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* ac: change ac_query_gpu_info() signatureEmil Velikov2019-06-282-4/+3
* radv: only enable VK_AMD_gpu_shader_{half_float,int16} on GFX9+Samuel Pitoiset2019-06-281-2/+2
* radv: add si_emit_ia_multi_vgt_param() helperSamuel Pitoiset2019-06-281-9/+25
* radv: only export clip/cull distances if PS reads themSamuel Pitoiset2019-06-273-4/+15
* radv: fix FMASK expand if layerCount is VK_REMAINING_ARRAY_LAYERSSamuel Pitoiset2019-06-271-1/+1
* radv: rename and re-document cache flush flagsSamuel Pitoiset2019-06-2510-58/+62
* radv: set DISABLE_CONSTANT_ENCODE_REG to 1 for Raven2Samuel Pitoiset2019-06-253-1/+9
* radv: clear CMASK layers instead of the whole buffer on GFX8Samuel Pitoiset2019-06-257-18/+35
* radv: clear FMASK layers instead of the whole buffer on GFX8Samuel Pitoiset2019-06-258-10/+31
* radv: always initialize levels without DCC as fully expandedSamuel Pitoiset2019-06-251-17/+15
* radeonsi: set the calling convention for inlined function callsMarek Olšák2019-06-242-0/+11
* amd/rtld: update the ELF representation of LDS symbolsNicolai Hähnle2019-06-241-7/+27
* ac/surface: remove addrlib_family_rev_idMarek Olšák2019-06-243-108/+7
* amd/common: lower bitfield_extract to ubfe/ibfe.Daniel Schürmann2019-06-243-35/+21
* amd/common: lower bitfield_insert to bfm & bitfield_selectDaniel Schürmann2019-06-242-26/+26
* radv: add support for VK_AMD_buffer_markerSamuel Pitoiset2019-06-242-0/+36
* android: winsys/amdgpu,radv: fix generated amdgfxregs.h header dependeciesMauro Rossi2019-06-212-2/+3
* radv: add support for VK_KHR_depth_stencil_resolveSamuel Pitoiset2019-06-212-0/+22
* radv: pass sample locations for transitions before depth/stencil resolvesSamuel Pitoiset2019-06-213-1/+34
* radv: clear the depth/stencil resolve attachment if necessarySamuel Pitoiset2019-06-211-18/+55
* radv: decompress HTILE if the resolve src image is compressedSamuel Pitoiset2019-06-211-1/+17
* radv: select the depth/stencil resolve method based on some conditionsSamuel Pitoiset2019-06-211-13/+65
* radv: implement all depth/stencil resolve modes using computeSamuel Pitoiset2019-06-212-0/+522
* radv: implement all depth/stencil resolve modes using graphicsSamuel Pitoiset2019-06-212-0/+614
* radv: record if a render pass has depth/stencil resolve attachmentsSamuel Pitoiset2019-06-212-1/+29
* radv: rename has_resolve to has_color_resolveSamuel Pitoiset2019-06-213-5/+5
* radv: emit framebuffer state from primary if secondary doesn't inherit itSamuel Pitoiset2019-06-211-0/+9
* radv: enable DCC for mipmapped color textures on GFX8Samuel Pitoiset2019-06-201-2/+7
* radv: do not fast clears if one level can't be fast clearedSamuel Pitoiset2019-06-201-0/+15
* radv: add fast clears support for mipmapped color images with DCCSamuel Pitoiset2019-06-201-1/+11
* radv: add radv_dcc_clear_level() helperSamuel Pitoiset2019-06-202-3/+30
* radv: re-initialize DCC metadata after decompressing using computeSamuel Pitoiset2019-06-201-4/+2
* radv: initialize levels without DCC during layout transitionsSamuel Pitoiset2019-06-201-1/+48
* ac/rtld: report better error messages for LDS overallocationNicolai Hähnle2019-06-191-2/+11
* ac/rtld: check correct LDS max sizeMarek Olšák2019-06-192-1/+9
* radeonsi: add s_sethalt to shaders for debuggingNicolai Hähnle2019-06-192-0/+18
* ac/rtld: fix sorting of LDS symbols by alignmentNicolai Hähnle2019-06-191-2/+2
* radv: Fix vulkan build in meson.Bas Nieuwenhuizen2019-06-191-0/+7
* ac/nir: Set speculatable for buffer loads where allowedConnor Abbott2019-06-191-3/+4
* ac,radeonsi: Always mark buffer stores as inaccessiblememonlyConnor Abbott2019-06-195-74/+42
* radv: disable viewport clamping even if FS doesn't write ZSamuel Pitoiset2019-06-191-3/+1
* radv: implement compressed FMASK texture reads with RADV_PERFTEST=tccompatcmaskSamuel Pitoiset2019-06-197-1/+103
* radv: fix FMASK expand with SRGB formatsSamuel Pitoiset2019-06-191-1/+2
* radv: adjust the DCC base VA for mipmapped color attachmentsSamuel Pitoiset2019-06-181-0/+5
* radv: fix color decompressions for FMASK/CMASKSamuel Pitoiset2019-06-181-1/+2
* radv: do not decompress levels without DCC with the graphics pathSamuel Pitoiset2019-06-181-15/+20
* radv: do not decompress levels without DCC with the compute pathSamuel Pitoiset2019-06-181-0/+5
* radv: check if DCC is enabled per mip not for the whole imageSamuel Pitoiset2019-06-186-19/+23
* radv: Disable linear tiled compressed textures.Bas Nieuwenhuizen2019-06-181-0/+4
* radv: add mipmaps support for DCC decompression on computeSamuel Pitoiset2019-06-171-52/+54