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* radv: allocate thin textures as linear.Dave Airlie2017-04-131-0/+7
* radv: Disable primitive restart for non-indexed drawsAlex Smith2017-04-122-22/+34
* radv: Hash the immutable samplers.Bas Nieuwenhuizen2017-04-121-0/+3
* radv: Use an offset instead of pointers for immutable samplers.Bas Nieuwenhuizen2017-04-123-22/+32
* radv: Stop shadowing the result in radv_GetQueryPoolResults.Bas Nieuwenhuizen2017-04-121-4/+4
* radv: Return VK_NOT_READY if the query results are not available.Bas Nieuwenhuizen2017-04-121-0/+6
* radv: Set query availability bit even if we don't wait.Bas Nieuwenhuizen2017-04-121-3/+4
* radv: Implement pipeline statistics queries.Bas Nieuwenhuizen2017-04-113-27/+394
* radv: Let count be dynamic in radv_break_on_count.Bas Nieuwenhuizen2017-04-111-3/+3
* radv: Rename query pipeline/set layout.Bas Nieuwenhuizen2017-04-112-13/+13
* radv: Use VK_WHOLE_SIZE for the query buffer bindings.Bas Nieuwenhuizen2017-04-111-2/+2
* radv: Use a shader for occlusion CmdCopyQueryPoolResults.Bas Nieuwenhuizen2017-04-111-74/+64
* radv: Add occlusion query shader.Bas Nieuwenhuizen2017-04-114-0/+435
* radv: don't call radeon_check_space in radv_BindDescriptorSetsFredrik Höglund2017-04-071-5/+0
* radv: implement VK_KHR_descriptor_update_templateFredrik Höglund2017-04-075-0/+231
* radv: implement VK_KHR_push_descriptorFredrik Höglund2017-04-076-2/+128
* radv: replace an assertion with a conditionalFredrik Höglund2017-04-071-3/+3
* radv: refactor radv_UpdateDescriptorSetsFredrik Höglund2017-04-072-12/+52
* radv: Increase descriptor limits.Bas Nieuwenhuizen2017-04-041-14/+14
* radv: Rework guard band calculation.Bas Nieuwenhuizen2017-04-031-40/+15
* radv: Enable VK_KHR_incremental_present.Bas Nieuwenhuizen2017-04-033-1/+15
* vulkan/wsi: Plumb present regions through the common codeJason Ekstrand2017-04-031-1/+2
* radv: overhaul fragment shader sample positions.Dave Airlie2017-04-043-36/+67
* radv: fix order of the guardband register emission.Dave Airlie2017-04-021-2/+2
* radv: enable tessellation shaders.Dave Airlie2017-04-012-9/+10
* radv: add ia_multi_vgt_param tessellation support.Dave Airlie2017-04-011-2/+30
* radv/cmd: emit tessellation state.Dave Airlie2017-04-011-4/+109
* radv/pipeline: handle tessellation shader compilationDave Airlie2017-04-011-0/+142
* radv/pipeline: start calculating tess stage.Dave Airlie2017-04-012-9/+208
* radv: add tessellation support to variant code.Dave Airlie2017-04-011-6/+9
* radv: add tessellation support to shader namingDave Airlie2017-04-011-1/+3
* radv: port polaris vgt vertex reuse workaround.Dave Airlie2017-04-012-1/+18
* radv: configure tessellation distribution register.Dave Airlie2017-04-011-4/+12
* radv: add tessellation ring allocation support. (v2)Dave Airlie2017-04-013-13/+203
* radv: add support for some device specific tess information.Dave Airlie2017-04-012-0/+8
* radv: add tess shader stage user data support.Dave Airlie2017-04-011-7/+38
* radv: add helper function to denote if tess is enabled on a pipeline.Dave Airlie2017-04-011-0/+5
* radv: Use the guard band.Bas Nieuwenhuizen2017-03-303-13/+90
* radv: Prepare for not using the guard band for lines & points.Bas Nieuwenhuizen2017-03-303-0/+32
* radv: Drop the default viewport when 0 viewports are given.Bas Nieuwenhuizen2017-03-301-17/+2
* radv: Set proper viewport & scissor for meta draws.Bas Nieuwenhuizen2017-03-306-75/+214
* amd: GFX9 packet changesMarek Olšák2017-03-301-2/+2
* amd: add texture format definitions for GFX9Marek Olšák2017-03-301-4/+4
* amd: resolve remaining definition conflicts with gfx9d.hMarek Olšák2017-03-301-3/+3
* amdgpu/addrlib: Rewrite tile mode optmization codeXavi Zhang2017-03-301-3/+2
* radv: move to using nir clip/cull merge pass.Dave Airlie2017-03-301-0/+1
* radv: Enable sparseBinding feature.Bas Nieuwenhuizen2017-03-291-4/+8
* radv/amdgpu: Use reference counting for bos.Bas Nieuwenhuizen2017-03-292-0/+11
* radv: Implement sparse memory binding.Bas Nieuwenhuizen2017-03-291-4/+80
* radv: Implement sparse image creation.Bas Nieuwenhuizen2017-03-292-2/+22