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* radv: add external memory support.Dave Airlie2017-06-053-14/+183
* radv: Add VkPhysicalDeviceIDProperties support.Bas Nieuwenhuizen2017-06-052-2/+23
* radv: Add support for external queue family.Bas Nieuwenhuizen2017-06-051-1/+6
* radv/formats: reverse how the image format properties KHR2 is handledDave Airlie2017-06-051-30/+46
* radv: Dirty all descriptors sets when changing the pipeline.Bas Nieuwenhuizen2017-06-032-8/+14
* radv: Set both compute and graphics SGPRS on descriptor set flush.Bas Nieuwenhuizen2017-06-031-50/+50
* radv: realign cp dma code with radeonsiDave Airlie2017-06-021-86/+70
* radv: bump some base addresses to 64-bits.Dave Airlie2017-06-021-9/+9
* radv: factor out eop event writing code. (v2)Dave Airlie2017-06-024-65/+82
* radv: factor out si_emit_wait_fence code.Dave Airlie2017-06-024-22/+20
* radv: Revert HTILE reset word to 0xFFFFFFFF.Bas Nieuwenhuizen2017-05-311-1/+1
* radv: Reserve space for descriptor and push constant user SGPR setting.Bas Nieuwenhuizen2017-05-291-0/+8
* radv: automake: list shared libraries after the static onesEmil Velikov2017-05-291-19/+16
* radv: Also signal fence if vkAcquireNextImageKHR returns VK_SUBOPTIMAL_KHR.Bas Nieuwenhuizen2017-05-291-1/+1
* radv: Add compute HTILE fast clear.Bas Nieuwenhuizen2017-05-221-1/+93
* radv: Use correct clear words for HTILE.Bas Nieuwenhuizen2017-05-221-4/+13
* radv: Add queue masks for htile usage determination.Bas Nieuwenhuizen2017-05-224-20/+41
* radv: Specify semantics of HTILE layout helpers.Bas Nieuwenhuizen2017-05-223-3/+20
* radv: Don't use a separate can_expclear.Bas Nieuwenhuizen2017-05-225-40/+11
* configure: check once for DRI3 dependenciesEmil Velikov2017-05-191-2/+1
* radv: Save descriptor set even if vertex buffers are not saved.Bas Nieuwenhuizen2017-05-131-2/+3
* radv: handle fragment shader srgb resolve pass betterDave Airlie2017-05-112-11/+38
* radv: always free nir shaders from modules on stackGrazvydas Ignotas2017-05-102-8/+4
* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-0911-92/+92
* radv: fix regression in blit2d push constant change.Dave Airlie2017-05-081-1/+1
* radv/meta: cleanup some unused code pathDave Airlie2017-05-082-34/+1
* radv/meta: port blit to using push constantsDave Airlie2017-05-081-100/+65
* radv/meta: move blit2d to using push constantsDave Airlie2017-05-082-75/+59
* radv/meta: move clear color to using push constantsDave Airlie2017-05-082-130/+78
* radv/meta: use novertex save path for resolve pass.Dave Airlie2017-05-082-2/+2
* radv: set base/ranges for push constant loads.Dave Airlie2017-05-086-0/+26
* radv: drop resolve hack workaroundsDave Airlie2017-05-073-104/+1
* radv/meta: select resolve pathsDave Airlie2017-05-071-8/+50
* radv/meta: add resolve pass using fragment/vertex shadersDave Airlie2017-05-076-2/+699
* radv: add subpass resolve compute pathDave Airlie2017-05-072-0/+94
* radv/resolve: split resolve emission out for computeDave Airlie2017-05-071-63/+78
* radv/meta: split out core part of resolve shaderDave Airlie2017-05-073-113/+140
* radv/meta: add srgb conversion to end of resolve shader.Dave Airlie2017-05-073-5/+61
* radv: set PERF_MOD in sample state like radeonsi.Dave Airlie2017-05-071-1/+2
* radv: apply the tess+GS hang workaround to Polaris12 as wellDave Airlie2017-05-071-1/+2
* radv/meta: fix restoring a push descriptor setFredrik Höglund2017-05-062-2/+7
* radv: enable POLARIS12 support.Dave Airlie2017-05-053-0/+7
* radv: don't advertise transfer props unless we can do anything elseDave Airlie2017-05-051-2/+2
* radv: Don't use FLAT_SHADE for constants.Bas Nieuwenhuizen2017-05-041-4/+4
* radv: don't leak DRM devicesGrazvydas Ignotas2017-05-031-1/+3
* radv: fix possible stack corruptionGrazvydas Ignotas2017-05-031-1/+1
* radv: Add userspace fence buffer per context.Bas Nieuwenhuizen2017-05-034-37/+44
* radv: enable lower_sub to fix loop unrolling.Dave Airlie2017-05-031-0/+1
* radv: Don't set dynamic state for pipelines with rasterizer dicard.Bas Nieuwenhuizen2017-05-031-6/+9
* radv: flush more stages when semaphore are waiting.Dave Airlie2017-05-032-3/+23