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path: root/src/amd/vulkan/radv_meta_resolve_cs.c
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* radv: Fix memory allocation failure path in compute resolve init.Bas Nieuwenhuizen2018-01-221-1/+10
* radv: Remove DCC check on CS resolve dst image.Bas Nieuwenhuizen2018-01-191-3/+0
* radv: Don't handle DCC in compute resolve.Bas Nieuwenhuizen2017-12-281-4/+1
* radv: Flush caches before subpass resolve.Bas Nieuwenhuizen2017-12-281-0/+8
* radv: convert all COMPUTE operations to the RADV_META_SAVE_XXX flagsSamuel Pitoiset2017-10-061-6/+12
* radv: remove useless checks around radv_CmdBindPipeline()Samuel Pitoiset2017-10-041-4/+3
* radv: do not need to double zero-init the meta state structuresSamuel Pitoiset2017-10-021-1/+0
* radv: store the amount of saved constants in the compute stateSamuel Pitoiset2017-09-271-2/+2
* radv: Don't set a new subpass on compute resolve.Bas Nieuwenhuizen2017-08-251-8/+0
* radv: Remove some intel comments from the resolve code.Bas Nieuwenhuizen2017-08-251-7/+0
* radv: Use the correct channel for alpha in resolve srgb conversion.Bas Nieuwenhuizen2017-08-061-1/+1
* radv: Only convert linear->srgb in compute resolves.Bas Nieuwenhuizen2017-08-061-2/+44
* radv: Don't use SRGB format for image stores during resolve.Bas Nieuwenhuizen2017-08-061-1/+1
* radv: Handle VK_ATTACHMENT_UNUSED in color attachments.Bas Nieuwenhuizen2017-07-241-2/+5
* radv: Remove unused args of radv_image_view_init.Bas Nieuwenhuizen2017-06-261-4/+2
* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-091-7/+7
* radv: set base/ranges for push constant loads.Dave Airlie2017-05-081-0/+4
* radv: add subpass resolve compute pathDave Airlie2017-05-071-0/+93
* radv/resolve: split resolve emission out for computeDave Airlie2017-05-071-63/+78
* radv/meta: split out core part of resolve shaderDave Airlie2017-05-071-113/+5
* radv/meta: add srgb conversion to end of resolve shader.Dave Airlie2017-05-071-5/+53
* radv: move some image info into a separate struct.Dave Airlie2017-05-031-1/+1
* radv: use push descriptors in metaFredrik Höglund2017-04-141-45/+36
* radv/ac: fixup texture coord to have right number of channels.Dave Airlie2017-03-091-1/+1
* radv: move fast clear before resolve into own loop.Dave Airlie2017-03-071-8/+15
* radv: handle layered fast clears.Dave Airlie2017-02-191-0/+8
* radv/meta: use VK_NULL_HANDLE for handlesGrazvydas Ignotas2016-12-101-2/+2
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-261-7/+7
* radv: add initial non-conformant radv vulkan driverDave Airlie2016-10-071-0/+461