| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
| |
The different masks should be accumulated. For example if two
subpasses declare an outgoing dependency (ie. dst ==
VK_SUBPASS_EXTERNAL).
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
To share common code that handles subpass dependencies.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
| |
radv_render_pass_compile() is common to vkCreateRenderPass()
and vkCreateRenderPass2().
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
| |
That shouldn't change anything as we check if the last
subpass id is the final subpass.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This reworks how the depth stencil attachment is used for
simplicity. This also introduces radv_render_pass_compile()
helper that will be used for further optimizations.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
Instead of doing them in radv_cmd_buffer_set_subpass().
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
| |
To unify some code in BeginRenderPass() and NextSubpass().
Based on Intel ANV driver.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
Trivial.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
Trivial.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
| |
Fixes: 9b9ccee4d64 ("radv: take LDS into account for compute shader occupancy stats")
Signed-off-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
|
| |
Ported from d205faeb6c96.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
| |
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
|
|
|
| |
This fixes serious stuttering in Shadow Of The Tomb Raider.
Fixes: 50fd253bd6e ("radv/winsys: Add priority handling during submit.")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
| |
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Switched to the raw bo list api to avoid having to use 2 arrays for
everything.
This was introduced in libdrm 2.4.97 which we already depend upon.
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
| |
Reviewed-by: Samuel Pitoiset <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
This has been disabled some months ago because it introduced
rendering issues with Shadow Of Warrier II (DXVK). This game is
no longer affected, I wonder if 824cfc1ee5e ("radv: rework the
TC-compat HTILE hardware bug with COND_EXEC") fixed the problem.
I checked The Forest on my Polaris, and it renders fine too.
According to Phillip, this gives +5.5% with Rise Of The Tomb
Raider and DXVK. This is because DXVK uses 16-bit depth surfaces
while the native port from Feral uses 32-bit depth surfaces.
Unfortunately, Shadow Of The Tomb Raider isn't affected because
it clears each layer of a D16 array texture individually. So it
doesn't hit the fast clear path.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
| |
Instead of using this useless array_params_mask variable.
This should set these two attributes to streamout buffers too.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
| |
Unnecesary to check the current stages if desc_set_used_mask
is used.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
Always false.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
| |
Fixes: b722b29f10d4 ("radv: add support for 16bit input/output")
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
| |
Trivial.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
From the vulkan spec 33.3 "Extension Dependencies":
"Any device extension that has an instance extension dependency that is
not enabled by vkCreateInstance is considered to be unsupported, hence
it must not be returned by vkEnumerateDeviceExtensionProperties for any
VkPhysicalDevice child of the instance."
Therefore we need to check whether the instance-level extensions are
actually enabled when deciding to support a device-level extension or
not.
Furthermore, we need to do this for all instance-level extensions of any
(transitive) device-level extension dependency, due to the following
paragraph:
"If an extension is supported (as queried by
vkEnumerateInstanceExtensionProperties or
vkEnumerateDeviceExtensionProperties), then required extensions of that
extension must also be supported for the same instance or physical
device."
Finally, because some of these vulkan extensions may be implicitly
promoted to future vulkan core API versions, we can also satisfy the
dependency if the vulkan API version is high enough.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
From the vulkan spec 3.2 "Instances":
"Providing a NULL VkInstanceCreateInfo::pApplicationInfo or providing an
apiVersion of 0 is equivalent to providing an apiVersion of
VK_MAKE_VERSION(1,0,0)."
Fixes: ffa15861ef7c924a33e1f "radv: UseEnumerateInstanceVersion for the default version."
Reviewed-by: Eric Engestrom <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
Streamout buffers are emitted like push constants.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
Remove two useless checks.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
Instead of doing every time we emit cache flushes.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
It's invalid to emit a ZPASS_DONE event on the compute queue, and
the fence BO is unused on the compute queue (ie. we don't flush
CB or DB caches).
This saves some space in the upload BO.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
| |
This parameter is actually useless as the immediate value
can always be zero.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
For example, if a pipeline has two stages VS and FS. And if only
the fragment stage needs dynamic bindings, we shouldn't allocate
an extra user SGPR for the vertex stage. Of course, if the vertex
stage loads constants, it needs an user SGPR.
This should reduce the number of SET_SH_REG packets that are emitted.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
| |
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
| |
DXVK often sets dynamic state without actually changing it.
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
It's common in some applications to bind a new graphics pipeline without
ending up changing any context registers.
This has a pipline have two command buffers: one for setting context
registers and one for everything else. The context register command buffer
is only emitted if it differs from the previous pipeline's.
v2: ensure late scissor emission is done when radv_emit_rbplus_state() is
called
v2: make use of cmd_buffer->state.workaround_scissor_bug
v3: rename "workaround_scissor_bug" to
"context_roll_without_scissor_emitted"
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
| |
v2: rename "workaround_scissor_bug" to
"context_roll_without_scissor_emitted"
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Karol Herbst <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
| |
Signed-off-by: Karol Herbst <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
Totally useless to write the descriptors inside the loop.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
The driver only supports up to 8 sample locations.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
| |
This matches the behaviour of AMDVLK and hides banding.
It is also seems to be allowed by the Vulkan spec.
Signed-off-by: Rhys Perry <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
A simple Vulkan extension that allows apps to query size and
usage of all exposed memory heaps.
The different usage values are not really accurate because
they are per drm-fd, but they should be close enough.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Alex Smith <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Alex Smith <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
| |
These functions return nothing.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Alex Smith <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Looking at -pro we need to enable it for pipelines with just a
GS too.
This seems to reduce the hangs from
https://bugs.freedesktop.org/show_bug.cgi?id=109242 on a RX 550 to
the point where I can't reproduce, after the false start with the
wd_switch_on_eop patch due to flakiness.
(but people are reporting it does not fix the issue completely for
them on polaris 11)
CC: <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
|