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src
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amd
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vulkan
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radv_pipeline.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
spirv: Flip the tessellation winding order
Jason Ekstrand
2017-09-20
1
-0
/
+1
*
radv: add radv_shader_dump_stats() helper
Samuel Pitoiset
2017-09-14
1
-63
/
+1
*
radv: work out a base ia_multi_vgt_param.
Dave Airlie
2017-09-11
1
-0
/
+7
*
radv: calculate non-draw related ia_multi_vgt_param bits in pipeline
Dave Airlie
2017-09-11
1
-0
/
+66
*
radv: move calculating primgroup_size to pipeline.
Dave Airlie
2017-09-11
1
-0
/
+7
*
radv: drop 'dump' parameters from some shader related functions
Samuel Pitoiset
2017-09-08
1
-9
/
+7
*
radv: move shaders related code to radv_shader.c
Samuel Pitoiset
2017-09-08
1
-454
/
+4
*
radv: add radv_vertex_elements_info data structure
Samuel Pitoiset
2017-09-08
1
-5
/
+7
*
radv: fix a memleak when compiling the GS copy shader
Samuel Pitoiset
2017-09-05
1
-0
/
+2
*
radv: disassemble SPIR-V binaries with RADV_DEBUG=spirv
Samuel Pitoiset
2017-09-01
1
-0
/
+3
*
radv: move RADV_TRACE_FILE functions to radv_debug.c
Samuel Pitoiset
2017-09-01
1
-0
/
+1
*
radv: compute correct maximum wave count per SIMD
Samuel Pitoiset
2017-09-01
1
-1
/
+12
*
radv: Expose VK_KHX_multiview.
Bas Nieuwenhuizen
2017-08-24
1
-0
/
+1
*
radv: Implement determining the has_multiview_view_index key.
Bas Nieuwenhuizen
2017-08-24
1
-4
/
+16
*
ac/nir: Make shader key a struct.
Bas Nieuwenhuizen
2017-08-24
1
-13
/
+13
*
radv: Use 0 for the layer id if the vertex shader does not export it.
Bas Nieuwenhuizen
2017-08-24
1
-3
/
+4
*
radv/gfx9: emit sx_mrt_blend registers
Dave Airlie
2017-08-24
1
-2
/
+129
*
radv: Implement bc optimize.
Bas Nieuwenhuizen
2017-08-24
1
-0
/
+3
*
radv: Add suballocation for shaders.
Bas Nieuwenhuizen
2017-08-03
1
-8
/
+58
*
radv: handle 10-bit format clamping workaround.
Dave Airlie
2017-08-01
1
-9
/
+28
*
ac/nir,radv: move force_persample to ac_shader_info::force_persample
Nicolai Hähnle
2017-07-31
1
-1
/
+1
*
radv: enable sample shading
Dave Airlie
2017-07-24
1
-1
/
+3
*
radv: Handle VK_ATTACHMENT_UNUSED in color attachments.
Bas Nieuwenhuizen
2017-07-24
1
-5
/
+11
*
radv: Add support for VK_KHR_variable_pointers.
Bas Nieuwenhuizen
2017-07-20
1
-0
/
+1
*
radv: enable sisched toggle in perftest flags.
Dave Airlie
2017-07-06
1
-0
/
+4
*
ac/radv: change api to create target machine
Dave Airlie
2017-07-06
1
-4
/
+8
*
radv: Disable depth & stencil tests when the depthbuffer doesn't support it.
Bas Nieuwenhuizen
2017-07-05
1
-5
/
+17
*
radv: enable Int64 capability (v2)
Dave Airlie
2017-07-03
1
-0
/
+1
*
ac/nir: implement 64-bit packing and unpacking
Connor Abbott
2017-07-03
1
-0
/
+1
*
radv: use Mesa's u_atomic.h header
Eric Engestrom
2017-06-26
1
-1
/
+2
*
radv: handle primitive id input into fragment shader with no geom shader
Dave Airlie
2017-06-26
1
-9
/
+34
*
radv: compile fragment shader first.
Dave Airlie
2017-06-26
1
-27
/
+27
*
radv: move calculating the vertex sgpr to the pipeline.
Dave Airlie
2017-06-07
1
-0
/
+10
*
radv: misc GFX9 changes.
Dave Airlie
2017-06-06
1
-1
/
+2
*
radv: add IA_MULTI_VGT_PARAM support for GFX9.
Dave Airlie
2017-06-06
1
-0
/
+5
*
radv: add some misc gfx9 pieces.
Dave Airlie
2017-06-06
1
-0
/
+1
*
nir: Embed the shader_info in the nir_shader again
Jason Ekstrand
2017-05-09
1
-12
/
+12
*
radv: Don't use FLAT_SHADE for constants.
Bas Nieuwenhuizen
2017-05-04
1
-4
/
+4
*
radv: enable lower_sub to fix loop unrolling.
Dave Airlie
2017-05-03
1
-0
/
+1
*
radv: Add NIR loop unrolling.
Bas Nieuwenhuizen
2017-05-02
1
-0
/
+10
*
radv/ac: eliminate unused vertex shader outputs. (v2)
Dave Airlie
2017-04-27
1
-7
/
+8
*
radv/ac: overhaul vs output/ps input routing
Dave Airlie
2017-04-25
1
-31
/
+36
*
radv/ac: move point coord after layer/viewport.
Dave Airlie
2017-04-25
1
-6
/
+7
*
radv: Enable lowering fdiv in nir.
Bas Nieuwenhuizen
2017-04-23
1
-0
/
+1
*
radv/ac: add support for indirect access of descriptor sets.
Dave Airlie
2017-04-19
1
-0
/
+7
*
radv: enable tessellation shaders.
Dave Airlie
2017-04-01
1
-0
/
+1
*
radv/pipeline: handle tessellation shader compilation
Dave Airlie
2017-04-01
1
-0
/
+142
*
radv/pipeline: start calculating tess stage.
Dave Airlie
2017-04-01
1
-9
/
+195
*
radv: add tessellation support to variant code.
Dave Airlie
2017-04-01
1
-6
/
+9
*
radv: add tessellation support to shader naming
Dave Airlie
2017-04-01
1
-1
/
+3
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