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src
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amd
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vulkan
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radv_pipeline.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
radv: enable sisched toggle in perftest flags.
Dave Airlie
2017-07-06
1
-0
/
+4
*
ac/radv: change api to create target machine
Dave Airlie
2017-07-06
1
-4
/
+8
*
radv: Disable depth & stencil tests when the depthbuffer doesn't support it.
Bas Nieuwenhuizen
2017-07-05
1
-5
/
+17
*
radv: enable Int64 capability (v2)
Dave Airlie
2017-07-03
1
-0
/
+1
*
ac/nir: implement 64-bit packing and unpacking
Connor Abbott
2017-07-03
1
-0
/
+1
*
radv: use Mesa's u_atomic.h header
Eric Engestrom
2017-06-26
1
-1
/
+2
*
radv: handle primitive id input into fragment shader with no geom shader
Dave Airlie
2017-06-26
1
-9
/
+34
*
radv: compile fragment shader first.
Dave Airlie
2017-06-26
1
-27
/
+27
*
radv: move calculating the vertex sgpr to the pipeline.
Dave Airlie
2017-06-07
1
-0
/
+10
*
radv: misc GFX9 changes.
Dave Airlie
2017-06-06
1
-1
/
+2
*
radv: add IA_MULTI_VGT_PARAM support for GFX9.
Dave Airlie
2017-06-06
1
-0
/
+5
*
radv: add some misc gfx9 pieces.
Dave Airlie
2017-06-06
1
-0
/
+1
*
nir: Embed the shader_info in the nir_shader again
Jason Ekstrand
2017-05-09
1
-12
/
+12
*
radv: Don't use FLAT_SHADE for constants.
Bas Nieuwenhuizen
2017-05-04
1
-4
/
+4
*
radv: enable lower_sub to fix loop unrolling.
Dave Airlie
2017-05-03
1
-0
/
+1
*
radv: Add NIR loop unrolling.
Bas Nieuwenhuizen
2017-05-02
1
-0
/
+10
*
radv/ac: eliminate unused vertex shader outputs. (v2)
Dave Airlie
2017-04-27
1
-7
/
+8
*
radv/ac: overhaul vs output/ps input routing
Dave Airlie
2017-04-25
1
-31
/
+36
*
radv/ac: move point coord after layer/viewport.
Dave Airlie
2017-04-25
1
-6
/
+7
*
radv: Enable lowering fdiv in nir.
Bas Nieuwenhuizen
2017-04-23
1
-0
/
+1
*
radv/ac: add support for indirect access of descriptor sets.
Dave Airlie
2017-04-19
1
-0
/
+7
*
radv: enable tessellation shaders.
Dave Airlie
2017-04-01
1
-0
/
+1
*
radv/pipeline: handle tessellation shader compilation
Dave Airlie
2017-04-01
1
-0
/
+142
*
radv/pipeline: start calculating tess stage.
Dave Airlie
2017-04-01
1
-9
/
+195
*
radv: add tessellation support to variant code.
Dave Airlie
2017-04-01
1
-6
/
+9
*
radv: add tessellation support to shader naming
Dave Airlie
2017-04-01
1
-1
/
+3
*
radv: Prepare for not using the guard band for lines & points.
Bas Nieuwenhuizen
2017-03-30
1
-0
/
+26
*
radv: move to using nir clip/cull merge pass.
Dave Airlie
2017-03-30
1
-0
/
+1
*
radv: move shader stages calculation to pipeline.
Dave Airlie
2017-03-28
1
-1
/
+8
*
radv: move pa_cl_vs_out_cntl calculation to pipeline
Dave Airlie
2017-03-28
1
-1
/
+30
*
radv: move calculating fragment shader i/os to pipeline.
Dave Airlie
2017-03-28
1
-0
/
+71
*
radv: move shader_z_format calculation to pipeline.
Dave Airlie
2017-03-28
1
-0
/
+6
*
radv: move db_shader_control calculation to pipeline.
Dave Airlie
2017-03-28
1
-1
/
+18
*
radv: move vgt_gs_mode value to pipeline.
Dave Airlie
2017-03-28
1
-1
/
+26
*
radv: rework vertex/export shader output handling
Dave Airlie
2017-03-28
1
-4
/
+4
*
radv: handle NULL multisample state.
Dave Airlie
2017-03-28
1
-8
/
+12
*
radv: don't emit no color formats. (v3)
Dave Airlie
2017-03-28
1
-2
/
+19
*
Revert "radv: fallback to an in-memory cache when no pipline cache is provided"
Dave Airlie
2017-03-20
1
-6
/
+3
*
radv: make sure gs copy shader is retrieved from the cache with the variant
Timothy Arceri
2017-03-17
1
-4
/
+9
*
radv: fallback to an in-memory cache when no pipline cache is provided
Timothy Arceri
2017-03-17
1
-3
/
+6
*
radv: move cache check inside insert and search functions
Timothy Arceri
2017-03-17
1
-15
/
+13
*
radv: trivial tidy ups
Timothy Arceri
2017-03-15
1
-5
/
+1
*
radv: Store shaders in VRAM.
Bas Nieuwenhuizen
2017-03-13
1
-1
/
+1
*
radv: Add support for shaderStorageImageReadWithoutFormat.
Bas Nieuwenhuizen
2017-02-15
1
-0
/
+1
*
radv: Add support for shaderStorageImageWriteWithoutFormat.
Bas Nieuwenhuizen
2017-02-15
1
-1
/
+2
*
radv: fixup IA_MULTI_VGT_PARAM handling.
Dave Airlie
2017-02-14
1
-1
/
+21
*
radv: Enable VK_KHR_shader_draw_parameters.
Bas Nieuwenhuizen
2017-02-01
1
-0
/
+1
*
radv: Enable Float64 support.
Bas Nieuwenhuizen
2017-02-01
1
-0
/
+1
*
radv: add gs ring size calculations to pipeline.
Dave Airlie
2017-01-31
1
-0
/
+32
*
radv: add pipeline creation support for geometry shaders (v2.1)
Dave Airlie
2017-01-31
1
-6
/
+118
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