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* radv: Save descriptor set even if vertex buffers are not saved.Bas Nieuwenhuizen2017-05-131-2/+3
* radv: handle fragment shader srgb resolve pass betterDave Airlie2017-05-112-11/+38
* radv: always free nir shaders from modules on stackGrazvydas Ignotas2017-05-102-8/+4
* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-0911-92/+92
* radv: fix regression in blit2d push constant change.Dave Airlie2017-05-081-1/+1
* radv/meta: cleanup some unused code pathDave Airlie2017-05-082-34/+1
* radv/meta: port blit to using push constantsDave Airlie2017-05-081-100/+65
* radv/meta: move blit2d to using push constantsDave Airlie2017-05-082-75/+59
* radv/meta: move clear color to using push constantsDave Airlie2017-05-082-130/+78
* radv/meta: use novertex save path for resolve pass.Dave Airlie2017-05-082-2/+2
* radv: set base/ranges for push constant loads.Dave Airlie2017-05-086-0/+26
* radv: drop resolve hack workaroundsDave Airlie2017-05-073-104/+1
* radv/meta: select resolve pathsDave Airlie2017-05-071-8/+50
* radv/meta: add resolve pass using fragment/vertex shadersDave Airlie2017-05-076-2/+699
* radv: add subpass resolve compute pathDave Airlie2017-05-072-0/+94
* radv/resolve: split resolve emission out for computeDave Airlie2017-05-071-63/+78
* radv/meta: split out core part of resolve shaderDave Airlie2017-05-073-113/+140
* radv/meta: add srgb conversion to end of resolve shader.Dave Airlie2017-05-073-5/+61
* radv: set PERF_MOD in sample state like radeonsi.Dave Airlie2017-05-071-1/+2
* radv: apply the tess+GS hang workaround to Polaris12 as wellDave Airlie2017-05-071-1/+2
* radv/meta: fix restoring a push descriptor setFredrik Höglund2017-05-062-2/+7
* radv: enable POLARIS12 support.Dave Airlie2017-05-053-0/+7
* radv: don't advertise transfer props unless we can do anything elseDave Airlie2017-05-051-2/+2
* radv: Don't use FLAT_SHADE for constants.Bas Nieuwenhuizen2017-05-041-4/+4
* radv: don't leak DRM devicesGrazvydas Ignotas2017-05-031-1/+3
* radv: fix possible stack corruptionGrazvydas Ignotas2017-05-031-1/+1
* radv: Add userspace fence buffer per context.Bas Nieuwenhuizen2017-05-034-37/+44
* radv: enable lower_sub to fix loop unrolling.Dave Airlie2017-05-031-0/+1
* radv: Don't set dynamic state for pipelines with rasterizer dicard.Bas Nieuwenhuizen2017-05-031-6/+9
* radv: flush more stages when semaphore are waiting.Dave Airlie2017-05-032-3/+23
* radv: fix stencil only clears.Dave Airlie2017-05-031-0/+3
* radv/wsi: report presentation error per image requestDave Airlie2017-05-031-6/+13
* radv: minor pahole related improvements.Dave Airlie2017-05-033-5/+5
* radv/image: resize some surface members.Dave Airlie2017-05-031-3/+3
* radv: drop unused surface level members.Dave Airlie2017-05-032-6/+0
* radv/image: drop blk_dDave Airlie2017-05-033-3/+1
* radv: remove some members of radeon surface.Dave Airlie2017-05-034-48/+40
* radv: move some image info into a separate struct.Dave Airlie2017-05-0313-80/+90
* radv: provide a helper for comparing an image extents.Dave Airlie2017-05-032-2/+11
* radv: Use correct stage for ready bit.Bas Nieuwenhuizen2017-05-021-9/+24
* radv: Add top of pipe timestamp queries.Bas Nieuwenhuizen2017-05-021-12/+26
* radv: Add NIR loop unrolling.Bas Nieuwenhuizen2017-05-021-0/+10
* radv/ac: eliminate unused vertex shader outputs. (v2)Dave Airlie2017-04-271-7/+8
* radv: fix regression in descriptor set freeing.Dave Airlie2017-04-271-1/+1
* radv: Enable userspace fence checking.Bas Nieuwenhuizen2017-04-263-3/+36
* radv/ac: overhaul vs output/ps input routingDave Airlie2017-04-251-31/+36
* radv/ac: move point coord after layer/viewport.Dave Airlie2017-04-251-6/+7
* radv: Enable lowering fdiv in nir.Bas Nieuwenhuizen2017-04-231-0/+1
* radv: Use the correct pipeline for dispatches.Bas Nieuwenhuizen2017-04-221-3/+3
* radv: Prefetch compute shader too.Bas Nieuwenhuizen2017-04-211-0/+1