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gallium_va_encpackedheader01
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vulkan
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Author
Age
Files
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*
radv: Implement pipeline statistics queries.
Bas Nieuwenhuizen
2017-04-11
3
-27
/
+394
*
radv: Let count be dynamic in radv_break_on_count.
Bas Nieuwenhuizen
2017-04-11
1
-3
/
+3
*
radv: Rename query pipeline/set layout.
Bas Nieuwenhuizen
2017-04-11
2
-13
/
+13
*
radv: Use VK_WHOLE_SIZE for the query buffer bindings.
Bas Nieuwenhuizen
2017-04-11
1
-2
/
+2
*
radv: Use a shader for occlusion CmdCopyQueryPoolResults.
Bas Nieuwenhuizen
2017-04-11
1
-74
/
+64
*
radv: Add occlusion query shader.
Bas Nieuwenhuizen
2017-04-11
4
-0
/
+435
*
radv: don't call radeon_check_space in radv_BindDescriptorSets
Fredrik Höglund
2017-04-07
1
-5
/
+0
*
radv: implement VK_KHR_descriptor_update_template
Fredrik Höglund
2017-04-07
5
-0
/
+231
*
radv: implement VK_KHR_push_descriptor
Fredrik Höglund
2017-04-07
6
-2
/
+128
*
radv: replace an assertion with a conditional
Fredrik Höglund
2017-04-07
1
-3
/
+3
*
radv: refactor radv_UpdateDescriptorSets
Fredrik Höglund
2017-04-07
2
-12
/
+52
*
radv: Increase descriptor limits.
Bas Nieuwenhuizen
2017-04-04
1
-14
/
+14
*
radv: Rework guard band calculation.
Bas Nieuwenhuizen
2017-04-03
1
-40
/
+15
*
radv: Enable VK_KHR_incremental_present.
Bas Nieuwenhuizen
2017-04-03
3
-1
/
+15
*
vulkan/wsi: Plumb present regions through the common code
Jason Ekstrand
2017-04-03
1
-1
/
+2
*
radv: overhaul fragment shader sample positions.
Dave Airlie
2017-04-04
3
-36
/
+67
*
radv: fix order of the guardband register emission.
Dave Airlie
2017-04-02
1
-2
/
+2
*
radv: enable tessellation shaders.
Dave Airlie
2017-04-01
2
-9
/
+10
*
radv: add ia_multi_vgt_param tessellation support.
Dave Airlie
2017-04-01
1
-2
/
+30
*
radv/cmd: emit tessellation state.
Dave Airlie
2017-04-01
1
-4
/
+109
*
radv/pipeline: handle tessellation shader compilation
Dave Airlie
2017-04-01
1
-0
/
+142
*
radv/pipeline: start calculating tess stage.
Dave Airlie
2017-04-01
2
-9
/
+208
*
radv: add tessellation support to variant code.
Dave Airlie
2017-04-01
1
-6
/
+9
*
radv: add tessellation support to shader naming
Dave Airlie
2017-04-01
1
-1
/
+3
*
radv: port polaris vgt vertex reuse workaround.
Dave Airlie
2017-04-01
2
-1
/
+18
*
radv: configure tessellation distribution register.
Dave Airlie
2017-04-01
1
-4
/
+12
*
radv: add tessellation ring allocation support. (v2)
Dave Airlie
2017-04-01
3
-13
/
+203
*
radv: add support for some device specific tess information.
Dave Airlie
2017-04-01
2
-0
/
+8
*
radv: add tess shader stage user data support.
Dave Airlie
2017-04-01
1
-7
/
+38
*
radv: add helper function to denote if tess is enabled on a pipeline.
Dave Airlie
2017-04-01
1
-0
/
+5
*
radv: Use the guard band.
Bas Nieuwenhuizen
2017-03-30
3
-13
/
+90
*
radv: Prepare for not using the guard band for lines & points.
Bas Nieuwenhuizen
2017-03-30
3
-0
/
+32
*
radv: Drop the default viewport when 0 viewports are given.
Bas Nieuwenhuizen
2017-03-30
1
-17
/
+2
*
radv: Set proper viewport & scissor for meta draws.
Bas Nieuwenhuizen
2017-03-30
6
-75
/
+214
*
amd: GFX9 packet changes
Marek Olšák
2017-03-30
1
-2
/
+2
*
amd: add texture format definitions for GFX9
Marek Olšák
2017-03-30
1
-4
/
+4
*
amd: resolve remaining definition conflicts with gfx9d.h
Marek Olšák
2017-03-30
1
-3
/
+3
*
amdgpu/addrlib: Rewrite tile mode optmization code
Xavi Zhang
2017-03-30
1
-3
/
+2
*
radv: move to using nir clip/cull merge pass.
Dave Airlie
2017-03-30
1
-0
/
+1
*
radv: Enable sparseBinding feature.
Bas Nieuwenhuizen
2017-03-29
1
-4
/
+8
*
radv/amdgpu: Use reference counting for bos.
Bas Nieuwenhuizen
2017-03-29
2
-0
/
+11
*
radv: Implement sparse memory binding.
Bas Nieuwenhuizen
2017-03-29
1
-4
/
+80
*
radv: Implement sparse image creation.
Bas Nieuwenhuizen
2017-03-29
2
-2
/
+22
*
radv: Implement sparse buffer creation.
Bas Nieuwenhuizen
2017-03-29
2
-2
/
+21
*
radv/amdgpu: Add winsys implementation of virtual buffers.
Bas Nieuwenhuizen
2017-03-29
4
-26
/
+349
*
radv: Assert when setting 0 registers in a sequence.
Bas Nieuwenhuizen
2017-03-29
1
-0
/
+4
*
radv: only emit ps_input_cntl is we have any to output
Dave Airlie
2017-03-28
1
-3
/
+6
*
radv: move shader stages calculation to pipeline.
Dave Airlie
2017-03-28
3
-9
/
+10
*
radv: move pa_cl_vs_out_cntl calculation to pipeline
Dave Airlie
2017-03-28
3
-17
/
+32
*
radv: move calculating fragment shader i/os to pipeline.
Dave Airlie
2017-03-28
3
-63
/
+77
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