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path: root/src/amd/vulkan/radv_meta_resolve.c
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* nir: Embed the shader_info in the nir_shader againJason Ekstrand2017-05-091-1/+1
* radv/meta: use novertex save path for resolve pass.Dave Airlie2017-05-081-1/+1
* radv/meta: select resolve pathsDave Airlie2017-05-071-8/+50
* radv/meta: add resolve pass using fragment/vertex shadersDave Airlie2017-05-071-2/+11
* radv: move some image info into a separate struct.Dave Airlie2017-05-031-9/+9
* radv/meta: refactor out some common shaders.Dave Airlie2017-04-191-26/+2
* radv/meta: avoid using vertex buffer for resolve shader.Dave Airlie2017-04-191-67/+7
* radv: Set proper viewport & scissor for meta draws.Bas Nieuwenhuizen2017-03-301-9/+30
* radv: Don't emit cache flushes on subpass switch.Bas Nieuwenhuizen2017-03-091-1/+0
* radv: handle layered fast clears.Dave Airlie2017-02-191-1/+0
* radv: handle dcc in explicit image resolve path. (v2)Dave Airlie2017-02-071-3/+8
* radv/meta: cleanup resolve vertex state emissionDave Airlie2016-11-221-47/+2
* nir/i965/anv/radv/gallium: make shader info a pointerTimothy Arceri2016-10-261-3/+3
* radv: decompress fmask before reading using texture unitDave Airlie2016-10-191-0/+2
* radv: drop the RADV_CALL macro.Dave Airlie2016-10-121-5/+5
* radv: add initial non-conformant radv vulkan driverDave Airlie2016-10-071-0/+670