| Commit message (Collapse) | Author | Age | Files | Lines |
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I don't know why I thought NIR_PASS always set the progress variable.
Derp.
Fixes: d41cdef2a59 ("nir: Use the flrp lowering pass instead of nir_opt_algebraic")
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Coverity CID: 1444996
Coverity CID: 1444995
Coverity CID: 1444994
Coverity CID: 1444993
Coverity CID: 1444991
Coverity CID: 1444989
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We need to know the number of rectangles.
This fixes new CTS dEQP-VK.draw.discard_rectangles.dynamic_*.
Fixes: 5db0bf99944 ("radv: Implement VK_EXT_discard_rectangles.")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The pattern of calling opt algebraic first seems to have originated
in i965. The order in OpenGL drivers generally doesn't matter
because the GLSL IR optimisations do constant folding before
opt algebraic.
However in Vulkan drivers calling opt algebraic first can result
in missed constant folding opportunities.
vkpipeline-db results (VEGA64):
Totals from affected shaders:
SGPRS: 3160 -> 3176 (0.51 %)
VGPRS: 3588 -> 3580 (-0.22 %)
Spilled SGPRs: 52 -> 44 (-15.38 %)
Spilled VGPRs: 0 -> 0 (0.00 %)
Private memory VGPRs: 0 -> 0 (0.00 %)
Scratch size: 12 -> 12 (0.00 %) dwords per thread
Code Size: 261812 -> 261036 (-0.30 %) bytes
LDS: 7 -> 7 (0.00 %) blocks
Max Waves: 346 -> 348 (0.58 %)
Wait states: 0 -> 0 (0.00 %)
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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I tried to be very careful while updating all the various drivers, but I
don't have any of that hardware for testing. :(
i965 is the only platform that sets always_precise = true, and it is
only set true for fragment shaders. Gen4 and Gen5 both set lower_flrp32
only for vertex shaders. For fragment shaders, nir_op_flrp is lowered
during code generation as a(1-c)+bc. On all other platforms 64-bit
nir_op_flrp and on Gen11 32-bit nir_op_flrp are lowered using the old
nir_opt_algebraic method.
No changes on any other Intel platforms.
v2: Add panfrost changes.
Iron Lake and GM45 had similar results. (Iron Lake shown)
total cycles in shared programs: 188647754 -> 188647748 (<.01%)
cycles in affected programs: 5096 -> 5090 (-0.12%)
helped: 3
HURT: 0
helped stats (abs) min: 2 max: 2 x̄: 2.00 x̃: 2
helped stats (rel) min: 0.12% max: 0.12% x̄: 0.12% x̃: 0.12%
Reviewed-by: Matt Turner <[email protected]>
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The pitch is actually the number of components per row. We found
the problem when we implemented some meta operations for these
formats and the wrong pitch has been confirmed with a small test case.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108325
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Handled similarly as radeonsi. I checked the offsets are actually used.
Acked-by: Samuel Pitoiset <[email protected]>
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Apparently cosited_even was the required one instead of midpoint.
This adds slight offset of 0.5 pixels to the coordinates (+ we need
the image size to convert to normalized coords)
Fixes: 91702374d5d "radv: Add ycbcr lowering pass."
Acked-by: Samuel Pitoiset <[email protected]>
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Broken on Polaris and since I discovered NV12 is not subsampled, but
a 2-plane format I decided I don't really care.
Work to do to re-enable:
1) Figure out which devices support it natively.
2) Write some software emulation for the others.
Fixes: 52c1adda21b "radv: Add ycbcr format features."
Reviewed-by: Samuel Pitoiset <[email protected]>
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Because the new raw/struct intrinsics are buggy with LLVM 8
(they weren't marked as source of divergence), we fallback to the
old instrinsics for atomic buffer operations only. This means we need
to apply the indexing workaround for GFX9. The load/store
operations still use the new LLVM 8 intrinsics.
The fact that we need another workaround is painful but we should
be able to clean up that a bit once LLVM 7 support will be dropped.
This fixes a GPU hang with AC Odyssey and some rendering problems
with Nioh.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110573
Fixes: 31164cf5f70 ("ac/nir: only use the new raw/struct image atomic intrinsics with LLVM 9+")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This restores the previous behaviour before YCBCR landed. For D+S
formats, it returns the depth format.
This fixes an assertion with Thrones of Britannia.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110540
Fixes: 66507cc6563 ("radv: Add single plane image views & meta operations")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Other GFX9 chips aren't affected.
Cc: "19.0" "19.1" <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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According to RadeonSI, this seems to be required by the hardware
to avoid GPU hangs. I think I just forgot to set that bit when I
implemented VK_EXT_transform_feedback.
This fixes a GPU hang with Space Engineers and DXVK.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110291
Fixes: b4eb029062a ("radv: implement VK_EXT_transform_feedback")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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It previously used var->type instead of deref_instr->type and didn't
handle 64-bit outputs.
This fixes lots of transform feedback CTS tests involving transform
feedback and geometry shaders (mostly
dEQP-VK.transform_feedback.fuzz.random_geometry.*)
v2: fix writemask widening when comp != 0
v3: fix 64-bit variables when comp != 0, again
Signed-off-by: Rhys Perry <[email protected]>
Cc: 19.0 19.1 <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Per the Vulkan spec 1.1.107, the predicate is a 32-bit value. Though
the AMD hardware treats it as a 64-bit value which means it might
fail to discard.
I don't know why this extension has been drafted like that but this
definitely not fit with AMD. The hardware doesn't seem to support
a 32-bit value for the predicate, so we need to implement a workaround.
This fixes an issue when DXVK enables conditional rendering with RADV,
this also fixes the Sasha conditionalrender demo.
Fixes: e45ba51ea45 ("radv: add support for VK_EXT_conditional_rendering")
Reported-by: Philip Rebohle <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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The hardware actually rounds before conversion. This now matches
what values are used when performing fast clears vs slow clears.
This fixes a rendering issue with Far Cry 3&4. This also fixes
a bunch of CTS tests that use a 8-bit UNORM format (only when
the 512*512 image size hint is manually disabled).
Cc: "19.0" "19.1" <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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This chip doesn't need the fixup. This fixes a bunch of
dEQP-VK.tessellation tests and avoid random GPU hangs.
Cc: "19.0" "19.1" <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Fixes: 8bb3cec7c9b "radv: Expose VK_EXT_ycbcr_image_arrays."
Reviewed-by: Samuel Pitoiset <[email protected]>
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Fixes array tests.
Fixes: 91702374d5d "radv: Add ycbcr lowering pass."
Reviewed-by: Samuel Pitoiset <[email protected]>
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Forgot to apply the width/height divisor for CB writes resulting in
the CB using larger than expected slice sizes.
Fixes: 42d159f2766 "radv: Add multiple planes to images."
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110530
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110526
Reviewed-by: Samuel Pitoiset <[email protected]>
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These were updated in version 1.1.106 of vulkan.h to make more sense
with the extension names. We may as well keep with the times.
See also: 90108deb277d33d19233 "anv: Update to use the new features struct names"
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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This enables the remaining capabilities in SPV_EXT_descriptor_indexing.
Fixes: 0e10790558b "radv: Enable VK_EXT_descriptor_indexing."
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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One special case, `src/util/xmlpool/.gitignore` is not entirely deleted,
as `xmlpool.pot` still gets generated (eg. by `ninja xmlpool-pot`).
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Before setting the physical device API version, we should check if the
MESA_VK_VERSION_OVERRIDE environment variable is set and take it into
account.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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Otherwise it returns "AMD RADV unknown".
Cc: 19.0 <[email protected]>
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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We have the YCBCR feature now.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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This enabled the basic YCBCR features.
We support basic multiplane formats using 8-bit and 16-bit unorms, as
well as YUV2 formats.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Otherwise caching gets very confused.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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e.g. COLOR + PLANE_2, as well COLOR + COLOR for multiplane images.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Copies & clear of multiplane images is not allowed so we do not
have to handle that case.
Reviewed-by: Samuel Pitoiset <[email protected]>
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No functional changes. This temporarily uses plane 0 for
everything.
Long term plan is that only single plane images get to use
metadata like htile/dcc/cmask/fmask.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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Reviewed-by: Samuel Pitoiset <[email protected]>
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The dri options are optional. When the dri options are not provided
the WSI will not use adaptive sync.
FWIW I think for xf86-video-amdgpu this still requires an X11 config
option, so only people who opt in can get possible regressions from this.
So then the remaining question is: why do this in the WSI?
It has been suggested in another MR that the application sets this.
However, I disagree with that as I don't think we'll ever get a
reasonable set of applications setting it.
The next questions is whether this can be a layer. It definitely
can be as implemented now. However, I think this generally fits
well with the function of the WSI. Furthemore, for e.g. the DISPLAY
WSI this is much harder to do in a layer.
Of course, most of the WSI could almost be a layer, but I think
this still fits best in the WSI.
Acked-by: Jason Ekstrand <[email protected]>
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This includes 0 options.
The cache parsing is located at a position where we can easily add
config filtering by VkApplicationInfo.
Reviewed-by: Samuel Pitoiset <[email protected]>
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Only computeDerivativeGroupLinear is supported for now.
All crucible tests pass.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Basically just reserve the memory in the descriptor sets.
On the shader side we construct a buffer descriptor, since
AFAIU VGPR indexing on 32-bit pointers in LLVM is still broken.
This fully supports update after bind and variable descriptor set
sizes. However, the limits are somewhat arbitrary and are mostly
about finding a reasonable division of a 2 GiB max memory size over
the set.
v2: - rebased on top of master (Samuel)
- remove the loading resources rework (Samuel)
- only load UBO descriptors if it's a pointer (Samuel)
- use LLVMBuildPtrToInt to avoid IR failures (Samuel)
Reviewed-by: Bas Nieuwenhuizen <[email protected]> (v2)
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No support for 64-bit compare&swap atomic operations.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Both Vulkan and OpenGL might be using glsl_types simultaneously or we
can also have multiple concurrent Vulkan instances using glsl_types.
Patch adds a one time init to track number of users and will release
types only when last user calls _glsl_type_singleton_decref().
This change fixes glsl_type memory leaks we have with anv driver.
v2: reuse hash_mutex, cleanup, apply fix also to radv driver and
rename helper functions (Jason)
v3: move init, destroy to happen on GL context init and destroy
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
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