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* radv: Switch to using rtld.Bas Nieuwenhuizen2019-07-043-49/+35
* radv: Move more stuff to variant create time.Bas Nieuwenhuizen2019-07-042-61/+65
* radv: Add the concept of radv shader binaries.Bas Nieuwenhuizen2019-07-046-233/+346
* radv: Add export_prim_id to the shader variant info.Bas Nieuwenhuizen2019-07-043-2/+6
* radv: use last nir shader to determine stage in postprocessingBas Nieuwenhuizen2019-07-041-1/+1
* radv: Merge rsrc1/rsrc2 fields with the config fields.Bas Nieuwenhuizen2019-07-044-46/+39
* radv: do not crash when generating binning state for unknown chipsSamuel Pitoiset2019-07-041-22/+22
* radv: fix potential crash in the compute resolve pathSamuel Pitoiset2019-07-041-2/+3
* amd/common/gfx10: add register JSONNicolai Hähnle2019-07-033-5/+5
* radv: gfx10 is not supportedNicolai Hähnle2019-07-031-0/+3
* radv: Support VK_EXT_queue_family_foreign.Bas Nieuwenhuizen2019-07-033-3/+7
* radv: Fix interactions between variable descriptor count and inline uniform b...Bas Nieuwenhuizen2019-07-031-1/+5
* radv: only allocate a 32-bit value for the TC-compat range metadataSamuel Pitoiset2019-07-031-2/+2
* radv: remove unused code in radv_update_tc_compat_zrange_metadata()Samuel Pitoiset2019-07-031-2/+0
* radv: add radv_get_depth_pipeline() helperSamuel Pitoiset2019-07-031-25/+41
* radv: enable DCC for layers on GFX8Samuel Pitoiset2019-07-021-9/+23
* radv: do not enable DCC for mipmapped arrays because performance is worseSamuel Pitoiset2019-07-021-0/+4
* radv: implement clearing DCC layers on GFX8Samuel Pitoiset2019-07-022-4/+7
* radv: merge radv_dcc_clear_level() into radv_clear_dcc()Samuel Pitoiset2019-07-021-30/+22
* radv: add support for decompressing DCC layers with computeSamuel Pitoiset2019-07-021-51/+53
* radv: Only allocate supplied number of descriptors when variable.Bas Nieuwenhuizen2019-07-011-1/+7
* nir: Add lower_rotate flag and set to true in all driversSagar Ghuge2019-07-011-0/+1
* radv: rework how the number of VGPRs is computedSamuel Pitoiset2019-07-013-26/+31
* radv: gather if a vertex shaders needs the instance IDSamuel Pitoiset2019-07-011-4/+14
* radv: fix decompressing DCC levels with computeSamuel Pitoiset2019-07-011-1/+7
* radv: the number of VGPR_COMP_CNT for GS is expected to be 0 on GFX8Samuel Pitoiset2019-07-011-1/+1
* radv: reduce number of VGPRs for TESS_EVAL if primitive ID is not usedSamuel Pitoiset2019-07-011-3/+10
* radv: make sure to mark the image as compressed when clearing DCC levelsSamuel Pitoiset2019-07-013-27/+8
* radv: only enable VK_AMD_gpu_shader_{half_float,int16} on GFX9+Samuel Pitoiset2019-06-281-2/+2
* radv: add si_emit_ia_multi_vgt_param() helperSamuel Pitoiset2019-06-281-9/+25
* radv: only export clip/cull distances if PS reads themSamuel Pitoiset2019-06-273-4/+15
* radv: fix FMASK expand if layerCount is VK_REMAINING_ARRAY_LAYERSSamuel Pitoiset2019-06-271-1/+1
* radv: rename and re-document cache flush flagsSamuel Pitoiset2019-06-2510-58/+62
* radv: set DISABLE_CONSTANT_ENCODE_REG to 1 for Raven2Samuel Pitoiset2019-06-253-1/+9
* radv: clear CMASK layers instead of the whole buffer on GFX8Samuel Pitoiset2019-06-255-17/+32
* radv: clear FMASK layers instead of the whole buffer on GFX8Samuel Pitoiset2019-06-256-10/+29
* radv: always initialize levels without DCC as fully expandedSamuel Pitoiset2019-06-251-17/+15
* amd/common: lower bitfield_extract to ubfe/ibfe.Daniel Schürmann2019-06-241-0/+1
* amd/common: lower bitfield_insert to bfm & bitfield_selectDaniel Schürmann2019-06-241-0/+1
* radv: add support for VK_AMD_buffer_markerSamuel Pitoiset2019-06-242-0/+36
* android: winsys/amdgpu,radv: fix generated amdgfxregs.h header dependeciesMauro Rossi2019-06-211-1/+1
* radv: add support for VK_KHR_depth_stencil_resolveSamuel Pitoiset2019-06-212-0/+22
* radv: pass sample locations for transitions before depth/stencil resolvesSamuel Pitoiset2019-06-213-1/+34
* radv: clear the depth/stencil resolve attachment if necessarySamuel Pitoiset2019-06-211-18/+55
* radv: decompress HTILE if the resolve src image is compressedSamuel Pitoiset2019-06-211-1/+17
* radv: select the depth/stencil resolve method based on some conditionsSamuel Pitoiset2019-06-211-13/+65
* radv: implement all depth/stencil resolve modes using computeSamuel Pitoiset2019-06-212-0/+522
* radv: implement all depth/stencil resolve modes using graphicsSamuel Pitoiset2019-06-212-0/+614
* radv: record if a render pass has depth/stencil resolve attachmentsSamuel Pitoiset2019-06-212-1/+29
* radv: rename has_resolve to has_color_resolveSamuel Pitoiset2019-06-213-5/+5