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* radv: set spi_baryc_cntl.pos_float_location to 0Dave Airlie2016-11-291-1/+1
* radv: force persample shading when required.Dave Airlie2016-11-292-3/+8
* radv: Initialize the shader_stats_dump flag.Bas Nieuwenhuizen2016-11-291-0/+1
* anv: set maxFragmentDualSrcAttachments to 1Dave Airlie2016-11-291-1/+1
* radv: don't return VK_SUCCESS if radv_device_get_cache_uuid() failsEmil Velikov2016-11-281-0/+2
* radv: don't leak the fd if radv_physical_device_init() succeedsEmil Velikov2016-11-281-0/+1
* radv: Make radv_finishme only warn once per call-siteEmil Velikov2016-11-281-1/+7
* radv: fix 3D clears with baseMiplevelDave Airlie2016-11-281-1/+1
* radv/si: fix optimal micro tile selectionDave Airlie2016-11-271-7/+7
* radv: honour the number of properties availableEmil Velikov2016-11-271-11/+7
* radv: drop the return type for radv_queue_init()Mun Gwan-gyeong2016-11-271-3/+1
* radv: Don't generate radv_timestamp.hBas Nieuwenhuizen2016-11-242-8/+1
* radv: fix flipped blitsDave Airlie2016-11-231-57/+111
* radv/meta: just local vars for src/dst subresources.Dave Airlie2016-11-231-8/+10
* radv: add support for VK_AMD_draw_indirect_countFredrik Höglund2016-11-242-14/+84
* radv: add support for VK_AMD_negative_viewport_heightFredrik Höglund2016-11-241-0/+4
* radv: add support for VK_KHR_sampler_mirror_clamp_to_edgeFredrik Höglund2016-11-241-0/+4
* radv: add support for anisotropic filtering on SI-CIFredrik Höglund2016-11-241-9/+2
* radv: move pipeline barrier image transitions after src flushingDave Airlie2016-11-231-8/+12
* radv: add support for shader stats dumpDave Airlie2016-11-223-0/+87
* radv/meta: cleanup resolve vertex state emissionDave Airlie2016-11-221-47/+2
* radv: Incorporate GPU family into cache UUID.Bas Nieuwenhuizen2016-11-221-3/+5
* radv: Use library mtime for cache UUID.Bas Nieuwenhuizen2016-11-221-4/+32
* radv: Store UUID in physical device.Bas Nieuwenhuizen2016-11-223-14/+16
* radv: fix image view creation for depth and stencil onlyDave Airlie2016-11-212-13/+9
* radv: make sure to flush input attachments correctly.Dave Airlie2016-11-211-0/+1
* radv: don't crash on null swapchain destroy.Dave Airlie2016-11-161-0/+3
* radv/pipeline: Don't dereference NULL dynamic state pointersDarren Salt2016-11-121-20/+47
* vulkan: import latest public vulkan headers + and fix drivers.Dave Airlie2016-11-111-1/+1
* radv: automake: list correct file in the EXTRA_DISTEmil Velikov2016-11-101-1/+1
* radv: Suffix the radeon_icd file with the host CPUEmil Velikov2016-11-093-3/+9
* radv: use correct .specVersion for extensionsEmil Velikov2016-11-091-4/+4
* radv: fix GetFenceStatus for signaled fencesDave Airlie2016-11-091-0/+2
* radv: enable conditional discard optimisation on radv.Dave Airlie2016-11-101-0/+1
* radv: add support for anisotropic filtering on VI+Fredrik Höglund2016-11-031-3/+27
* radv: fix dual source blendingDave Airlie2016-11-031-3/+9
* radv: expose xlib platform extensionDave Airlie2016-11-021-0/+6
* radv: drop some unused cmask info members.Dave Airlie2016-11-012-8/+0
* radv: split the device local memory heap into twoFredrik Höglund2016-10-283-6/+20
* radv: add a write-combining host-local memory typeFredrik Höglund2016-10-281-4/+13
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-2610-52/+52
* radv: mark the fence as submitted and signalled in vkAcquireNextImageKHRFredrik Höglund2016-10-263-9/+18
* radv: Replace "abi_versions" with correct "api_version".Matt Turner2016-10-252-2/+2
* radv: allow cmask transitions without fast clearDave Airlie2016-10-241-3/+0
* radv: decompress fmask before reading using texture unitDave Airlie2016-10-193-6/+5
* radv: fix wsi porting regression in swapchain destroy.Dave Airlie2016-10-191-3/+10
* radv: simplify fast clear shadersDave Airlie2016-10-191-46/+2
* radv: start using defines for the user sgpr offsetsDave Airlie2016-10-191-12/+12
* radv: port to common wsi codebaseDave Airlie2016-10-197-1860/+216
* radv/anv/wsi: drop unneeded parameterDave Airlie2016-10-194-4/+1