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* radv: make sizes & offsets 32 bit in radv_descriptor_update_template_entry.Bas Nieuwenhuizen2017-04-142-7/+7
* radv: Set descriptor set limits.Bas Nieuwenhuizen2017-04-131-15/+29
* radv: Increase integer sizes in descriptor sets.Bas Nieuwenhuizen2017-04-131-8/+8
* radv: support S8_UINT as a depth/stencil format.Dave Airlie2017-04-141-1/+1
* radv: bump maxGeometryShaderInvocations.Dave Airlie2017-04-141-1/+1
* radv: Add more trace points.Bas Nieuwenhuizen2017-04-132-0/+3
* radv: Ignore CmdUpdateBuffer with size 0.Bas Nieuwenhuizen2017-04-131-0/+3
* radv: Enable query inheritance.Bas Nieuwenhuizen2017-04-131-1/+1
* radv: enable variableMultisampleRate.Bas Nieuwenhuizen2017-04-131-1/+1
* radv: fix stencil regression since new addrlib importDave Airlie2017-04-132-1/+9
* radv: allocate thin textures as linear.Dave Airlie2017-04-131-0/+7
* radv: Disable primitive restart for non-indexed drawsAlex Smith2017-04-122-22/+34
* radv: Hash the immutable samplers.Bas Nieuwenhuizen2017-04-121-0/+3
* radv: Use an offset instead of pointers for immutable samplers.Bas Nieuwenhuizen2017-04-123-22/+32
* radv: Stop shadowing the result in radv_GetQueryPoolResults.Bas Nieuwenhuizen2017-04-121-4/+4
* radv: Return VK_NOT_READY if the query results are not available.Bas Nieuwenhuizen2017-04-121-0/+6
* radv: Set query availability bit even if we don't wait.Bas Nieuwenhuizen2017-04-121-3/+4
* radv: Implement pipeline statistics queries.Bas Nieuwenhuizen2017-04-113-27/+394
* radv: Let count be dynamic in radv_break_on_count.Bas Nieuwenhuizen2017-04-111-3/+3
* radv: Rename query pipeline/set layout.Bas Nieuwenhuizen2017-04-112-13/+13
* radv: Use VK_WHOLE_SIZE for the query buffer bindings.Bas Nieuwenhuizen2017-04-111-2/+2
* radv: Use a shader for occlusion CmdCopyQueryPoolResults.Bas Nieuwenhuizen2017-04-111-74/+64
* radv: Add occlusion query shader.Bas Nieuwenhuizen2017-04-114-0/+435
* radv: don't call radeon_check_space in radv_BindDescriptorSetsFredrik Höglund2017-04-071-5/+0
* radv: implement VK_KHR_descriptor_update_templateFredrik Höglund2017-04-075-0/+231
* radv: implement VK_KHR_push_descriptorFredrik Höglund2017-04-076-2/+128
* radv: replace an assertion with a conditionalFredrik Höglund2017-04-071-3/+3
* radv: refactor radv_UpdateDescriptorSetsFredrik Höglund2017-04-072-12/+52
* radv: Increase descriptor limits.Bas Nieuwenhuizen2017-04-041-14/+14
* radv: Rework guard band calculation.Bas Nieuwenhuizen2017-04-031-40/+15
* radv: Enable VK_KHR_incremental_present.Bas Nieuwenhuizen2017-04-033-1/+15
* vulkan/wsi: Plumb present regions through the common codeJason Ekstrand2017-04-031-1/+2
* radv: overhaul fragment shader sample positions.Dave Airlie2017-04-043-36/+67
* radv: fix order of the guardband register emission.Dave Airlie2017-04-021-2/+2
* radv: enable tessellation shaders.Dave Airlie2017-04-012-9/+10
* radv: add ia_multi_vgt_param tessellation support.Dave Airlie2017-04-011-2/+30
* radv/cmd: emit tessellation state.Dave Airlie2017-04-011-4/+109
* radv/pipeline: handle tessellation shader compilationDave Airlie2017-04-011-0/+142
* radv/pipeline: start calculating tess stage.Dave Airlie2017-04-012-9/+208
* radv: add tessellation support to variant code.Dave Airlie2017-04-011-6/+9
* radv: add tessellation support to shader namingDave Airlie2017-04-011-1/+3
* radv: port polaris vgt vertex reuse workaround.Dave Airlie2017-04-012-1/+18
* radv: configure tessellation distribution register.Dave Airlie2017-04-011-4/+12
* radv: add tessellation ring allocation support. (v2)Dave Airlie2017-04-013-13/+203
* radv: add support for some device specific tess information.Dave Airlie2017-04-012-0/+8
* radv: add tess shader stage user data support.Dave Airlie2017-04-011-7/+38
* radv: add helper function to denote if tess is enabled on a pipeline.Dave Airlie2017-04-011-0/+5
* radv: Use the guard band.Bas Nieuwenhuizen2017-03-303-13/+90
* radv: Prepare for not using the guard band for lines & points.Bas Nieuwenhuizen2017-03-303-0/+32
* radv: Drop the default viewport when 0 viewports are given.Bas Nieuwenhuizen2017-03-301-17/+2