| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
|
|
|
|
| |
Fixes:
dEQP-VK.geometry.layered.1d_array.fragment_layer
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
This emits the compiled geometry shader and other state registers.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
This uses the scratch infrastructure to handle the esgs
and gsvs rings.
(this replaces the old code that did this with patching).
v2: fix correct ring sizes, reset sizes (Bas)
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This adds gs copy shader support to the pipeline cache, and few
geometry related changes.
v2: rebase for spill changes.
v2.1: fix incorrect pipeline destruction.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
This emits the shader to the ES block in the correct case.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
This enables the paths for setting up user ptrs to vs/es and gs.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
This is to later allow ES shaders to be emitted.
Review-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
This fixes up a few of the commented out blocks.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Review-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Review-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Prevent Coverity seeing potential errors when src is
no initialized in the switch case.
Coverity-Id: 1396397
Signed-off-by: Robert Foss <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
It appears we can get image barriers like:
srcStageMask: VkPipelineStageFlags = 4096 (VK_PIPELINE_STAGE_TRANSFER_BIT)
dstStageMask: VkPipelineStageFlags = 4096 (VK_PIPELINE_STAGE_TRANSFER_BIT)
dependencyFlags: VkDependencyFlags = 0
memoryBarrierCount: uint32_t = 0
pMemoryBarriers: const VkMemoryBarrier* = NULL
bufferMemoryBarrierCount: uint32_t = 0
pBufferMemoryBarriers: const VkBufferMemoryBarrier* = NULL
imageMemoryBarrierCount: uint32_t = 1
pImageMemoryBarriers: const VkImageMemoryBarrier* = 0x7ffc882367b0
pImageMemoryBarriers[0]: const VkImageMemoryBarrier = 0x7ffc882367b0:
sType: VkStructureType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER (45)
pNext: const void* = NULL
srcAccessMask: VkAccessFlags = 4096 (VK_ACCESS_TRANSFER_WRITE_BIT)
dstAccessMask: VkAccessFlags = 4096 (VK_ACCESS_TRANSFER_WRITE_BIT)
oldLayout: VkImageLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL (7)
newLayout: VkImageLayout = VK_IMAGE_LAYOUT_GENERAL (1)
srcQueueFamilyIndex: uint32_t = 4294967295
dstQueueFamilyIndex: uint32_t = 4294967295
image: VkImage = 0x2df55e0
subresourceRange: VkImageSubresourceRange = 0x7ffc882367e0:
aspectMask: VkImageAspectFlags = 1 (VK_IMAGE_ASPECT_COLOR_BIT)
baseMipLevel: uint32_t = 0
levelCount: uint32_t = 1
baseArrayLayer: uint32_t = 0
layerCount: uint32_t = 1
This fixes all the CTS dEQP-VK.memory.pipeline_barrier.transfer_dst tests here,
not sure if this is a too large hammer.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Previously the z offset of the destination image was being ignored. It
should be taken into account when copying into a 3d target.
Also, img_extent_el.depth was being incorrectly clamped to 1 due to the
source image being VK_IMAGE_TYPE_2D. This would result in the blit
failing to iterate over all the 3d slices. Instead we clamp to the
destination image type.
Fixes failures in CTS tests:
dEQP-VK.api.copy_and_blit.image_to_image.3d_images.*
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
| |
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
|
|
|
|
|
|
|
|
| |
We really use the depth block for the blits.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
There is a new error code in Maintenance1 that is more specific to the
situation: VK_ERROR_OUT_OF_POOL_MEMORY_KHR
Fixes CTS test case:
dEQP-VK.api.descriptor_pool.out_of_pool_memory
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
| |
This is part of the spec and fixes CTS tests:
dEQP-VK.api.object_management.alloc_callback_fail_multiple.command_buffer_*
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
| |
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
| |
v2: Create the descriptor BO with CPU access.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
Based on code written by Dave Airlie.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
Based on code written by Dave Airlie.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
| |
This extension was not correctly supported, and it conflicts with the
VK_KHR_MAINTENANCE1 spec.
Reviewed-by: Fredrik Höglund <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
| |
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
| |
this fixes deferred shadows with geom shaders enabled.
but I think this fix is fine by itself.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
These files belong to the vulkan loader.
Identical to
045f38a5075 vulkan: Don't install vk_platform.h or vulkan.h.
Cc: Dave Airlie <[email protected]>
Cc: Bas Nieuwenhuizen <[email protected]>
Cc: 17.0 <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
|
|
|
|
|
|
|
| |
v2(Bas): Remove the extra VK_ERROR_FRAGMENTED_POOL cases.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
Along the lines of what
3b804819 anv: Default PointSize to 1.0 if not written by the shader
does for anv, program a default point size in the hw of 1.0.
This preempt fixes a bunch of geom shader tests.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Cc: "17.0" <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
| |
Fixes: 97dfff54 ("radv: Dump command buffer on hang.")
Signed-off-by: Grazvydas Ignotas <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
CC: <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
In situations where libdrm_amdgpu and mesa are installed to the same
location, the mesa installed headers will take precedence over the git
source headers.
This is due to the AMDGPU_CFLAGS containing the install directory.
This situation can cause build errors if the git version of a header is
newer than the currently installed version of a header (e.g. git pull
updates vulkan.h)
Note: using the same install prefix for mesa and libdrm is probably a
common occurrence since it is described in the radeonBuildHowTo wiki:
https://www.x.org/wiki/radeonBuildHowTo/
v2: added sign-off
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
| |
This fixes some issues we'd hit later if using viewport
indexes.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
Just always use the layer clear pipelines,
the overhead of emitting the layer shouldn't be
too large.
v2: Bas suggested we always use it.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
| |
This just adds the infrastructure to allow writing layer
and viewport index. It's just a first patch out of the geom
shader tree, and doesn't do much on its own.
v2: add missing if statement change (Bas)
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
| |
This is just prep work for layered clears, it doesn't change
anything.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Pretty straightforward. Also deleted the big comment block as it
is a pretty standard pattern for filling in arrays.
Also removed the error message on non-existent devices, as getting
7 errors printed to the console each time you enumerate the
devices is pretty confusing.
v2: Add constant for number of DRM devices.
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
| |
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
| |
We only need one per samples (maybe not even that), reduce
all the unneeded ones.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
|
|
|
|
|
|
|
|
|
|
| |
v2: rework entry point iteration (Jason)
cleanup unused imports
v3: don't drop header installation (Emil)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Each physical device may have different extensions than one another.
Furthermore, depending on the software stack, some extensions may not be
accessible.
If an extension is conditional, it can be registered only when
necessary.
v2: removed unused function and fixed indentation
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
| |
All extension arrays are global, but only one of them refers to instance
extensions.
The device extension array refers to extensions that are common across
all physical devices. This disctinction will be more imporant once we
have dynamic extension support for devices.
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Queues are independent execution streams. The vulkan spec provides no
ordering guarantees for different queues.
By using a single context for all queues, we are forcing all commands
into an unecessary FIFO ordering.
This change is a preparation step to allow our-of-ordering scheduling of
certain work tasks.
v2: Fix a rebase error with radv_QueueSubmit() and trace_bo
Signed-off-by: Andres Rodriguez <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Port of 1e41d7f7b0855934744fe578ba4eae9209ee69f7:
"anv: Support loader interface version 3 (patch v2)"
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Cc: [email protected]
Reviewed-by: Emil Velikov <[email protected]>
|
|
|
|
|
|
|
|
|
| |
These seem unlikely to be used.
Also remove irrelevant comment about SKL.
v2: forgot to rebase on master
Signed-off-by: Grazvydas Ignotas <[email protected]>
|
|
|
|
|
|
|
|
| |
Port of faa1edeeb7bbe9321c79587e592dce812e8caa78
"anv/pipeline: Call NIR passes using NIR_PASS_V"
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
|
|
|
|
|
|
|
|
|
| |
Port of c5d664f9dc2d281c74844cef36ecb9f5862a8f6a
"anv/pipeline: Call nir_lower_constant_initializers"
Signed-off-by: Bas Nieuwenhuizen <[email protected]>
Cc: <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
|