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gallium_va_encpackedheader01
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vulkan
Commit message (
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Author
Age
Files
Lines
*
radv/ac: eliminate unused vertex shader outputs. (v2)
Dave Airlie
2017-04-27
1
-7
/
+8
*
radv: fix regression in descriptor set freeing.
Dave Airlie
2017-04-27
1
-1
/
+1
*
radv: Enable userspace fence checking.
Bas Nieuwenhuizen
2017-04-26
3
-3
/
+36
*
radv/ac: overhaul vs output/ps input routing
Dave Airlie
2017-04-25
1
-31
/
+36
*
radv/ac: move point coord after layer/viewport.
Dave Airlie
2017-04-25
1
-6
/
+7
*
radv: Enable lowering fdiv in nir.
Bas Nieuwenhuizen
2017-04-23
1
-0
/
+1
*
radv: Use the correct pipeline for dispatches.
Bas Nieuwenhuizen
2017-04-22
1
-3
/
+3
*
radv: Prefetch compute shader too.
Bas Nieuwenhuizen
2017-04-21
1
-0
/
+1
*
radv: Set variant code_size when created from the cache.
Bas Nieuwenhuizen
2017-04-20
1
-0
/
+1
*
radv: Add shader prefetch.
Bas Nieuwenhuizen
2017-04-19
3
-0
/
+18
*
radv: Remove binding buffer count.
Bas Nieuwenhuizen
2017-04-19
3
-13
/
+10
*
radv: Don't try to find gaps for non-freeable descriptors.
Bas Nieuwenhuizen
2017-04-19
1
-2
/
+3
*
radv: Use host memory pool for non-freeable descriptors.
Bas Nieuwenhuizen
2017-04-19
2
-16
/
+57
*
radv: Don't allocate dynamic descriptors separately.
Bas Nieuwenhuizen
2017-04-19
1
-12
/
+4
*
radv/meta: Fix nir_builder.h include
Mike Lothian
2017-04-19
1
-1
/
+1
*
radv/meta: refactor out some common shaders.
Dave Airlie
2017-04-19
5
-104
/
+43
*
radv/meta: generate position for blit shaders.
Dave Airlie
2017-04-19
1
-51
/
+16
*
radv/meta: reduce vertex buffer in blit2d.
Dave Airlie
2017-04-19
1
-28
/
+7
*
radv/meta: reduce vertex buffer usage in clear shaders
Dave Airlie
2017-04-19
3
-53
/
+25
*
radv/meta: avoid using vertex buffer for resolve shader.
Dave Airlie
2017-04-19
1
-67
/
+7
*
radv/meta: move depth decompress to using inline vertex data
Dave Airlie
2017-04-19
1
-69
/
+6
*
radv/meta: move fast clear to generate vertices in shader.
Dave Airlie
2017-04-19
1
-68
/
+6
*
radv/meta: add common shader vertex generation function
Dave Airlie
2017-04-19
2
-0
/
+39
*
radv/meta: add support for save/restore meta without vertex data.
Dave Airlie
2017-04-19
2
-8
/
+38
*
radv: add support for 32 descriptor sets.
Dave Airlie
2017-04-19
2
-7
/
+7
*
radv/ac: add support for indirect access of descriptor sets.
Dave Airlie
2017-04-19
3
-2
/
+64
*
radv: optimise compute shader grid size emission.
Dave Airlie
2017-04-19
1
-8
/
+15
*
radv: start conditionalising vertex inputs. (v2)
Dave Airlie
2017-04-19
1
-6
/
+20
*
radv/ac: add initial pre-pass for shader info gathering
Dave Airlie
2017-04-19
1
-1
/
+1
*
radv: enable timestampComputeAndGraphics
Grazvydas Ignotas
2017-04-17
1
-1
/
+1
*
radv: remove the temp descriptor set infrastructure
Fredrik Höglund
2017-04-14
2
-76
/
+28
*
radv: use push descriptors in meta
Fredrik Höglund
2017-04-14
6
-416
/
+301
*
radv: add private push descriptors for meta
Fredrik Höglund
2017-04-14
2
-0
/
+41
*
radv: remove irrelevant comment
Grazvydas Ignotas
2017-04-14
1
-1
/
+1
*
radv: report timestampPeriod correctly
Grazvydas Ignotas
2017-04-14
2
-2
/
+2
*
radv: make sizes & offsets 32 bit in radv_descriptor_update_template_entry.
Bas Nieuwenhuizen
2017-04-14
2
-7
/
+7
*
radv: Set descriptor set limits.
Bas Nieuwenhuizen
2017-04-13
1
-15
/
+29
*
radv: Increase integer sizes in descriptor sets.
Bas Nieuwenhuizen
2017-04-13
1
-8
/
+8
*
radv: support S8_UINT as a depth/stencil format.
Dave Airlie
2017-04-14
1
-1
/
+1
*
radv: bump maxGeometryShaderInvocations.
Dave Airlie
2017-04-14
1
-1
/
+1
*
radv: Add more trace points.
Bas Nieuwenhuizen
2017-04-13
2
-0
/
+3
*
radv: Ignore CmdUpdateBuffer with size 0.
Bas Nieuwenhuizen
2017-04-13
1
-0
/
+3
*
radv: Enable query inheritance.
Bas Nieuwenhuizen
2017-04-13
1
-1
/
+1
*
radv: enable variableMultisampleRate.
Bas Nieuwenhuizen
2017-04-13
1
-1
/
+1
*
radv: fix stencil regression since new addrlib import
Dave Airlie
2017-04-13
2
-1
/
+9
*
radv: allocate thin textures as linear.
Dave Airlie
2017-04-13
1
-0
/
+7
*
radv: Disable primitive restart for non-indexed draws
Alex Smith
2017-04-12
2
-22
/
+34
*
radv: Hash the immutable samplers.
Bas Nieuwenhuizen
2017-04-12
1
-0
/
+3
*
radv: Use an offset instead of pointers for immutable samplers.
Bas Nieuwenhuizen
2017-04-12
3
-22
/
+32
*
radv: Stop shadowing the result in radv_GetQueryPoolResults.
Bas Nieuwenhuizen
2017-04-12
1
-4
/
+4
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