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path: root/src/amd/vulkan/radv_private.h
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* radv: overhaul fragment shader sample positions.Dave Airlie2017-04-041-0/+2
* radv/pipeline: start calculating tess stage.Dave Airlie2017-04-011-0/+13
* radv: add tessellation ring allocation support. (v2)Dave Airlie2017-04-011-0/+4
* radv: add support for some device specific tess information.Dave Airlie2017-04-011-0/+2
* radv: add helper function to denote if tess is enabled on a pipeline.Dave Airlie2017-04-011-0/+5
* radv: Use the guard band.Bas Nieuwenhuizen2017-03-301-1/+2
* radv: Prepare for not using the guard band for lines & points.Bas Nieuwenhuizen2017-03-301-0/+1
* radv: Implement sparse image creation.Bas Nieuwenhuizen2017-03-291-0/+1
* radv: Implement sparse buffer creation.Bas Nieuwenhuizen2017-03-291-0/+1
* radv: move shader stages calculation to pipeline.Dave Airlie2017-03-281-0/+1
* radv: move pa_cl_vs_out_cntl calculation to pipelineDave Airlie2017-03-281-1/+1
* radv: move calculating fragment shader i/os to pipeline.Dave Airlie2017-03-281-0/+2
* radv: move shader_z_format calculation to pipeline.Dave Airlie2017-03-281-0/+1
* radv: move db_shader_control calculation to pipeline.Dave Airlie2017-03-281-0/+1
* radv: move vgt_gs_mode value to pipeline.Dave Airlie2017-03-281-0/+1
* radv: fix ia_multi_vgt_param for instanced vs indirect draw.Dave Airlie2017-03-281-1/+2
* Revert "radv: fallback to an in-memory cache when no pipline cache is provided"Dave Airlie2017-03-201-2/+1
* radv: fallback to an in-memory cache when no pipline cache is providedTimothy Arceri2017-03-171-1/+2
* radv: always create an fallback pipeline cacheTimothy Arceri2017-03-171-0/+3
* radv: Remove unused descriptor set field.Bas Nieuwenhuizen2017-03-151-1/+0
* radv: fix the size of the dynamic_buffers arrayFredrik Höglund2017-03-071-1/+1
* radv: Use winsys HTILE info.Bas Nieuwenhuizen2017-03-071-3/+1
* radv: Add L2 writeback.Bas Nieuwenhuizen2017-03-061-8/+10
* radv: avoid casting warnings on 32bitGrazvydas Ignotas2017-03-061-0/+3
* radv/amdgpu: Add some debug flags.Bas Nieuwenhuizen2017-03-061-12/+1
* radv: Cache command buffers in command pool.Bas Nieuwenhuizen2017-03-061-0/+1
* radv: add support for NV_dedicated_allocationDave Airlie2017-02-271-1/+6
* radv: make radv_resolve_entrypoint staticEmil Velikov2017-02-211-1/+0
* radv: remove unused radv_dispatch_table dtableEmil Velikov2017-02-211-2/+0
* radv: Flush in the initial preamble CS.Bas Nieuwenhuizen2017-02-211-1/+11
* vulkan/wsi/x11: add support to detect if we can support rendering (v3)Dave Airlie2017-02-201-0/+1
* Revert "radv: detect command buffers that do no work and drop them (v2)"Dave Airlie2017-02-201-2/+0
* radv: Use different allocator for descriptor set vram.Bas Nieuwenhuizen2017-02-171-14/+4
* radv: Never try to create more than max_sets descriptor sets.Bas Nieuwenhuizen2017-02-171-0/+1
* radv: fixup IA_MULTI_VGT_PARAM handling.Dave Airlie2017-02-141-2/+10
* radv: use indirect buffer for initial gfx state.Dave Airlie2017-02-131-0/+7
* radv: don't pass physical device to si_init_ fns.Dave Airlie2017-02-131-4/+2
* radv: detect command buffers that do no work and drop them (v2)Dave Airlie2017-02-131-0/+2
* radv: Enable fast clears by default.Bas Nieuwenhuizen2017-02-071-1/+1
* radv: handle VK_QUEUE_FAMILY_IGNORED in image transitions (v3)Dave Airlie2017-02-021-1/+1
* radv: emit geometry ring size and pointers via preamble (v2)Dave Airlie2017-01-311-0/+8
* radv: add gs ring size calculations to pipeline.Dave Airlie2017-01-311-0/+2
* radv: add pipeline creation support for geometry shaders (v2.1)Dave Airlie2017-01-311-1/+3
* radv: add code to set gs_table_depth.Dave Airlie2017-01-311-0/+3
* radv: add small helper to denote when a geom shader is in the pipeline.Dave Airlie2017-01-311-0/+5
* radv: Handle command buffers that need scratch memory.Bas Nieuwenhuizen2017-01-301-0/+8
* radv: Track scratch usage across pipelines & command buffers.Bas Nieuwenhuizen2017-01-301-0/+8
* radv: Support multiple devices.Bas Nieuwenhuizen2017-01-161-1/+2
* radv: Get physical device from radv_device instead of the instance.Bas Nieuwenhuizen2017-01-161-0/+2
* radv/meta: consolidate the depth stencil clear renderpassesDave Airlie2017-01-171-3/+1