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src
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amd
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vulkan
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radv_meta_resolve.c
Commit message (
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Author
Age
Files
Lines
*
radv: don't use hw resolve for integer image formats
Dave Airlie
2018-01-24
1
-0
/
+5
*
radv: add fs_key meta format support to resolve passes.
Dave Airlie
2018-01-24
1
-28
/
+59
*
radv: Disable DCC for GENERAL layout and compute transfer dest.
Bas Nieuwenhuizen
2017-12-29
1
-2
/
+8
*
radv: Always use fragment resolve if dest uses DCC.
Bas Nieuwenhuizen
2017-12-28
1
-5
/
+4
*
radv: create pipeline layout objects for all meta operations
Samuel Pitoiset
2017-12-19
1
-0
/
+18
*
radv: add radv_meta_save() helper
Samuel Pitoiset
2017-10-06
1
-4
/
+4
*
radv: convert all GFX operations to the RADV_META_SAVE_XXX flags
Samuel Pitoiset
2017-10-06
1
-2
/
+4
*
radv: introduce the concept of meta save flags
Samuel Pitoiset
2017-10-06
1
-2
/
+2
*
radv: remove useless checks around radv_CmdBindPipeline()
Samuel Pitoiset
2017-10-04
1
-7
/
+2
*
radv: cleanup radv_device_finish_meta_XXX() helpers
Samuel Pitoiset
2017-10-02
1
-11
/
+4
*
radv: do not need to double zero-init the meta state structures
Samuel Pitoiset
2017-10-02
1
-2
/
+0
*
radv: Remove some intel comments from the resolve code.
Bas Nieuwenhuizen
2017-08-25
1
-7
/
+0
*
radv: avoid GPU hangs if someone does a resolve with non-multisample src (v2)
Dave Airlie
2017-08-05
1
-0
/
+5
*
radv: Handle VK_ATTACHMENT_UNUSED in color attachments.
Bas Nieuwenhuizen
2017-07-24
1
-2
/
+10
*
radv: Remove unused args of radv_image_view_init.
Bas Nieuwenhuizen
2017-06-26
1
-4
/
+2
*
radv: remove radeon_surf_level::dcc_enabled
Nicolai Hähnle
2017-06-05
1
-1
/
+1
*
nir: Embed the shader_info in the nir_shader again
Jason Ekstrand
2017-05-09
1
-1
/
+1
*
radv/meta: use novertex save path for resolve pass.
Dave Airlie
2017-05-08
1
-1
/
+1
*
radv/meta: select resolve paths
Dave Airlie
2017-05-07
1
-8
/
+50
*
radv/meta: add resolve pass using fragment/vertex shaders
Dave Airlie
2017-05-07
1
-2
/
+11
*
radv: move some image info into a separate struct.
Dave Airlie
2017-05-03
1
-9
/
+9
*
radv/meta: refactor out some common shaders.
Dave Airlie
2017-04-19
1
-26
/
+2
*
radv/meta: avoid using vertex buffer for resolve shader.
Dave Airlie
2017-04-19
1
-67
/
+7
*
radv: Set proper viewport & scissor for meta draws.
Bas Nieuwenhuizen
2017-03-30
1
-9
/
+30
*
radv: Don't emit cache flushes on subpass switch.
Bas Nieuwenhuizen
2017-03-09
1
-1
/
+0
*
radv: handle layered fast clears.
Dave Airlie
2017-02-19
1
-1
/
+0
*
radv: handle dcc in explicit image resolve path. (v2)
Dave Airlie
2017-02-07
1
-3
/
+8
*
radv/meta: cleanup resolve vertex state emission
Dave Airlie
2016-11-22
1
-47
/
+2
*
nir/i965/anv/radv/gallium: make shader info a pointer
Timothy Arceri
2016-10-26
1
-3
/
+3
*
radv: decompress fmask before reading using texture unit
Dave Airlie
2016-10-19
1
-0
/
+2
*
radv: drop the RADV_CALL macro.
Dave Airlie
2016-10-12
1
-5
/
+5
*
radv: add initial non-conformant radv vulkan driver
Dave Airlie
2016-10-07
1
-0
/
+670