timur Kristóf <[email protected]>
Reviewed-by: Daniel Schürmann <[email protected]>
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Several places in ACO we use SOP1 or SOP2 instructions to operate over the
exec mask or VCC, and these need to be adapted to the new size in wave32
mode.
This commit adds a way to deal with this problem in aco_builder: the caller
can specify a wave size specific opcode and the builder will translate that
to the correct opcode based on the current wave size.
Signed-off-by: Timur Kristóf <[email protected]>
Reviewed-by: Daniel Schürmann <[email protected]>
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This is relevant because in wave32 mode the v_mbcnt_hi_u32_b32
instruction is superfluous.
Signed-off-by: Timur Kristóf <[email protected]>
Reviewed-by: Daniel Schürmann <[email protected]>
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Signed-off-by: Timur Kristóf <[email protected]>
Reviewed-by: Daniel Schürmann <[email protected]>
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Signed-off-by: Timur Kristóf <[email protected]>
Reviewed-by: Rhys Perry <[email protected]>
Reviewed-by: Daniel Schürmann <[email protected]>
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