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* ac: add ac_choose_spi_color_formats() to common codeSamuel Pitoiset2020-06-151-112/+13
* radv: update internal referenceErik Faye-Lund2020-06-131-1/+1
* radv/llvm: implement radv_enable_mrt_output_nan_fixup workaroundSamuel Pitoiset2020-06-121-0/+24
* radv: add new drirc option radv_enable_mrt_output_nan_fixupSamuel Pitoiset2020-06-124-0/+12
* radv: set DB_SHADER_CONTROL.CONSERVATIVE_Z_EXPORT correctlySamuel Pitoiset2020-06-123-0/+9
* ac/surface: add a wrapper structure to hold ADDR_HANDLEMarek Olšák2020-06-103-5/+3
* radv/aco: enable shaderInt8 and VK_KHR_shader_float16_int8 on GFX6-GFX7Samuel Pitoiset2020-06-093-5/+3
* radv/aco: enable shaderInt16 on GFX6-GFX7Samuel Pitoiset2020-06-092-5/+5
* radv/aco: enable 8-bit/16-bit storage on GFX6-GFX7Samuel Pitoiset2020-06-093-10/+10
* ac: align num_vgprs for gfx10.3Marek Olšák2020-06-091-1/+2
* radv/llvm: expose VK_EXT_shader_demote_to_helper_invocation with LLVM 9+Samuel Pitoiset2020-06-093-3/+3
* ac/gpu_info, radv: set max_wave64_per_simd to 20 on GFX10Rhys Perry2020-06-081-2/+6
* Switch from cElementTree to ElementTree.Vinson Lee2020-06-051-1/+1
* radv: set keep_statistic_info with RADV_DEBUG=shaderstatsRhys Perry2020-06-051-1/+3
* radv/aco: enable VK_KHR_shader_subgroup_extended_types on GFX6-GFX7Samuel Pitoiset2020-06-052-2/+2
* radv: Use ac_surface to allocate aux surfaces.Bas Nieuwenhuizen2020-06-051-104/+18
* radv: Allocate values/predicates at the end of the image.Bas Nieuwenhuizen2020-06-051-17/+26
* radv: Disable HTILE in ac_surface.Bas Nieuwenhuizen2020-06-051-10/+11
* radv: Disable DCC in ac_surface.Bas Nieuwenhuizen2020-06-051-29/+22
* radv: Use offsets in surface struct.Bas Nieuwenhuizen2020-06-055-37/+33
* radv: Rely on ac_surface for avoiding cmask for linear images.Bas Nieuwenhuizen2020-06-051-2/+1
* radv: Enforce the contiguous memory for DCC layers in ac_surface.Bas Nieuwenhuizen2020-06-051-15/+3
* radv: Pass no_metadata_planes info in to ac_surface.Bas Nieuwenhuizen2020-06-051-33/+34
* radv: Use ac_surface to determine fmask enable.Bas Nieuwenhuizen2020-06-051-8/+11
* radv/aco: enable 64-bit atomic features if RADV is linked with LLVM 8Samuel Pitoiset2020-06-052-3/+3
* radv: Always expose non-visible local memory type on dedicated GPUsClément Guérin2020-06-041-18/+7
* radv: enable zero VRAM for all VKD3D (DX12->VK) gamesSamuel Pitoiset2020-06-031-34/+43
* radv: enable zero VRAM for Doom EternalSamuel Pitoiset2020-06-031-0/+3
* nir: add callback to nir_remove_dead_variables()Timothy Arceri2020-06-032-5/+7
* radv: Use common gfx10_format_table.hBas Nieuwenhuizen2020-06-035-300/+5
* radv: Include gfx10_format_table.h only from a single source file.Bas Nieuwenhuizen2020-06-032-12/+11
* radv: Explicitly cast TIMESTAMP_NOT_READY value to uin32_t where needed.Oschowa2020-06-021-2/+2
* radv: Don't take absolute value of unsigned type.Oschowa2020-06-021-2/+2
* radv/aco: Always enable subgroup shuffle.Timur Kristóf2020-06-021-8/+3
* ac: rename has_double_rate_fp16 -> has_packed_math_16bitMarek Olšák2020-06-023-9/+9
* meson: use gnu_symbol_visibility argumentDylan Baker2020-06-011-2/+3
* radv: fix regression with builtin cacheTimothy Arceri2020-05-301-1/+1
* radv/aco: enable VK_KHR_subgroup_extended_types on GFX8+Samuel Pitoiset2020-05-292-2/+2
* radv/aco: enable VK_EXT_subgroup_size_controlSamuel Pitoiset2020-05-291-1/+1
* spirv,radv,anv: implement no-op VK_GOOGLE_user_typeSamuel Pitoiset2020-05-281-0/+1
* amd: replace SH -> SA (shader array) in commentsMarek Olšák2020-05-261-2/+2
* ac/gpu_info: replace num_good_cu_per_sh with min/max_good_cu_per_saMarek Olšák2020-05-263-3/+3
* radv: Implement vkGetSwapchainGrallocUsage2ANDROID.Bas Nieuwenhuizen2020-05-251-0/+89
* radv: Do not close fd -1 when NULL-winsys creation fails.Bas Nieuwenhuizen2020-05-251-1/+2
* radv: Remove dead code.Bas Nieuwenhuizen2020-05-251-11/+2
* radv: Handle failing to create .cache dir.Bas Nieuwenhuizen2020-05-251-1/+2
* radv/winsys: Remove extra sizeof multiply.Bas Nieuwenhuizen2020-05-251-1/+1
* radv: advertise VK_AMD_texture_gather_bias_lodSamuel Pitoiset2020-05-252-0/+2
* radv: add support for querying which formats support texture gather LODSamuel Pitoiset2020-05-251-0/+12
* radv: advertise shaderDeviceClock on GFX8+Samuel Pitoiset2020-05-241-1/+1