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src
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amd
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vulkan
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radv_private.h
Commit message (
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Author
Age
Files
Lines
*
radv: rename record_fail to record_result and use VkResult
Samuel Pitoiset
2017-08-28
1
-1
/
+1
*
radv: Implement multiview draws.
Bas Nieuwenhuizen
2017-08-24
1
-0
/
+1
*
radv: Add multiview clears.
Bas Nieuwenhuizen
2017-08-24
1
-0
/
+1
*
radv: Store multiview info in renderpass.
Bas Nieuwenhuizen
2017-08-24
1
-0
/
+3
*
ac/nir: Make shader key a struct.
Bas Nieuwenhuizen
2017-08-24
1
-2
/
+2
*
radv: cleanup some image view descriptor setup.
Dave Airlie
2017-08-24
1
-0
/
+1
*
radv/gfx9: emit sx_mrt_blend registers
Dave Airlie
2017-08-24
1
-1
/
+1
*
radv: Fix decompression on multisampled depth buffers
Alex Smith
2017-08-07
1
-1
/
+1
*
radv: add separate fmask tile swizzle counter.
Dave Airlie
2017-08-07
1
-1
/
+6
*
radv: Only convert linear->srgb in compute resolves.
Bas Nieuwenhuizen
2017-08-06
1
-2
/
+0
*
radv: generate the same driver UUID as radeonsi
Andres Rodriguez
2017-08-06
1
-0
/
+1
*
radv: Add suballocation for shaders.
Bas Nieuwenhuizen
2017-08-03
1
-0
/
+21
*
radv: handle 10-bit format clamping workaround.
Dave Airlie
2017-08-01
1
-1
/
+1
*
radv: rename physical_device->uuid[] to cache_uuid[]
Andres Rodriguez
2017-07-26
1
-1
/
+1
*
radv: initial support for shared semaphores (v2)
Dave Airlie
2017-07-21
1
-1
/
+15
*
radv: predicate cmask eliminate when using DCC.
Dave Airlie
2017-07-17
1
-1
/
+5
*
radv: set cb base tile swizzles for MRT speedups (v4)
Dave Airlie
2017-07-17
1
-0
/
+2
*
radv: Implement VK_KHR_external_memory
Jason Ekstrand
2017-07-15
1
-0
/
+2
*
radv: Fix descriptors for cube images with VK_IMAGE_USAGE_STORAGE_BIT
Alex Smith
2017-07-13
1
-0
/
+6
*
radv: add support for cmd predication.
Dave Airlie
2017-07-06
1
-0
/
+5
*
radv: Remove unused args of radv_image_view_init.
Bas Nieuwenhuizen
2017-06-26
1
-3
/
+1
*
radv: handle primitive id input into fragment shader with no geom shader
Dave Airlie
2017-06-26
1
-0
/
+1
*
radv: introduce perf test env var and allow to enable chaining
Dave Airlie
2017-06-09
1
-0
/
+1
*
radv: move lots of index related things into the bind.
Dave Airlie
2017-06-07
1
-2
/
+2
*
radv: move calculating the vertex sgpr to the pipeline.
Dave Airlie
2017-06-07
1
-0
/
+2
*
radv: rename and make global some functions.
Dave Airlie
2017-06-07
1
-0
/
+5
*
radv: Remove vertex_descriptors_dirty.
Bas Nieuwenhuizen
2017-06-06
1
-1
/
+0
*
util/vulkan: Move Vulkan utilities to src/vulkan/util
Alex Smith
2017-06-06
1
-1
/
+1
*
radv: add rb+ support for GFX9
Dave Airlie
2017-06-06
1
-0
/
+3
*
radv: add GFX9 cache flushing support.
Dave Airlie
2017-06-06
1
-3
/
+7
*
radv: add gfx9 depth/stencil surface support.
Dave Airlie
2017-06-06
1
-0
/
+2
*
radv: add GFX9 support for color surfaces.
Dave Airlie
2017-06-06
1
-0
/
+2
*
radv: remove doubled up prototype.
Dave Airlie
2017-06-06
1
-4
/
+0
*
radv: use ac_gpu_info
Nicolai Hähnle
2017-06-05
1
-0
/
+1
*
radv: use ac_surface data structures
Nicolai Hähnle
2017-06-05
1
-1
/
+2
*
radv: remove radeon_surf_level::pitch_bytes
Nicolai Hähnle
2017-06-05
1
-1
/
+0
*
radv: Add VkPhysicalDeviceIDProperties support.
Bas Nieuwenhuizen
2017-06-05
1
-0
/
+1
*
radv: bump some base addresses to 64-bits.
Dave Airlie
2017-06-02
1
-9
/
+9
*
radv: factor out eop event writing code. (v2)
Dave Airlie
2017-06-02
1
-0
/
+9
*
radv: factor out si_emit_wait_fence code.
Dave Airlie
2017-06-02
1
-0
/
+3
*
radv: Add queue masks for htile usage determination.
Bas Nieuwenhuizen
2017-05-22
1
-2
/
+4
*
radv: Specify semantics of HTILE layout helpers.
Bas Nieuwenhuizen
2017-05-22
1
-0
/
+10
*
radv: Don't use a separate can_expclear.
Bas Nieuwenhuizen
2017-05-22
1
-2
/
+0
*
radv: handle fragment shader srgb resolve pass better
Dave Airlie
2017-05-11
1
-0
/
+2
*
radv/meta: move clear color to using push constants
Dave Airlie
2017-05-08
1
-0
/
+2
*
radv: drop resolve hack workarounds
Dave Airlie
2017-05-07
1
-2
/
+1
*
radv/meta: add resolve pass using fragment/vertex shaders
Dave Airlie
2017-05-07
1
-0
/
+11
*
radv: add subpass resolve compute path
Dave Airlie
2017-05-07
1
-0
/
+1
*
radv/meta: add srgb conversion to end of resolve shader.
Dave Airlie
2017-05-07
1
-0
/
+1
*
radv: flush more stages when semaphore are waiting.
Dave Airlie
2017-05-03
1
-1
/
+1
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