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src
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amd
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vulkan
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radv_private.h
Commit message (
Expand
)
Author
Age
Files
Lines
*
ac: add has_tc_compat_zrange_bug to ac_gpu_info
Samuel Pitoiset
2019-08-27
1
-1
/
+0
*
ac: add has_gfx9_scissor_bug to ac_gpu_info
Samuel Pitoiset
2019-08-27
1
-1
/
+0
*
ac: add cpdma_prefetch_writes_memory to ac_gpu_info
Samuel Pitoiset
2019-08-27
1
-1
/
+0
*
ac: add has_out_of_order_rast to ac_gpu_info
Samuel Pitoiset
2019-08-27
1
-1
/
+0
*
ac: add has_load_ctx_reg_pkt to ac_gpu_info
Samuel Pitoiset
2019-08-27
1
-3
/
+0
*
ac: add has_rbplus to ac_gpu_info
Samuel Pitoiset
2019-08-27
1
-1
/
+0
*
ac: add has_dcc_constant_encode to ac_gpu_info
Samuel Pitoiset
2019-08-27
1
-3
/
+0
*
ac: add has_distributed_tess to ac_gpu_info
Samuel Pitoiset
2019-08-27
1
-1
/
+0
*
ac: add has_clear_state to ac_gpu_info
Samuel Pitoiset
2019-08-27
1
-1
/
+0
*
radv: add mipmap support for the clear depth/stencil values
Samuel Pitoiset
2019-08-26
1
-0
/
+9
*
radv: add mipmap support for the TC-compat zrange bug
Samuel Pitoiset
2019-08-26
1
-1
/
+10
*
radv: Hash Wave32 settings in shader key.
Bas Nieuwenhuizen
2019-08-12
1
-0
/
+3
*
radv: Add device argument for dcc compression check.
Bas Nieuwenhuizen
2019-08-07
1
-1
/
+2
*
radv: Disable compression for compute DCC decompress store.
Bas Nieuwenhuizen
2019-08-07
1
-0
/
+1
*
radv: Add extra struct to image view creation.
Bas Nieuwenhuizen
2019-08-07
1
-1
/
+5
*
radv: Pass through render loop detection to internal layout decisions.
Bas Nieuwenhuizen
2019-08-07
1
-0
/
+5
*
radv: Add render loop detection in renderpass.
Bas Nieuwenhuizen
2019-08-07
1
-0
/
+1
*
radv: Store image view also outside framebuffer.
Bas Nieuwenhuizen
2019-08-02
1
-0
/
+1
*
radv: Store color/depth surface info in attachment info instead of framebuffer.
Bas Nieuwenhuizen
2019-08-02
1
-48
/
+55
*
ac/nir,radv: Optimize bounds check for 64 bit CAS.
Bas Nieuwenhuizen
2019-08-02
1
-0
/
+3
*
radv: fix image_has_{cmask,fmask}() helpers
Samuel Pitoiset
2019-08-02
1
-2
/
+2
*
radv: remove radv_get_image_fmask_info()
Samuel Pitoiset
2019-08-02
1
-14
/
+2
*
radv: remove radv_get_image_cmask_info()
Samuel Pitoiset
2019-08-02
1
-11
/
+2
*
radv/gfx10: add Wave32 support for vertex, tessellation and geometry shaders
Samuel Pitoiset
2019-08-02
1
-0
/
+1
*
radv/gfx10: add Wave32 support for fragment shaders
Samuel Pitoiset
2019-08-02
1
-0
/
+1
*
radv/gfx10: add Wave32 support for compute shaders
Samuel Pitoiset
2019-07-31
1
-0
/
+3
*
radv: Don't include radv_private.h from radv_shader.h
Daniel Schürmann
2019-07-30
1
-34
/
+1
*
radv: Set FLUSH_ON_BINNING_TRANSITION.
Bas Nieuwenhuizen
2019-07-23
1
-0
/
+6
*
radv: fix crash in shader tracing.
Dave Airlie
2019-07-19
1
-0
/
+1
*
radv: add an option for disabling NGG on GFX10
Samuel Pitoiset
2019-07-17
1
-0
/
+2
*
radv/gfx10: disable the TC compat zrange workaround
Samuel Pitoiset
2019-07-17
1
-0
/
+1
*
radv/gfx10: always build the GS copy shader but uses it on-demand
Samuel Pitoiset
2019-07-17
1
-0
/
+2
*
radv: allow to select DST_SEL with RELEASE_MEM
Samuel Pitoiset
2019-07-16
1
-1
/
+1
*
radv/gfx10: implement support for GS as NGG
Samuel Pitoiset
2019-07-11
1
-0
/
+24
*
radv/gfx10: implement NGG support (VS only)
Samuel Pitoiset
2019-07-07
1
-0
/
+2
*
radv/gfx10: Use new uconfig reg index packet for GFX10+.
Bas Nieuwenhuizen
2019-07-07
1
-1
/
+1
*
radv/gfx10: implement radv_initialise_ds_surface()
Samuel Pitoiset
2019-07-07
1
-2
/
+2
*
radv/gfx10: implement radv_initialise_color_surface()
Samuel Pitoiset
2019-07-07
1
-1
/
+2
*
radv/gfx10: generate gfx10_format_table.h
Samuel Pitoiset
2019-07-07
1
-0
/
+11
*
radv: Add the concept of radv shader binaries.
Bas Nieuwenhuizen
2019-07-04
1
-8
/
+6
*
radv: rename and re-document cache flush flags
Samuel Pitoiset
2019-06-25
1
-20
/
+24
*
radv: set DISABLE_CONSTANT_ENCODE_REG to 1 for Raven2
Samuel Pitoiset
2019-06-25
1
-0
/
+3
*
radv: clear CMASK layers instead of the whole buffer on GFX8
Samuel Pitoiset
2019-06-25
1
-0
/
+1
*
radv: clear FMASK layers instead of the whole buffer on GFX8
Samuel Pitoiset
2019-06-25
1
-1
/
+3
*
radv: pass sample locations for transitions before depth/stencil resolves
Samuel Pitoiset
2019-06-21
1
-0
/
+3
*
radv: implement all depth/stencil resolve modes using compute
Samuel Pitoiset
2019-06-21
1
-0
/
+16
*
radv: implement all depth/stencil resolve modes using graphics
Samuel Pitoiset
2019-06-21
1
-0
/
+18
*
radv: record if a render pass has depth/stencil resolve attachments
Samuel Pitoiset
2019-06-21
1
-0
/
+3
*
radv: rename has_resolve to has_color_resolve
Samuel Pitoiset
2019-06-21
1
-2
/
+2
*
radv: implement compressed FMASK texture reads with RADV_PERFTEST=tccompatcmask
Samuel Pitoiset
2019-06-19
1
-0
/
+10
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