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path: root/src/amd/vulkan/radv_pipeline.c
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* radv: Implement VK_AMD_shader_infoAlex Smith2017-10-291-1/+1
* radv: store the dynamic state mask into radv_dynamic_stateSamuel Pitoiset2017-10-261-1/+1
* radv: Compute ac keys from pipeline key.Bas Nieuwenhuizen2017-10-261-72/+41
* radv: Add single pipeline cache key.Bas Nieuwenhuizen2017-10-261-3/+41
* radv: Don't compute as_ls/as_es before hashing.Bas Nieuwenhuizen2017-10-261-14/+12
* radv: print NIR before LLVM IR and disassemblySamuel Pitoiset2017-10-251-7/+10
* radv: enable lower to scalar nir passTimothy Arceri2017-10-251-0/+24
* radv: move nir print after linking is doneTimothy Arceri2017-10-241-2/+7
* radv: clone meta shaders before linkingTimothy Arceri2017-10-241-1/+8
* radv/ac/nir: only emit tess factors to storage if tes reads themDave Airlie2017-10-231-0/+1
* radv: Don't compile shaders when they are cached already.Bas Nieuwenhuizen2017-10-211-19/+23
* radv: Don't check for max GL GS invocations.Bas Nieuwenhuizen2017-10-211-2/+0
* radv: calculate and emit GFX9 GS registers to pipeline state.Bas Nieuwenhuizen2017-10-201-2/+124
* radv: fixup tess eval shader when combined.Dave Airlie2017-10-201-6/+18
* radv: Set VGT_GS_MODE properly for gfx9Bas Nieuwenhuizen2017-10-201-4/+7
* radv: ensure correct outinfo is picked.Dave Airlie2017-10-201-13/+14
* radv: stop redundant setting of active_stagesTimothy Arceri2017-10-201-2/+0
* radv: Remove remaining hard coded references to VS.Bas Nieuwenhuizen2017-10-191-2/+12
* radv: Update GFX9 user data regs for GS/tess.Bas Nieuwenhuizen2017-10-191-1/+1
* radv: Add code to compile merged shaders.Bas Nieuwenhuizen2017-10-191-4/+25
* radv: Set active_stages after getting cached shadersAlex Smith2017-10-181-1/+6
* radv: Don't free NIR shaders if tracingAlex Smith2017-10-181-1/+1
* radv: don't create dummy fs when compiling compute stageTimothy Arceri2017-10-181-1/+1
* radv: Link shaders.Bas Nieuwenhuizen2017-10-181-0/+42
* radv: reuse the multiple shader store & load functions for gs copy variantTimothy Arceri2017-10-181-11/+16
* radv: remove some now unused shader compile codeTimothy Arceri2017-10-181-220/+0
* radv: switch to using radv_create_shaders()Timothy Arceri2017-10-181-85/+29
* radv: add radv_create_shaders() helperBas Nieuwenhuizen2017-10-181-0/+130
* radv: reorder init function callsTimothy Arceri2017-10-181-2/+2
* radv: take unsafe_math and sisched into account when hashing shaders.Dave Airlie2017-10-121-6/+18
* radv: remove duplicate debug_flags fieldTimothy Arceri2017-10-121-2/+2
* amd: move r600d_common.h into r600gMarek Olšák2017-10-091-1/+0
* radeonsi: shrink r600d_common.h and stop using itMarek Olšák2017-10-091-3/+3
* radv: configure VGT_VERTEX_REUSE at pipeline creationSamuel Pitoiset2017-10-091-0/+7
* radv: do not need to zero-init ds/raster statesSamuel Pitoiset2017-10-091-3/+0
* radv: set ALPHA_TO_MASK_ENABLE at blend state initSamuel Pitoiset2017-10-091-7/+7
* radv: Make tess winding order a bit more intuitive.Bas Nieuwenhuizen2017-10-061-3/+2
* radv: Allow setting the domain origin in tess.Bas Nieuwenhuizen2017-10-061-1/+9
* radv: dump NIR when a GPU hang is detectedSamuel Pitoiset2017-10-041-6/+6
* Revert "Revert "radv: fallback to an in-memory cache when no pipline cache is...Bas Nieuwenhuizen2017-09-251-5/+8
* radv: make radv_pipeline_init() staticSamuel Pitoiset2017-09-251-1/+1
* radv: Implement VK_AMD_rasterization_orderNicholas Miell2017-09-211-1/+9
* spirv: Flip the tessellation winding orderJason Ekstrand2017-09-201-0/+1
* radv: add radv_shader_dump_stats() helperSamuel Pitoiset2017-09-141-63/+1
* radv: work out a base ia_multi_vgt_param.Dave Airlie2017-09-111-0/+7
* radv: calculate non-draw related ia_multi_vgt_param bits in pipelineDave Airlie2017-09-111-0/+66
* radv: move calculating primgroup_size to pipeline.Dave Airlie2017-09-111-0/+7
* radv: drop 'dump' parameters from some shader related functionsSamuel Pitoiset2017-09-081-9/+7
* radv: move shaders related code to radv_shader.cSamuel Pitoiset2017-09-081-454/+4
* radv: add radv_vertex_elements_info data structureSamuel Pitoiset2017-09-081-5/+7