| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
| |
The kernel returns frequency in kHz, so to convert to nanosecond
interval that Vulkan uses the dividend should be 1000000.0 and not
100000.0.
This fixes the GPU graph in DOOM and matches the amdgpu-pro blob.
Fixes: f4e499ec791 "radv: add initial non-conformant radv vulkan driver"
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
v2: Also convert the calculations.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Fredrik Höglund <[email protected]>
|
|
|
|
|
|
|
| |
Properly and with comments this time.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
| |
Needed if we want to allow them taking more than 64 KiB. The calculations
of these already used 32 bits.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
This enables a bunch of NotSupported CTS tests.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This bumps it to the same level as amdgpu-pro, it also
moves a bunch of dEQP-VK.geometry.instanced.* from
NotSupported to Pass.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Most trace points happen after an operation, so add a trace point
at the start of the command buffer.
Furthermore, add one after a CmdUpdateBuffer using CP_DMA as that
didn't emit one yet.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
timestamp and pipeline_statistics only do something on begin & end,
so they don't need any action.
Occlusion queries only do something to enable/disable and that
register is set nowhere else so that doesn't need extra support either.
(We technically should fix it to update the reg with the number of
samples, but that hasn't happened yet, so we only change it to
enable/disable counting)
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This is only relevant with 0 attachments. In that case we do nothing
on subpass switch already, and the pipeline is the authoritative
source of the number of samples, so this shouldn't change anything.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
The addrlib import meant we'd return after we attempted
to setup the no stencil bits for an S8_UINT, now we break
and use the stencil level info when creating stencil DB
info.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
This is ported from radeonsi, and avoids the bug in the
addrlib code. This should probably be something addrlib
does for us, but for now this fixes the regression without
changing addrlib and aligns us with radeonsi.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
According to the Vulkan spec, VkPipelineInputAssemblyStateCreateInfo's
primitiveRestartEnable flag should only apply to indexed draws, however
it was being enabled regardless of the type of draw. This could cause
problems for non-indexed draws with >=65535 vertices if the previous
indexed draw used 16-bit indices.
Fixes corruption of the credits text in Mad Max.
v2: Reset primitive restart state after executing a secondary command
buffer.
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
Since the shader code can include them.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
Makes more sense when we hash the layout for the pipeline cache.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
The outer result was referred to, which meant bugs.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Fixes: 8475a14302e ("radv: Implement pipeline statistics queries.")
Reviewed-by: Fredrik Höglund <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Fixes: 8475a14302e ("radv: Implement pipeline statistics queries.")
Reviewed-by: Fredrik Höglund <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
The devil is in the shader again, otherwise this is
fairly straightforward.
The CTS contains no pipeline statistics copy to buffer
testcases, so I did a basic smoketest.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
For using them with both occlusion and pipeline statistics queries.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
| |
The buffer sizes are specified just a few lines earlier, so don't
repeat ourselves.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Use the new occlusion query copy shader.
We don't use the shader for the waiting as a polling loop ineracts badly
with having caching enabled. I noticed on my GPU (Tonga) that the values
are written out in order, so I just use a WAIT_REG_MEM on the last value.
If it turns out other chips don't do that we may need to look a bit more
into this. Having 8 WAIT_REG_MEM packets per query doesn't sound ideal.
This also restricts the availability word in the pool to timestamp queries
only, as occlusion queries don't use it, and pipeline statistic queries
likely won't either.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Adds a shader for writing occlusion query results to a buffer, as the
CP packet isn't support on SI or secondary buffers, and doesn't handle
the availability bit (or partial results) nor truncation to 32-bit.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
| |
This appears to be a leftover from an earlier version of this function.
Nothing is emitted into the CS.
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
All offsets and strides are precomputed by
radv_CreateDescriptorUpdateTemplateKHR and stored in the template.
v2: Move the new struct declarations from radv_descriptor_set.h
to radv_private.h (Bas)
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Replace the !binding_layout->immutable_samplers assertion in
radv_update_descriptor_sets with a conditional.
The Vulkan specification does not say that it is illegal to update
a sampler descriptor when it is immutable; only that pImageInfo is
ignored.
This change is also needed for push descriptors, because valid
descriptors must be pushed for all bindings accessed by shaders,
including immutable sampler descriptors.
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Move the implementation into a separate function that takes a
cmd_buffer and a dstSetOverride parameter.
When cmd_buffer is not NULL, radv_update_descriptor_sets calls
cs_add_buffer directly instead of updating the buffer list.
This will be used to implement VK_KHR_push_descriptor.
Signed-off-by: Fredrik Höglund <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
| |
We supported more generally. Decreased the dynamic buffers though, as
we only support 16 for uniform+storage.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
We want the guardband_x/y to be the largerst scalars such that each
viewport scaled by that amount is still a subrange of [-32767, 32767].
The old code has a couple of issues:
1) It used scissor instead of viewport_scissor, potentially taking into
account a viewport that is too small and therefore selecting a scale
that is too large.
2) Merging the viewports isn't ideal, as for example viewports with
boundaries [0,1] and [1000, 1001] would allow a guardband scale of ~30k,
while their union [0, 1001] only allows a scale of ~32.
The new code just determines the guardband per viewport and takes the minimum.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
Just enabling the driver-independent implementation that Jason did.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
|
|
|
|
|
|
| |
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
Acked-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
The current code was broken, and I decided to redesign it instead.
This puts the sample positions for all samples into the queue
constant descriptor buffer after all the spill/ring descriptors.
It then uses a single offset register to point how far into the
samples the samples for num_samples are. This saves one user sgpr
and means we only generate the sample position data in the rare
single case where we need it currently.
This doesn't fix the failing CTS tests without the followup
fix.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
y is vert, x is horiz.
Noticed in visual inspection compared to radeonsi.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
| |
This enables tessellation shaders and sets some values for
the maximums.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
This just ports the relevant radeonsi pieces.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
This emits the tessellation shaders and state to the command stream.
It contains the logic to emit the LS/HS shaders.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
So tess shaders have some circular dependencies,
TCS needs the TES primitive mode
TES needs the TCS vertices out
This builds the nir for each shader first to get the
info, executes a tes specific nir pass, then builds
the LLVM shaders.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This calculates the pipeline state for tessellation.
It moves the gs ring calculation down to below
where the tessellation shaders will be compiled,
as it needs the info from those shaders.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
This just fills out the rsrc registers for tess shaders.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
| |
This ports the VGT_VERTEX_REUSE register settings
for Polaris GPUs from radeonsi.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
This just takes the radeonsi values.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This patch adds support for the offchip rings for storing
tessellation factors and attribute data.
It includes the register setup for the TF ring
v2: always do tess ring size calcs (Bas)
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
| |
This just adds support for tess to the shader stage conversion
and emits the per-stage descriptors/constants for tess stages.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Vulkan Clipping is defined in terms of vertices, the scissor based
clipping happens on pixels. There is a difference with points and
lines, as a vertex can be outside the viewport while some pixels are in.
On Vulkan thoise pixels shouldn't be drawn, while they would be with
the guardband.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|