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path: root/src/amd/vulkan/radv_private.h
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* radv: add rb+ support for GFX9Dave Airlie2017-06-061-0/+3
* radv: add GFX9 cache flushing support.Dave Airlie2017-06-061-3/+7
* radv: add gfx9 depth/stencil surface support.Dave Airlie2017-06-061-0/+2
* radv: add GFX9 support for color surfaces.Dave Airlie2017-06-061-0/+2
* radv: remove doubled up prototype.Dave Airlie2017-06-061-4/+0
* radv: use ac_gpu_infoNicolai Hähnle2017-06-051-0/+1
* radv: use ac_surface data structuresNicolai Hähnle2017-06-051-1/+2
* radv: remove radeon_surf_level::pitch_bytesNicolai Hähnle2017-06-051-1/+0
* radv: Add VkPhysicalDeviceIDProperties support.Bas Nieuwenhuizen2017-06-051-0/+1
* radv: bump some base addresses to 64-bits.Dave Airlie2017-06-021-9/+9
* radv: factor out eop event writing code. (v2)Dave Airlie2017-06-021-0/+9
* radv: factor out si_emit_wait_fence code.Dave Airlie2017-06-021-0/+3
* radv: Add queue masks for htile usage determination.Bas Nieuwenhuizen2017-05-221-2/+4
* radv: Specify semantics of HTILE layout helpers.Bas Nieuwenhuizen2017-05-221-0/+10
* radv: Don't use a separate can_expclear.Bas Nieuwenhuizen2017-05-221-2/+0
* radv: handle fragment shader srgb resolve pass betterDave Airlie2017-05-111-0/+2
* radv/meta: move clear color to using push constantsDave Airlie2017-05-081-0/+2
* radv: drop resolve hack workaroundsDave Airlie2017-05-071-2/+1
* radv/meta: add resolve pass using fragment/vertex shadersDave Airlie2017-05-071-0/+11
* radv: add subpass resolve compute pathDave Airlie2017-05-071-0/+1
* radv/meta: add srgb conversion to end of resolve shader.Dave Airlie2017-05-071-0/+1
* radv: flush more stages when semaphore are waiting.Dave Airlie2017-05-031-1/+1
* radv: minor pahole related improvements.Dave Airlie2017-05-031-3/+3
* radv: move some image info into a separate struct.Dave Airlie2017-05-031-7/+6
* radv: provide a helper for comparing an image extents.Dave Airlie2017-05-031-0/+9
* radv: Add shader prefetch.Bas Nieuwenhuizen2017-04-191-0/+2
* radv: Remove binding buffer count.Bas Nieuwenhuizen2017-04-191-1/+0
* radv: Use host memory pool for non-freeable descriptors.Bas Nieuwenhuizen2017-04-191-0/+4
* radv/ac: add support for indirect access of descriptor sets.Dave Airlie2017-04-191-1/+1
* radv: remove the temp descriptor set infrastructureFredrik Höglund2017-04-141-10/+0
* radv: add private push descriptors for metaFredrik Höglund2017-04-141-0/+8
* radv: make sizes & offsets 32 bit in radv_descriptor_update_template_entry.Bas Nieuwenhuizen2017-04-141-5/+5
* radv: Disable primitive restart for non-indexed drawsAlex Smith2017-04-121-0/+1
* radv: Use an offset instead of pointers for immutable samplers.Bas Nieuwenhuizen2017-04-121-1/+1
* radv: Implement pipeline statistics queries.Bas Nieuwenhuizen2017-04-111-0/+2
* radv: Rename query pipeline/set layout.Bas Nieuwenhuizen2017-04-111-2/+2
* radv: Add occlusion query shader.Bas Nieuwenhuizen2017-04-111-0/+6
* radv: implement VK_KHR_descriptor_update_templateFredrik Höglund2017-04-071-0/+39
* radv: implement VK_KHR_push_descriptorFredrik Höglund2017-04-071-0/+9
* radv: refactor radv_UpdateDescriptorSetsFredrik Höglund2017-04-071-0/+10
* radv: overhaul fragment shader sample positions.Dave Airlie2017-04-041-0/+2
* radv/pipeline: start calculating tess stage.Dave Airlie2017-04-011-0/+13
* radv: add tessellation ring allocation support. (v2)Dave Airlie2017-04-011-0/+4
* radv: add support for some device specific tess information.Dave Airlie2017-04-011-0/+2
* radv: add helper function to denote if tess is enabled on a pipeline.Dave Airlie2017-04-011-0/+5
* radv: Use the guard band.Bas Nieuwenhuizen2017-03-301-1/+2
* radv: Prepare for not using the guard band for lines & points.Bas Nieuwenhuizen2017-03-301-0/+1
* radv: Implement sparse image creation.Bas Nieuwenhuizen2017-03-291-0/+1
* radv: Implement sparse buffer creation.Bas Nieuwenhuizen2017-03-291-0/+1
* radv: move shader stages calculation to pipeline.Dave Airlie2017-03-281-0/+1