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gallium_va_encpackedheader01
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vulkan
Commit message (
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Author
Age
Files
Lines
*
radv/meta: select resolve paths
Dave Airlie
2017-05-07
1
-8
/
+50
*
radv/meta: add resolve pass using fragment/vertex shaders
Dave Airlie
2017-05-07
6
-2
/
+699
*
radv: add subpass resolve compute path
Dave Airlie
2017-05-07
2
-0
/
+94
*
radv/resolve: split resolve emission out for compute
Dave Airlie
2017-05-07
1
-63
/
+78
*
radv/meta: split out core part of resolve shader
Dave Airlie
2017-05-07
3
-113
/
+140
*
radv/meta: add srgb conversion to end of resolve shader.
Dave Airlie
2017-05-07
3
-5
/
+61
*
radv: set PERF_MOD in sample state like radeonsi.
Dave Airlie
2017-05-07
1
-1
/
+2
*
radv: apply the tess+GS hang workaround to Polaris12 as well
Dave Airlie
2017-05-07
1
-1
/
+2
*
radv/meta: fix restoring a push descriptor set
Fredrik Höglund
2017-05-06
2
-2
/
+7
*
radv: enable POLARIS12 support.
Dave Airlie
2017-05-05
3
-0
/
+7
*
radv: don't advertise transfer props unless we can do anything else
Dave Airlie
2017-05-05
1
-2
/
+2
*
radv: Don't use FLAT_SHADE for constants.
Bas Nieuwenhuizen
2017-05-04
1
-4
/
+4
*
radv: don't leak DRM devices
Grazvydas Ignotas
2017-05-03
1
-1
/
+3
*
radv: fix possible stack corruption
Grazvydas Ignotas
2017-05-03
1
-1
/
+1
*
radv: Add userspace fence buffer per context.
Bas Nieuwenhuizen
2017-05-03
4
-37
/
+44
*
radv: enable lower_sub to fix loop unrolling.
Dave Airlie
2017-05-03
1
-0
/
+1
*
radv: Don't set dynamic state for pipelines with rasterizer dicard.
Bas Nieuwenhuizen
2017-05-03
1
-6
/
+9
*
radv: flush more stages when semaphore are waiting.
Dave Airlie
2017-05-03
2
-3
/
+23
*
radv: fix stencil only clears.
Dave Airlie
2017-05-03
1
-0
/
+3
*
radv/wsi: report presentation error per image request
Dave Airlie
2017-05-03
1
-6
/
+13
*
radv: minor pahole related improvements.
Dave Airlie
2017-05-03
3
-5
/
+5
*
radv/image: resize some surface members.
Dave Airlie
2017-05-03
1
-3
/
+3
*
radv: drop unused surface level members.
Dave Airlie
2017-05-03
2
-6
/
+0
*
radv/image: drop blk_d
Dave Airlie
2017-05-03
3
-3
/
+1
*
radv: remove some members of radeon surface.
Dave Airlie
2017-05-03
4
-48
/
+40
*
radv: move some image info into a separate struct.
Dave Airlie
2017-05-03
13
-80
/
+90
*
radv: provide a helper for comparing an image extents.
Dave Airlie
2017-05-03
2
-2
/
+11
*
radv: Use correct stage for ready bit.
Bas Nieuwenhuizen
2017-05-02
1
-9
/
+24
*
radv: Add top of pipe timestamp queries.
Bas Nieuwenhuizen
2017-05-02
1
-12
/
+26
*
radv: Add NIR loop unrolling.
Bas Nieuwenhuizen
2017-05-02
1
-0
/
+10
*
radv/ac: eliminate unused vertex shader outputs. (v2)
Dave Airlie
2017-04-27
1
-7
/
+8
*
radv: fix regression in descriptor set freeing.
Dave Airlie
2017-04-27
1
-1
/
+1
*
radv: Enable userspace fence checking.
Bas Nieuwenhuizen
2017-04-26
3
-3
/
+36
*
radv/ac: overhaul vs output/ps input routing
Dave Airlie
2017-04-25
1
-31
/
+36
*
radv/ac: move point coord after layer/viewport.
Dave Airlie
2017-04-25
1
-6
/
+7
*
radv: Enable lowering fdiv in nir.
Bas Nieuwenhuizen
2017-04-23
1
-0
/
+1
*
radv: Use the correct pipeline for dispatches.
Bas Nieuwenhuizen
2017-04-22
1
-3
/
+3
*
radv: Prefetch compute shader too.
Bas Nieuwenhuizen
2017-04-21
1
-0
/
+1
*
radv: Set variant code_size when created from the cache.
Bas Nieuwenhuizen
2017-04-20
1
-0
/
+1
*
radv: Add shader prefetch.
Bas Nieuwenhuizen
2017-04-19
3
-0
/
+18
*
radv: Remove binding buffer count.
Bas Nieuwenhuizen
2017-04-19
3
-13
/
+10
*
radv: Don't try to find gaps for non-freeable descriptors.
Bas Nieuwenhuizen
2017-04-19
1
-2
/
+3
*
radv: Use host memory pool for non-freeable descriptors.
Bas Nieuwenhuizen
2017-04-19
2
-16
/
+57
*
radv: Don't allocate dynamic descriptors separately.
Bas Nieuwenhuizen
2017-04-19
1
-12
/
+4
*
radv/meta: Fix nir_builder.h include
Mike Lothian
2017-04-19
1
-1
/
+1
*
radv/meta: refactor out some common shaders.
Dave Airlie
2017-04-19
5
-104
/
+43
*
radv/meta: generate position for blit shaders.
Dave Airlie
2017-04-19
1
-51
/
+16
*
radv/meta: reduce vertex buffer in blit2d.
Dave Airlie
2017-04-19
1
-28
/
+7
*
radv/meta: reduce vertex buffer usage in clear shaders
Dave Airlie
2017-04-19
3
-53
/
+25
*
radv/meta: avoid using vertex buffer for resolve shader.
Dave Airlie
2017-04-19
1
-67
/
+7
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