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* radv: Only allocate supplied number of descriptors when variable.Bas Nieuwenhuizen2019-07-011-1/+7
* nir: Add lower_rotate flag and set to true in all driversSagar Ghuge2019-07-011-0/+1
* radv: rework how the number of VGPRs is computedSamuel Pitoiset2019-07-013-26/+31
* radv: gather if a vertex shaders needs the instance IDSamuel Pitoiset2019-07-011-4/+14
* radv: fix decompressing DCC levels with computeSamuel Pitoiset2019-07-011-1/+7
* radv: the number of VGPR_COMP_CNT for GS is expected to be 0 on GFX8Samuel Pitoiset2019-07-011-1/+1
* radv: reduce number of VGPRs for TESS_EVAL if primitive ID is not usedSamuel Pitoiset2019-07-011-3/+10
* radv: make sure to mark the image as compressed when clearing DCC levelsSamuel Pitoiset2019-07-013-27/+8
* radv: only enable VK_AMD_gpu_shader_{half_float,int16} on GFX9+Samuel Pitoiset2019-06-281-2/+2
* radv: add si_emit_ia_multi_vgt_param() helperSamuel Pitoiset2019-06-281-9/+25
* radv: only export clip/cull distances if PS reads themSamuel Pitoiset2019-06-273-4/+15
* radv: fix FMASK expand if layerCount is VK_REMAINING_ARRAY_LAYERSSamuel Pitoiset2019-06-271-1/+1
* radv: rename and re-document cache flush flagsSamuel Pitoiset2019-06-2510-58/+62
* radv: set DISABLE_CONSTANT_ENCODE_REG to 1 for Raven2Samuel Pitoiset2019-06-253-1/+9
* radv: clear CMASK layers instead of the whole buffer on GFX8Samuel Pitoiset2019-06-255-17/+32
* radv: clear FMASK layers instead of the whole buffer on GFX8Samuel Pitoiset2019-06-256-10/+29
* radv: always initialize levels without DCC as fully expandedSamuel Pitoiset2019-06-251-17/+15
* amd/common: lower bitfield_extract to ubfe/ibfe.Daniel Schürmann2019-06-241-0/+1
* amd/common: lower bitfield_insert to bfm & bitfield_selectDaniel Schürmann2019-06-241-0/+1
* radv: add support for VK_AMD_buffer_markerSamuel Pitoiset2019-06-242-0/+36
* android: winsys/amdgpu,radv: fix generated amdgfxregs.h header dependeciesMauro Rossi2019-06-211-1/+1
* radv: add support for VK_KHR_depth_stencil_resolveSamuel Pitoiset2019-06-212-0/+22
* radv: pass sample locations for transitions before depth/stencil resolvesSamuel Pitoiset2019-06-213-1/+34
* radv: clear the depth/stencil resolve attachment if necessarySamuel Pitoiset2019-06-211-18/+55
* radv: decompress HTILE if the resolve src image is compressedSamuel Pitoiset2019-06-211-1/+17
* radv: select the depth/stencil resolve method based on some conditionsSamuel Pitoiset2019-06-211-13/+65
* radv: implement all depth/stencil resolve modes using computeSamuel Pitoiset2019-06-212-0/+522
* radv: implement all depth/stencil resolve modes using graphicsSamuel Pitoiset2019-06-212-0/+614
* radv: record if a render pass has depth/stencil resolve attachmentsSamuel Pitoiset2019-06-212-1/+29
* radv: rename has_resolve to has_color_resolveSamuel Pitoiset2019-06-213-5/+5
* radv: emit framebuffer state from primary if secondary doesn't inherit itSamuel Pitoiset2019-06-211-0/+9
* radv: enable DCC for mipmapped color textures on GFX8Samuel Pitoiset2019-06-201-2/+7
* radv: do not fast clears if one level can't be fast clearedSamuel Pitoiset2019-06-201-0/+15
* radv: add fast clears support for mipmapped color images with DCCSamuel Pitoiset2019-06-201-1/+11
* radv: add radv_dcc_clear_level() helperSamuel Pitoiset2019-06-202-3/+30
* radv: re-initialize DCC metadata after decompressing using computeSamuel Pitoiset2019-06-201-4/+2
* radv: initialize levels without DCC during layout transitionsSamuel Pitoiset2019-06-201-1/+48
* radv: Fix vulkan build in meson.Bas Nieuwenhuizen2019-06-191-0/+7
* ac,radeonsi: Always mark buffer stores as inaccessiblememonlyConnor Abbott2019-06-191-10/+10
* radv: disable viewport clamping even if FS doesn't write ZSamuel Pitoiset2019-06-191-3/+1
* radv: implement compressed FMASK texture reads with RADV_PERFTEST=tccompatcmaskSamuel Pitoiset2019-06-197-1/+103
* radv: fix FMASK expand with SRGB formatsSamuel Pitoiset2019-06-191-1/+2
* radv: adjust the DCC base VA for mipmapped color attachmentsSamuel Pitoiset2019-06-181-0/+5
* radv: fix color decompressions for FMASK/CMASKSamuel Pitoiset2019-06-181-1/+2
* radv: do not decompress levels without DCC with the graphics pathSamuel Pitoiset2019-06-181-15/+20
* radv: do not decompress levels without DCC with the compute pathSamuel Pitoiset2019-06-181-0/+5
* radv: check if DCC is enabled per mip not for the whole imageSamuel Pitoiset2019-06-186-19/+23
* radv: Disable linear tiled compressed textures.Bas Nieuwenhuizen2019-06-181-0/+4
* radv: add mipmaps support for DCC decompression on computeSamuel Pitoiset2019-06-171-52/+54
* radv: add mipmaps support for color decompressions (DCC/FMASK/CMASK)Samuel Pitoiset2019-06-171-99/+129