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* radv/meta: add resolve pass using fragment/vertex shadersDave Airlie2017-05-076-2/+699
* radv: add subpass resolve compute pathDave Airlie2017-05-072-0/+94
* radv/resolve: split resolve emission out for computeDave Airlie2017-05-071-63/+78
* radv/meta: split out core part of resolve shaderDave Airlie2017-05-073-113/+140
* radv/meta: add srgb conversion to end of resolve shader.Dave Airlie2017-05-073-5/+61
* radv: set PERF_MOD in sample state like radeonsi.Dave Airlie2017-05-071-1/+2
* radv: apply the tess+GS hang workaround to Polaris12 as wellDave Airlie2017-05-071-1/+2
* radv/meta: fix restoring a push descriptor setFredrik Höglund2017-05-062-2/+7
* radv: enable POLARIS12 support.Dave Airlie2017-05-053-0/+7
* radv: don't advertise transfer props unless we can do anything elseDave Airlie2017-05-051-2/+2
* radv: Don't use FLAT_SHADE for constants.Bas Nieuwenhuizen2017-05-041-4/+4
* radv: don't leak DRM devicesGrazvydas Ignotas2017-05-031-1/+3
* radv: fix possible stack corruptionGrazvydas Ignotas2017-05-031-1/+1
* radv: Add userspace fence buffer per context.Bas Nieuwenhuizen2017-05-034-37/+44
* radv: enable lower_sub to fix loop unrolling.Dave Airlie2017-05-031-0/+1
* radv: Don't set dynamic state for pipelines with rasterizer dicard.Bas Nieuwenhuizen2017-05-031-6/+9
* radv: flush more stages when semaphore are waiting.Dave Airlie2017-05-032-3/+23
* radv: fix stencil only clears.Dave Airlie2017-05-031-0/+3
* radv/wsi: report presentation error per image requestDave Airlie2017-05-031-6/+13
* radv: minor pahole related improvements.Dave Airlie2017-05-033-5/+5
* radv/image: resize some surface members.Dave Airlie2017-05-031-3/+3
* radv: drop unused surface level members.Dave Airlie2017-05-032-6/+0
* radv/image: drop blk_dDave Airlie2017-05-033-3/+1
* radv: remove some members of radeon surface.Dave Airlie2017-05-034-48/+40
* radv: move some image info into a separate struct.Dave Airlie2017-05-0313-80/+90
* radv: provide a helper for comparing an image extents.Dave Airlie2017-05-032-2/+11
* radv: Use correct stage for ready bit.Bas Nieuwenhuizen2017-05-021-9/+24
* radv: Add top of pipe timestamp queries.Bas Nieuwenhuizen2017-05-021-12/+26
* radv: Add NIR loop unrolling.Bas Nieuwenhuizen2017-05-021-0/+10
* radv/ac: eliminate unused vertex shader outputs. (v2)Dave Airlie2017-04-271-7/+8
* radv: fix regression in descriptor set freeing.Dave Airlie2017-04-271-1/+1
* radv: Enable userspace fence checking.Bas Nieuwenhuizen2017-04-263-3/+36
* radv/ac: overhaul vs output/ps input routingDave Airlie2017-04-251-31/+36
* radv/ac: move point coord after layer/viewport.Dave Airlie2017-04-251-6/+7
* radv: Enable lowering fdiv in nir.Bas Nieuwenhuizen2017-04-231-0/+1
* radv: Use the correct pipeline for dispatches.Bas Nieuwenhuizen2017-04-221-3/+3
* radv: Prefetch compute shader too.Bas Nieuwenhuizen2017-04-211-0/+1
* radv: Set variant code_size when created from the cache.Bas Nieuwenhuizen2017-04-201-0/+1
* radv: Add shader prefetch.Bas Nieuwenhuizen2017-04-193-0/+18
* radv: Remove binding buffer count.Bas Nieuwenhuizen2017-04-193-13/+10
* radv: Don't try to find gaps for non-freeable descriptors.Bas Nieuwenhuizen2017-04-191-2/+3
* radv: Use host memory pool for non-freeable descriptors.Bas Nieuwenhuizen2017-04-192-16/+57
* radv: Don't allocate dynamic descriptors separately.Bas Nieuwenhuizen2017-04-191-12/+4
* radv/meta: Fix nir_builder.h includeMike Lothian2017-04-191-1/+1
* radv/meta: refactor out some common shaders.Dave Airlie2017-04-195-104/+43
* radv/meta: generate position for blit shaders.Dave Airlie2017-04-191-51/+16
* radv/meta: reduce vertex buffer in blit2d.Dave Airlie2017-04-191-28/+7
* radv/meta: reduce vertex buffer usage in clear shadersDave Airlie2017-04-193-53/+25
* radv/meta: avoid using vertex buffer for resolve shader.Dave Airlie2017-04-191-67/+7
* radv/meta: move depth decompress to using inline vertex dataDave Airlie2017-04-191-69/+6