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* radv: Rework guard band calculation.Bas Nieuwenhuizen2017-04-031-40/+15
* radv: Enable VK_KHR_incremental_present.Bas Nieuwenhuizen2017-04-033-1/+15
* vulkan/wsi: Plumb present regions through the common codeJason Ekstrand2017-04-031-1/+2
* radv: overhaul fragment shader sample positions.Dave Airlie2017-04-043-36/+67
* radv: fix order of the guardband register emission.Dave Airlie2017-04-021-2/+2
* radv: enable tessellation shaders.Dave Airlie2017-04-012-9/+10
* radv: add ia_multi_vgt_param tessellation support.Dave Airlie2017-04-011-2/+30
* radv/cmd: emit tessellation state.Dave Airlie2017-04-011-4/+109
* radv/pipeline: handle tessellation shader compilationDave Airlie2017-04-011-0/+142
* radv/pipeline: start calculating tess stage.Dave Airlie2017-04-012-9/+208
* radv: add tessellation support to variant code.Dave Airlie2017-04-011-6/+9
* radv: add tessellation support to shader namingDave Airlie2017-04-011-1/+3
* radv: port polaris vgt vertex reuse workaround.Dave Airlie2017-04-012-1/+18
* radv: configure tessellation distribution register.Dave Airlie2017-04-011-4/+12
* radv: add tessellation ring allocation support. (v2)Dave Airlie2017-04-013-13/+203
* radv: add support for some device specific tess information.Dave Airlie2017-04-012-0/+8
* radv: add tess shader stage user data support.Dave Airlie2017-04-011-7/+38
* radv: add helper function to denote if tess is enabled on a pipeline.Dave Airlie2017-04-011-0/+5
* radv: Use the guard band.Bas Nieuwenhuizen2017-03-303-13/+90
* radv: Prepare for not using the guard band for lines & points.Bas Nieuwenhuizen2017-03-303-0/+32
* radv: Drop the default viewport when 0 viewports are given.Bas Nieuwenhuizen2017-03-301-17/+2
* radv: Set proper viewport & scissor for meta draws.Bas Nieuwenhuizen2017-03-306-75/+214
* amd: GFX9 packet changesMarek Olšák2017-03-301-2/+2
* amd: add texture format definitions for GFX9Marek Olšák2017-03-301-4/+4
* amd: resolve remaining definition conflicts with gfx9d.hMarek Olšák2017-03-301-3/+3
* amdgpu/addrlib: Rewrite tile mode optmization codeXavi Zhang2017-03-301-3/+2
* radv: move to using nir clip/cull merge pass.Dave Airlie2017-03-301-0/+1
* radv: Enable sparseBinding feature.Bas Nieuwenhuizen2017-03-291-4/+8
* radv/amdgpu: Use reference counting for bos.Bas Nieuwenhuizen2017-03-292-0/+11
* radv: Implement sparse memory binding.Bas Nieuwenhuizen2017-03-291-4/+80
* radv: Implement sparse image creation.Bas Nieuwenhuizen2017-03-292-2/+22
* radv: Implement sparse buffer creation.Bas Nieuwenhuizen2017-03-292-2/+21
* radv/amdgpu: Add winsys implementation of virtual buffers.Bas Nieuwenhuizen2017-03-294-26/+349
* radv: Assert when setting 0 registers in a sequence.Bas Nieuwenhuizen2017-03-291-0/+4
* radv: only emit ps_input_cntl is we have any to outputDave Airlie2017-03-281-3/+6
* radv: move shader stages calculation to pipeline.Dave Airlie2017-03-283-9/+10
* radv: move pa_cl_vs_out_cntl calculation to pipelineDave Airlie2017-03-283-17/+32
* radv: move calculating fragment shader i/os to pipeline.Dave Airlie2017-03-283-63/+77
* radv: move shader_z_format calculation to pipeline.Dave Airlie2017-03-283-4/+8
* radv: move db_shader_control calculation to pipeline.Dave Airlie2017-03-283-16/+20
* radv: move vgt_gs_mode value to pipeline.Dave Airlie2017-03-283-27/+30
* radv: rework vertex/export shader output handlingDave Airlie2017-03-282-33/+39
* radv: fix ia_multi_vgt_param for instanced vs indirect draw.Dave Airlie2017-03-283-13/+15
* radv: handle NULL multisample state.Dave Airlie2017-03-281-8/+12
* radv: flush DB cache before and after HTILE decompress.Bas Nieuwenhuizen2017-03-281-0/+6
* radv: don't emit no color formats. (v3)Dave Airlie2017-03-281-2/+19
* radv: Invalidate L2 for TRANSFER_WRITE barriersAlex Smith2017-03-231-1/+1
* radv: consistently use ifndef guards over pragma onceEmil Velikov2017-03-221-1/+4
* radv: move KHR_get_physical_device_properties2 to instance props.Dave Airlie2017-03-211-4/+4
* radv: drop illegal DB format error.Dave Airlie2017-03-211-3/+0