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gallium_va_encpackedheader01
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vulkan
Commit message (
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Author
Age
Files
Lines
*
radv: Add single pipeline cache key.
Bas Nieuwenhuizen
2017-10-26
3
-8
/
+55
*
radv: Don't compute as_ls/as_es before hashing.
Bas Nieuwenhuizen
2017-10-26
1
-14
/
+12
*
radv: print NIR before LLVM IR and disassembly
Samuel Pitoiset
2017-10-25
1
-7
/
+10
*
radv: Fix truncation issue hexifying the cache uuid for the disk cache.
Bas Nieuwenhuizen
2017-10-25
1
-2
/
+2
*
radv: enable lower to scalar nir pass
Timothy Arceri
2017-10-25
1
-0
/
+24
*
radv: use device name in cache creation like radeonsi.
Dave Airlie
2017-10-25
1
-2
/
+3
*
radv: use a define for the transition point between cp and compute shader
Dave Airlie
2017-10-25
1
-3
/
+9
*
radv: only emit dfsm packets if dfsm is allowed.
Dave Airlie
2017-10-24
2
-3
/
+4
*
radv: move nir print after linking is done
Timothy Arceri
2017-10-24
2
-5
/
+7
*
radv: clone meta shaders before linking
Timothy Arceri
2017-10-24
1
-1
/
+8
*
radv: Update code pointer correctly if a variant is already created
Alex Smith
2017-10-23
1
-0
/
+2
*
radv: automake: include radv_extensions.py in the tarball
17.3-branchpoint
Juan A. Suarez Romero
2017-10-23
1
-0
/
+1
*
radv: Disallow indirect outputs for GS on GFX9 as well.
Bas Nieuwenhuizen
2017-10-23
1
-3
/
+1
*
radv/ac/nir: only emit tess factors to storage if tes reads them
Dave Airlie
2017-10-23
1
-0
/
+1
*
radv: Don't use vgpr indexing for outputs on GFX9.
Bas Nieuwenhuizen
2017-10-22
1
-0
/
+5
*
radv: Don't compile shaders when they are cached already.
Bas Nieuwenhuizen
2017-10-21
1
-19
/
+23
*
radv: Don't check for max GL GS invocations.
Bas Nieuwenhuizen
2017-10-21
1
-2
/
+0
*
radv: Don't explicitly reference vertex shader for draw_id.
Bas Nieuwenhuizen
2017-10-21
1
-1
/
+1
*
radv: Don't reset cmd_buffer->state.dirty.
Bas Nieuwenhuizen
2017-10-21
1
-2
/
+0
*
radv: Correctly detect changed shaders for vertex descriptors.
Bas Nieuwenhuizen
2017-10-21
1
-6
/
+6
*
radv: Fix pipeline cache locking issues
Alex Smith
2017-10-21
1
-7
/
+23
*
radv: disable implicit sync for radv allocated bos v3
Andres Rodriguez
2017-10-21
4
-1
/
+8
*
radv: factor out radv_alloc_memory
Andres Rodriguez
2017-10-21
2
-5
/
+25
*
radv: Expose VK_EXT_global_priority
Andres Rodriguez
2017-10-21
2
-0
/
+3
*
radv: don't skip PS/VS partial flush
Andres Rodriguez
2017-10-21
1
-8
/
+6
*
radv: Implement VK_EXT_global_priority
Andres Rodriguez
2017-10-21
4
-8
/
+62
*
radv: hardcode shader WAVE_LIMIT to the maximum value
Andres Rodriguez
2017-10-21
1
-9
/
+18
*
nir: Get rid of nir_shader::stage
Jason Ekstrand
2017-10-20
1
-5
/
+5
*
radv: use optimal packet order for draws
Samuel Pitoiset
2017-10-20
1
-17
/
+79
*
radv: add radv_emit_shaders_prefetch()
Samuel Pitoiset
2017-10-20
1
-12
/
+19
*
radv: add radv_emit_shader_prefetch()
Samuel Pitoiset
2017-10-20
1
-25
/
+23
*
radv: don't flush the VS when srcStageMask == TOP_OF_PIPE_BIT
Fredrik Höglund
2017-10-20
1
-2
/
+1
*
radv: mark total_count as MAYBE_UNUSED in CmdSet{Viewport,Scissor}
Samuel Pitoiset
2017-10-20
1
-2
/
+2
*
radv: rename radv_cmd_buffer_flush_state() to radv_draw()
Samuel Pitoiset
2017-10-20
1
-59
/
+51
*
radv: emit primitive restart from radv_emit_draw_registers()
Samuel Pitoiset
2017-10-20
1
-29
/
+30
*
radv: add radv_emit_draw_registers()
Samuel Pitoiset
2017-10-20
1
-12
/
+34
*
radv: refactor indirect draws (+count buffer) with radv_draw_info
Samuel Pitoiset
2017-10-20
1
-103
/
+48
*
radv: refactor indirect draws with radv_draw_info
Samuel Pitoiset
2017-10-20
1
-75
/
+133
*
radv: refactor simple and indexed draws with radv_draw_info
Samuel Pitoiset
2017-10-20
1
-68
/
+118
*
radv: re-emit VGT_INDEX_TYPE because non-indexed draws overwrite it
Samuel Pitoiset
2017-10-20
1
-2
/
+11
*
radv: clear the dirty flags in the corresponding emit helpers
Samuel Pitoiset
2017-10-20
1
-2
/
+8
*
radv: rename RADV_CMD_DIRTY_RENDER_TARGETS to RADV_CMD_DIRTY_FRAMEBUFFER
Samuel Pitoiset
2017-10-20
2
-3
/
+3
*
radv: move DB_COUNT_CONTROL initialization to si_emit_config()
Samuel Pitoiset
2017-10-20
2
-1
/
+5
*
radv: enable GS on GFX9
Bas Nieuwenhuizen
2017-10-20
1
-3
/
+1
*
radv: calculate and emit GFX9 GS registers to pipeline state.
Bas Nieuwenhuizen
2017-10-20
4
-7
/
+158
*
radv: Only emit TES when it exists.
Bas Nieuwenhuizen
2017-10-20
1
-4
/
+6
*
radv: Use control shader presence for detecting tess.
Bas Nieuwenhuizen
2017-10-20
1
-1
/
+1
*
radv: fixup tess eval shader when combined.
Dave Airlie
2017-10-20
2
-6
/
+23
*
radv: Set VGT_GS_MODE properly for gfx9
Bas Nieuwenhuizen
2017-10-20
1
-4
/
+7
*
radv: ensure correct outinfo is picked.
Dave Airlie
2017-10-20
1
-13
/
+14
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