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* radv/ac: eliminate unused vertex shader outputs. (v2)Dave Airlie2017-04-271-7/+8
* radv: fix regression in descriptor set freeing.Dave Airlie2017-04-271-1/+1
* radv: Enable userspace fence checking.Bas Nieuwenhuizen2017-04-263-3/+36
* radv/ac: overhaul vs output/ps input routingDave Airlie2017-04-251-31/+36
* radv/ac: move point coord after layer/viewport.Dave Airlie2017-04-251-6/+7
* radv: Enable lowering fdiv in nir.Bas Nieuwenhuizen2017-04-231-0/+1
* radv: Use the correct pipeline for dispatches.Bas Nieuwenhuizen2017-04-221-3/+3
* radv: Prefetch compute shader too.Bas Nieuwenhuizen2017-04-211-0/+1
* radv: Set variant code_size when created from the cache.Bas Nieuwenhuizen2017-04-201-0/+1
* radv: Add shader prefetch.Bas Nieuwenhuizen2017-04-193-0/+18
* radv: Remove binding buffer count.Bas Nieuwenhuizen2017-04-193-13/+10
* radv: Don't try to find gaps for non-freeable descriptors.Bas Nieuwenhuizen2017-04-191-2/+3
* radv: Use host memory pool for non-freeable descriptors.Bas Nieuwenhuizen2017-04-192-16/+57
* radv: Don't allocate dynamic descriptors separately.Bas Nieuwenhuizen2017-04-191-12/+4
* radv/meta: Fix nir_builder.h includeMike Lothian2017-04-191-1/+1
* radv/meta: refactor out some common shaders.Dave Airlie2017-04-195-104/+43
* radv/meta: generate position for blit shaders.Dave Airlie2017-04-191-51/+16
* radv/meta: reduce vertex buffer in blit2d.Dave Airlie2017-04-191-28/+7
* radv/meta: reduce vertex buffer usage in clear shadersDave Airlie2017-04-193-53/+25
* radv/meta: avoid using vertex buffer for resolve shader.Dave Airlie2017-04-191-67/+7
* radv/meta: move depth decompress to using inline vertex dataDave Airlie2017-04-191-69/+6
* radv/meta: move fast clear to generate vertices in shader.Dave Airlie2017-04-191-68/+6
* radv/meta: add common shader vertex generation functionDave Airlie2017-04-192-0/+39
* radv/meta: add support for save/restore meta without vertex data.Dave Airlie2017-04-192-8/+38
* radv: add support for 32 descriptor sets.Dave Airlie2017-04-192-7/+7
* radv/ac: add support for indirect access of descriptor sets.Dave Airlie2017-04-193-2/+64
* radv: optimise compute shader grid size emission.Dave Airlie2017-04-191-8/+15
* radv: start conditionalising vertex inputs. (v2)Dave Airlie2017-04-191-6/+20
* radv/ac: add initial pre-pass for shader info gatheringDave Airlie2017-04-191-1/+1
* radv: enable timestampComputeAndGraphicsGrazvydas Ignotas2017-04-171-1/+1
* radv: remove the temp descriptor set infrastructureFredrik Höglund2017-04-142-76/+28
* radv: use push descriptors in metaFredrik Höglund2017-04-146-416/+301
* radv: add private push descriptors for metaFredrik Höglund2017-04-142-0/+41
* radv: remove irrelevant commentGrazvydas Ignotas2017-04-141-1/+1
* radv: report timestampPeriod correctlyGrazvydas Ignotas2017-04-142-2/+2
* radv: make sizes & offsets 32 bit in radv_descriptor_update_template_entry.Bas Nieuwenhuizen2017-04-142-7/+7
* radv: Set descriptor set limits.Bas Nieuwenhuizen2017-04-131-15/+29
* radv: Increase integer sizes in descriptor sets.Bas Nieuwenhuizen2017-04-131-8/+8
* radv: support S8_UINT as a depth/stencil format.Dave Airlie2017-04-141-1/+1
* radv: bump maxGeometryShaderInvocations.Dave Airlie2017-04-141-1/+1
* radv: Add more trace points.Bas Nieuwenhuizen2017-04-132-0/+3
* radv: Ignore CmdUpdateBuffer with size 0.Bas Nieuwenhuizen2017-04-131-0/+3
* radv: Enable query inheritance.Bas Nieuwenhuizen2017-04-131-1/+1
* radv: enable variableMultisampleRate.Bas Nieuwenhuizen2017-04-131-1/+1
* radv: fix stencil regression since new addrlib importDave Airlie2017-04-132-1/+9
* radv: allocate thin textures as linear.Dave Airlie2017-04-131-0/+7
* radv: Disable primitive restart for non-indexed drawsAlex Smith2017-04-122-22/+34
* radv: Hash the immutable samplers.Bas Nieuwenhuizen2017-04-121-0/+3
* radv: Use an offset instead of pointers for immutable samplers.Bas Nieuwenhuizen2017-04-123-22/+32
* radv: Stop shadowing the result in radv_GetQueryPoolResults.Bas Nieuwenhuizen2017-04-121-4/+4