| Commit message (Collapse) | Author | Age | Files | Lines |
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We supported more generally. Decreased the dynamic buffers though, as
we only support 16 for uniform+storage.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
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We want the guardband_x/y to be the largerst scalars such that each
viewport scaled by that amount is still a subrange of [-32767, 32767].
The old code has a couple of issues:
1) It used scissor instead of viewport_scissor, potentially taking into
account a viewport that is too small and therefore selecting a scale
that is too large.
2) Merging the viewports isn't ideal, as for example viewports with
boundaries [0,1] and [1000, 1001] would allow a guardband scale of ~30k,
while their union [0, 1001] only allows a scale of ~32.
The new code just determines the guardband per viewport and takes the minimum.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
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Just enabling the driver-independent implementation that Jason did.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Daniel Stone <[email protected]>
Acked-by: Dave Airlie <[email protected]>
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The current code was broken, and I decided to redesign it instead.
This puts the sample positions for all samples into the queue
constant descriptor buffer after all the spill/ring descriptors.
It then uses a single offset register to point how far into the
samples the samples for num_samples are. This saves one user sgpr
and means we only generate the sample position data in the rare
single case where we need it currently.
This doesn't fix the failing CTS tests without the followup
fix.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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y is vert, x is horiz.
Noticed in visual inspection compared to radeonsi.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This enables tessellation shaders and sets some values for
the maximums.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just ports the relevant radeonsi pieces.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This emits the tessellation shaders and state to the command stream.
It contains the logic to emit the LS/HS shaders.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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So tess shaders have some circular dependencies,
TCS needs the TES primitive mode
TES needs the TCS vertices out
This builds the nir for each shader first to get the
info, executes a tes specific nir pass, then builds
the LLVM shaders.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This calculates the pipeline state for tessellation.
It moves the gs ring calculation down to below
where the tessellation shaders will be compiled,
as it needs the info from those shaders.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just fills out the rsrc registers for tess shaders.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This ports the VGT_VERTEX_REUSE register settings
for Polaris GPUs from radeonsi.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just takes the radeonsi values.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This patch adds support for the offchip rings for storing
tessellation factors and attribute data.
It includes the register setup for the TF ring
v2: always do tess ring size calcs (Bas)
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This just adds support for tess to the shader stage conversion
and emits the per-stage descriptors/constants for tess stages.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Vulkan Clipping is defined in terms of vertices, the scissor based
clipping happens on pixels. There is a difference with points and
lines, as a vertex can be outside the viewport while some pixels are in.
On Vulkan thoise pixels shouldn't be drawn, while they would be with
the guardband.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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the DATA_FORMAT and NUM_FORMAT fields are the same, but some of the enums
differ, thus add GFX6 and GFX9 suffixes, so that the IB parser can show
enums for both.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Add _GFX6 and _GFX9 suffixes to conflicting definitions.
sid.h and gfx9d.h can now be included in the same file.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Note: remove reference to degrade4Space and use opt4Space instead.
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Doing this before tessellation makes doing some bits of
tessellation a bit cleaner. It also cleans up a bit of the
llvm generator code.
Reviewed-by: Edward O'Callaghan <[email protected]>
Acked-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Per the Vulkan spec, memory objects may be deleted before the buffers
and images using them are deleted, although those resources then
cannot be used except for deletion themselves.
For the virtual buffers, we need to access them on resource destruction
to unmap the regions, so this results in a use-after-free. Implement
reference counting to avoid this.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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v2: Only submit when semaphores are specified.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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v2: - Added comments.
- Fixed a double unmap bug.
- Actually unmap the non-edge old ranges.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
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To catch more of those hangs early.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Acked-by: Dave Airlie <[email protected]>
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Otherwise we get GPU hangs.
Reported-by: Alex Smith <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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With tess this becomes a bit more complex. so move to pipeline
for now.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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This also takes the side band setting code from radeonsi.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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There is no need to calculate this on each command submit.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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No need to recalculate this every time.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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There is no need to recalculate this every time.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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No need to recalculate this everytime.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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In order to faciliate adding tess support, split the vs/es
output info into a separate block, so we make it easier to
have the tess shaders export the same info.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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The logic was different than radeonsi, fix it up before adding
tess support.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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If rasterization is disabled, we can get a NULL multisample
state.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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It reads @ writes the DB cache, and we haven't flushed dst caches yet,
so DB cache may be stale. Also the user might be shader read (and probably is),
so also flush after.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
CC: <[email protected]>
Fixes: f4e499ec791 ("radv: add initial non-conformant radv vulkan driver")
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If we had no rasterization, we'd emit SPI color
format as all 0's the hw dislikes this, add the workaround
from radeonsi.
Found while debugging tessellation
v2: handle at pipeline stage, we have to handle
it after we process the fragment shader. (Bas)
v3: simplify even further, remove old fallback.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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CP DMA and PKT3_WRITE_DATA (in CmdUpdateBuffer) don't (currently) write
through L2. Therefore, to make these writes visible to later accesses
we must invalidate L2 rather than just writing it back, to avoid the
possibility that stale data is read through L2.
Cc: "17.0" <[email protected]>
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Namely: annotate the single file which is not using a ifndef guard -
vk_format.h
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Vedran Miletić <[email protected]>
Acked-by: Juha-Pekka Heikkila <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
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This is an instance property not a device one.
Fixes:
dEQP-VK.api.info.device.extensions
Signed-off-by: Dave Airlie <[email protected]>
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