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path: root/src/amd/vulkan/radv_private.h
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* radv: add radv_sc_read() helperTimothy Arceri2019-10-301-0/+3
* radv: fix empty-body instructionEric Engestrom2019-10-271-1/+1
* radv: add radv_device_use_secure_compile() helperTimothy Arceri2019-10-261-0/+6
* radv: add some new members to radv device and instance for secure compileTimothy Arceri2019-10-261-0/+21
* radv: add radv_secure_compile_type enumTimothy Arceri2019-10-261-0/+11
* radv: fix a performance regression with graphics depth/stencil clearsSamuel Pitoiset2019-10-231-0/+5
* radv: do not create meta pipelines with 16 samplesSamuel Pitoiset2019-10-231-3/+3
* radv: fix DCC fast clear code for intensity formatsSamuel Pitoiset2019-10-141-0/+2
* radv: Expose image handle compat types for Android handles.Bas Nieuwenhuizen2019-10-101-0/+1
* radv: Allow Android image binding.Bas Nieuwenhuizen2019-10-101-0/+5
* radv/android: Add android hardware buffer import/export.Bas Nieuwenhuizen2019-10-101-0/+11
* radv: Deal with Android external formats.Bas Nieuwenhuizen2019-10-101-0/+3
* radv: Derive android usage from create flags.Bas Nieuwenhuizen2019-10-101-0/+4
* radv/android: Add android hardware buffer field to device memory.Bas Nieuwenhuizen2019-10-101-0/+4
* radv: Add VK_ANDROID_external_memory_android_hardware_buffer.Bas Nieuwenhuizen2019-10-101-0/+13
* radv: use a compute shader for copying timestamp query resultsSamuel Pitoiset2019-10-101-0/+1
* radv/gfx10: fix NGG streamout with triangle strips for VSSamuel Pitoiset2019-10-021-0/+1
* radv/gfx10: add radv_device::use_nggSamuel Pitoiset2019-10-021-0/+3
* radv/aco: Setup alternate path in RADV to support the experimental ACO compilerDaniel Schürmann2019-09-191-0/+4
* radv/gfx10: allocate GDS/OA buffer objects for NGG streamoutSamuel Pitoiset2019-09-161-0/+4
* radv/gfx10: add an option to switch from legacy to NGG streamoutSamuel Pitoiset2019-09-161-0/+3
* radv: store engine nameLionel Landwerlin2019-09-151-0/+3
* radv: do not pass all compiler options to the shader info passSamuel Pitoiset2019-09-101-1/+3
* radv: merge radv_shader_variant_info into radv_shader_infoSamuel Pitoiset2019-09-061-3/+3
* ac: add rbplus_allowed to ac_gpu_infoSamuel Pitoiset2019-08-271-2/+0
* ac: add has_tc_compat_zrange_bug to ac_gpu_infoSamuel Pitoiset2019-08-271-1/+0
* ac: add has_gfx9_scissor_bug to ac_gpu_infoSamuel Pitoiset2019-08-271-1/+0
* ac: add cpdma_prefetch_writes_memory to ac_gpu_infoSamuel Pitoiset2019-08-271-1/+0
* ac: add has_out_of_order_rast to ac_gpu_infoSamuel Pitoiset2019-08-271-1/+0
* ac: add has_load_ctx_reg_pkt to ac_gpu_infoSamuel Pitoiset2019-08-271-3/+0
* ac: add has_rbplus to ac_gpu_infoSamuel Pitoiset2019-08-271-1/+0
* ac: add has_dcc_constant_encode to ac_gpu_infoSamuel Pitoiset2019-08-271-3/+0
* ac: add has_distributed_tess to ac_gpu_infoSamuel Pitoiset2019-08-271-1/+0
* ac: add has_clear_state to ac_gpu_infoSamuel Pitoiset2019-08-271-1/+0
* radv: add mipmap support for the clear depth/stencil valuesSamuel Pitoiset2019-08-261-0/+9
* radv: add mipmap support for the TC-compat zrange bugSamuel Pitoiset2019-08-261-1/+10
* radv: Hash Wave32 settings in shader key.Bas Nieuwenhuizen2019-08-121-0/+3
* radv: Add device argument for dcc compression check.Bas Nieuwenhuizen2019-08-071-1/+2
* radv: Disable compression for compute DCC decompress store.Bas Nieuwenhuizen2019-08-071-0/+1
* radv: Add extra struct to image view creation.Bas Nieuwenhuizen2019-08-071-1/+5
* radv: Pass through render loop detection to internal layout decisions.Bas Nieuwenhuizen2019-08-071-0/+5
* radv: Add render loop detection in renderpass.Bas Nieuwenhuizen2019-08-071-0/+1
* radv: Store image view also outside framebuffer.Bas Nieuwenhuizen2019-08-021-0/+1
* radv: Store color/depth surface info in attachment info instead of framebuffer.Bas Nieuwenhuizen2019-08-021-48/+55
* ac/nir,radv: Optimize bounds check for 64 bit CAS.Bas Nieuwenhuizen2019-08-021-0/+3
* radv: fix image_has_{cmask,fmask}() helpersSamuel Pitoiset2019-08-021-2/+2
* radv: remove radv_get_image_fmask_info()Samuel Pitoiset2019-08-021-14/+2
* radv: remove radv_get_image_cmask_info()Samuel Pitoiset2019-08-021-11/+2
* radv/gfx10: add Wave32 support for vertex, tessellation and geometry shadersSamuel Pitoiset2019-08-021-0/+1
* radv/gfx10: add Wave32 support for fragment shadersSamuel Pitoiset2019-08-021-0/+1