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path:
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src
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amd
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vulkan
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radv_pipeline.c
Commit message (
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)
Author
Age
Files
Lines
*
radv: Implement radv_GetPipelineExecutableStatisticsKHR.
Bas Nieuwenhuizen
2019-08-12
1
-0
/
+103
*
radv: Implement radv_GetPipelineExecutableInternalRepresentationsKHR.
Bas Nieuwenhuizen
2019-08-12
1
-5
/
+104
*
radv: Implement radv_GetPipelineExecutablePropertiesKHR.
Bas Nieuwenhuizen
2019-08-12
1
-0
/
+111
*
radv: Keep shader info when needed.
Bas Nieuwenhuizen
2019-08-12
1
-9
/
+17
*
radv: Use string for nir dumping.
Bas Nieuwenhuizen
2019-08-12
1
-2
/
+1
*
radv: Hash Wave32 settings in shader key.
Bas Nieuwenhuizen
2019-08-12
1
-0
/
+6
*
radv: Put wave size in shader options/info.
Bas Nieuwenhuizen
2019-08-12
1
-6
/
+22
*
radv: Avoid VEGA/RAVEN scissor bug in binning.
Bas Nieuwenhuizen
2019-08-08
1
-1
/
+2
*
radv: Avoid binning RAVEN hangs.
Bas Nieuwenhuizen
2019-08-08
1
-1
/
+2
*
radv: Do non-uniform lowering before bool lowering.
Bas Nieuwenhuizen
2019-08-06
1
-1
/
+1
*
radv/gfx10: add Wave32 support for vertex, tessellation and geometry shaders
Samuel Pitoiset
2019-08-02
1
-1
/
+9
*
radv/gfx10: add Wave32 support for fragment shaders
Samuel Pitoiset
2019-08-02
1
-1
/
+2
*
radv/gfx10: implement a GE bug workaround
Samuel Pitoiset
2019-07-31
1
-4
/
+23
*
radv/gfx10: remove an obsolete VGT_REUSE_OFF workaround
Samuel Pitoiset
2019-07-31
1
-6
/
+0
*
radv/gfx10: implement a bug workaround for GE_PC_ALLOC
Samuel Pitoiset
2019-07-31
1
-17
/
+0
*
radv/gfx10: add Wave32 support for compute shaders
Samuel Pitoiset
2019-07-31
1
-1
/
+2
*
radv/gfx10: only compile the GS copy shader on-demand
Samuel Pitoiset
2019-07-30
1
-1
/
+2
*
radv/gfx10: do not enable NGG if a pipeline uses XFB
Samuel Pitoiset
2019-07-24
1
-0
/
+27
*
radv/gfx10: Implement bin size calculation.
Bas Nieuwenhuizen
2019-07-23
1
-2
/
+112
*
radv/gfx9: Select between depth/color bins based on area.
Bas Nieuwenhuizen
2019-07-23
1
-2
/
+2
*
radv: Generalize binning settings.
Bas Nieuwenhuizen
2019-07-23
1
-10
/
+2
*
radv/gfx10: Use new scan converter.
Bas Nieuwenhuizen
2019-07-23
1
-9
/
+51
*
radv: Set FLUSH_ON_BINNING_TRANSITION.
Bas Nieuwenhuizen
2019-07-23
1
-10
/
+2
*
radv/gfx10: set BREAK_WAVE_AT_EOI if TES or GS enable the primitive ID
Samuel Pitoiset
2019-07-18
1
-0
/
+8
*
radv/gfx10: move emitting VGT_PRIMITIVEID_EN into the NGG path
Samuel Pitoiset
2019-07-18
1
-6
/
+11
*
radv: fix VGT_GS_MODE if VS uses the primitive ID
Samuel Pitoiset
2019-07-18
1
-5
/
+5
*
radv: use correct register setter for ngg hw addr
Dave Airlie
2019-07-18
1
-1
/
+1
*
radv: add an option for disabling NGG on GFX10
Samuel Pitoiset
2019-07-17
1
-1
/
+4
*
radv/gfx10: implement VK_EXT_post_depth_coverage
Samuel Pitoiset
2019-07-17
1
-0
/
+1
*
radv/gfx10: fallback to the legacy path if tess and extreme geometry
Samuel Pitoiset
2019-07-17
1
-0
/
+12
*
radv/gfx10: always build the GS copy shader but uses it on-demand
Samuel Pitoiset
2019-07-17
1
-3
/
+18
*
radv/gfx10: support pixel shaders without exports
Samuel Pitoiset
2019-07-16
1
-1
/
+7
*
radv/gfx10: emit GE_PC_ALLOC
Samuel Pitoiset
2019-07-12
1
-0
/
+17
*
radv/gfx10: enable vertex shaders without export parameters
Samuel Pitoiset
2019-07-12
1
-3
/
+15
*
radv/gfx10: launch 2 compute waves per CU before going onto the next CU
Samuel Pitoiset
2019-07-12
1
-4
/
+9
*
radv: use ac_get_compute_resource_limits()
Samuel Pitoiset
2019-07-12
1
-17
/
+6
*
radv/gfx10: fix wrong emission of GE_CNTL
Samuel Pitoiset
2019-07-12
1
-1
/
+1
*
radv: only enable the GS copy shader stage if GS is enabled
Samuel Pitoiset
2019-07-11
1
-1
/
+1
*
radv/gfx10: implement support for GS as NGG
Samuel Pitoiset
2019-07-11
1
-1
/
+4
*
radv/gfx10: Do not allocate a gs_copy_shader on gfx10.
Bas Nieuwenhuizen
2019-07-11
1
-2
/
+3
*
radv/gfx10: fix VGT_SHADER_STAGES_EN for GS as NGG
Samuel Pitoiset
2019-07-11
1
-10
/
+11
*
radv/gfx10: fix number of GS invocations for NGG
Samuel Pitoiset
2019-07-11
1
-1
/
+1
*
radv: compute correct number of input vertices for NGG
Samuel Pitoiset
2019-07-10
1
-1
/
+24
*
radv: Add a common member in the union to make things more clear.
Bas Nieuwenhuizen
2019-07-09
1
-11
/
+11
*
Revert "radv: keep track of whether NGG is used for GS on GFX10"
Bas Nieuwenhuizen
2019-07-09
1
-3
/
+1
*
radv/gfx10: Use correct gs_out for tess point_mode.
Bas Nieuwenhuizen
2019-07-09
1
-1
/
+4
*
radv: fix VGT_ESGS_RING_ITEMSIZE for GS as NGG on GFX10
Samuel Pitoiset
2019-07-09
1
-2
/
+7
*
radv: emit VGT_GS_MAX_VERT_OUT for legacy and NGG paths for GS
Samuel Pitoiset
2019-07-09
1
-2
/
+3
*
radv: emit the geometry shader as NGG if enabled on GFX10
Samuel Pitoiset
2019-07-09
1
-3
/
+7
*
radv: keep track of whether NGG is used for GS on GFX10
Samuel Pitoiset
2019-07-09
1
-1
/
+3
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